BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Noress

The Wild

The primary location of my stories, so far.
  This place has been frought with bullshit since the beginning. It didn't have any original species of its own, and instead the Dragon let beasts roam freely. The Feywild invaded shortly after, when the The World Tree was planted and bridged the gap between.
  Home to Tinian, Dragonborn, and The First Scribe Repository, this landmass is steeped in primordial energy and a long history of absolute wilderness.
  Due to this feral quality, the first peoples that made it onto the landmass didn't do so hot, and the Goliaths and Orcs that tried to come over from Nocwen were limited to the northwestern corner and that was it.
  The Dwarves breached the place later, but not very successfully, either--they got one tower up and it fell in 4100 after the Forstford Mountain Range rose.
  Humans and Halflings were the most successful, coming up from Elsee  and working their way up the rivers. This happened no less than four times over the course of the landmass's history, with varying degrees of success.
  As this area played host to the war with the Primordial Titan, the Primordial Magic flows powerfully here, and it feeds the creatures, monsters, and people that live in the area. Even humans that live here long enough get hairier and bigger teeth. (Which is why Goblins  and goblinoids thrive here.)
  Home to the The Edged Lands , as determined in 3700ish the Primordial Magic here is locked in place and will never, EVER fuck off. (I probably need to change that year.)
  Rivers allow for a lot of inland travel, including one enormous one that stretches nearly from the west and east coasts.
  It's regarded by the rest of the planet as a feral backwoods hellhole where the faeries and monsters run rampant. Every attempt to damage the place is met with shit like entire mountain ranges rising, whole chunks of land being washed into the ocean, and the gods themselves won't even spend a lot of time near the place.
  In 4100-ish, a clash between Holy Magic and Primordial Magic caused the upheaval and the rising of the Forstford Mountain Range.

Geography

Most pronounced are the trees. The amount of rain and average temperature of Noress (and indeed, most of my planet) allows for all the trees. There's only small portions along the narrowest, tallest mountain peaks that don't have something tree-like growing off it.    The northernmost piece of Noress is an enormous island that I didn't quite make its own continent because I'm lazy, actually. But anyway, so, it's a volcanic construction with a jagged cliffside for most of a coast. The exception is the northernmost coastline, which is lined by a lovely white beach. The climate is mild and the trees are moderately tall, densely packed and narrow. Tree-dwelling mammals and their predators thrive here, bugs tend to breed underground or inside trees. Fruiting bushes and low-lying plantlife are common, trees are a mix of coniferous and seed-dropping. (Sorry for the unspecifics, I'm actually still trying to decide how much of Earth carries over). The mountain of its formation is high and rocky, and at one point was used as a holy ground.   The northern coast is probably least tree-covered of the lot, being dryer than most of the continent, and very windy. The weather is more intense to the north, where seasonal fluxes make for huge storms and the natural walls of the Norton mountains and ocean to the north create a steady wind across the place. The grasslands and grain products are numerous, however, and makes for great farming, as does the loose soil. Shallow-root plantlife coat the area and various short fruit trees can be found near rivers and other bodies of water. Waters are calm but with dangerous undertows and rip tides that make for good boating and horrible swimming.    Northeastern coast features far more rain than anywhere knows what to do with. The farming isn't as good there, but the hunting is good, as the water is warm and the numerous harbors and gentle currents of the area being buffered by the coast make it easy to fish. The rocky coastline is picturesque and features numerous small islands breaking off into the ocean.   Along the eastern coast, a Primordial Leyline rests. This has exploded, and resulted in the Upheaval and produced a massive mountain range not very far inland. The Range and east coast is therefore still a young and developing bit of geography (well, young for geography, it's a couple thousand years old.) which are most pronounced at the southern coast but still has left its mark and realigned rivers cascading east to the oceans, resulting in beautiful waterfalls and washed-away cities, the remains of which can still be found scattered alongside the cliffside. The plantlife adapted quickly, due to the magical nature of the Upheaval, and the wild variety of new trees that cropped up figured out what they were doing or died off. Rain is constant and storms are common, with the weather blowing in from the oceans pretty freely. The winds here aren't horrible, and neither are the waves, but the currents are a bitch, so boating is kept close to shore.    The southeastern corner, to continue around the clock, is a swampy, boggy area that is still absolutely covered in fsckn trees. Even with the Upheaval, the southernmost tip of the peninsula is a forested swamp, strong with trees tapped so deep they'll never fall over. You're better off bringing a boat to navigate, and lots of the people around here actually do carry paddleboards. It's hot, it's wet, it's shady, there's snakes and evil fish and mud-dwellers galore, and the residents often joke that they're more likely to bite than the creatures of the area.    The South coast at the mouth of the Upheaval, specifically, is weird compared to the rest of it-- A jutting rocky cliff surrounded by flat, murky swamps and mud, forming striped rock faces and beautiful waterfalls and river courses, popular for adventurers. The wildlife here tends to be magical, even if it didn't start that way. Trees tend to be stumpy, considering the rocks, with wide trunks, getting to a moderate height.   The south coast along the rest of the strait is just muddy, murky, swampy, etcetera. It's hot as fuck and between the double-tide and the shallows of the strait, the currents are violent and unpredictable. The weather is mild, with regular rains and chilly winters, and summers cooled by the wind break of the mountains. The trees here tend to be middling, and nut trees are common here.    The southwest coast and the west coast are mild with some enthusiastic winds coming off the ocean at times, but with regular rainy seasons and a healthy forest development. Fruit trees happen more often than along the coast, and wildlife starts getting bigger. The beaches feature good boogie-boarding waves and moderates the weather coming off them.    Further north, the mountain influence rockifies everything and lowers the trees further, and a lot of the rain falls off, leaving the low-altitude areas as high-standing grasses and grains with heavy rains in the spring and fall. (That might change, depending on what I learn about rain seasons)   Inland, we have the Heart, which is an area less mild than the neighboring coast or mountains, where the winds starts weeping back in and the rain gets more frequent.

