Unknown Shores
Rabid Owlbear CR: 6
Large monstrosity, unaligned
Armor Class: 14 (natural armor)
Hit Points: 95 (10d10 + 40) 10d10+40
Speed:
40 ft
, climb: 40 ft
Saving Throws: Str +9, Con +7
Skills: Perception +3, Survival +3
Senses: darkvision 60 ft., passive Perception 13
Languages: None
Challenge Rating: 6
( 2,300 XP)
Proficiency Bonus: +3
Special Abilities
Blood Frenzy
The rabid owlbear has advantage on attack rolls against any creature that doesn't have all its hit points.
Foaming Madness
The rabid owlbear has advantage on saving throws against being charmed or frightened.
In addition, whenever a creature starts its turn within 5 feet of the rabid owlbear, that creature must succeed on a DC 15 Wisdom saving throw or have disadvantage on