Fauna & Flora

ALL THE TREES. Of so many kinds. The variety of climate over the entire landmass lends well to ALL THE TREES.

Natural Resources

Did I mention the trees?    There is also a healthy amount of magic floating around in several patches, and therefore stones and metals that attract or hold it are common.
heights, biomes, and rivers layer

Articles under Noress


Primordial era

10000 9500

The world is inhabited solely by the monsters, spirits, and other creatures of primordial forces. It is a hostile, unwelcoming place, volatile and violent. Even the weather is extreme and seems to be trying to actively kill you.

Divine Era

9500 5700

After the gods took the world from the primordials, they settled it and laid new life down, making room for their favored mortals and occasionally going to war with each other.

Prewritten years

5700 0

The time before the Scribes. Known for its growth and development of magic, it's probably a little shorter than this and I'm gonna need to rearrange timeline suitably, but either way. The gods' hands in the mortal realm had decreased somewhat as they became more focused on each other and themselves, a balance was somewhat achieved with favor on the behalf of good, so the mortals were decent and growing well enough. There were a lot of wars throughout this era, the warforged came and went, I'll get there.

  • -2589 PW


    Dragonkin are created

    The Aspect of Good Luck creates its species

  • 0 PW


    The First Scribe Tower
    Era beginning/end

    The Cataclysm that erased history took place, and the Order of Scribes goes to find an island in the middle of fucking nowhere to build the First Scribe Tower

    Location
    Noress

Scribe Years

0 2700

The time period of prolific spread of information, societal gatherings, developments, global blah blah blah.

  • 1 SY


    The First Scribe Tower
    Era beginning/end

    The Cataclysm that erased history took place, and the Order of Scribes goes to find an island in the middle of fucking nowhere to build the First Scribe Tower

    Location
    Noress
  • 1346 SY


    Beastfolk are Created
  • 2689 SY


    The Scattering
    Disaster / Destruction

    The Scattering of the Scribe Tower and the proliferation of magic knowledge that eventually fucks it all up

    Additional timelines

After Scattering

2688 4999

The years following the Scattering

  • 2688 AS


    The Scattering
    Disaster / Destruction

    The Scattering of the Scribe Tower and the proliferation of magic knowledge that eventually fucks it all up

    Additional timelines
  • 2800 AS

    13

    The Death Giant War
    Era beginning/end

    The beginning of an era of growing unity throughout Noress, as begun when some supernatural beings arrived and threatened everyone.

  • 2840 AS


    Tinian is Founded
    Founding

    City of Tinian is founded

    Additional timelines
  • 3700 AS


    Invasion of Noress
    Religious event

    The humans started spreading up the river across the Strait

  • 3700 AS


    War of Blood God
    Military action

    Additional timelines
  • 4100 AS


    The raising of the Forstford Mountains
    Metaphysical / Paranormal event

    Godsawful event where the invasion of this one godly group of people was resulting in some nasty attacks against those made of arcane magic, and so they fought back. The war that I'm gonna add to before this ended when a showdown raised the entire Forstford Mountain Range

    Additional timelines
  • 4325 AS

    12 /10

    Brotz the Living Legend is born
    Life, Birth

    One of the Major Immortals was born to a human slave, who tried to run away with him and was beaten to death. He was sold shortly thereafter.

    Additional timelines
  • 4375 AS


    Eupa ascends to Godhood
    Metaphysical / Paranormal event

    Eupa ascends to godhood and balance is restored to an extent.

  • 4903 AS


    Ro dies and Eupa ditches the universe
    Era beginning/end

    Ro dies and Eupa steals her soul and runs

    Additional timelines

Comments

Please Login in order to comment!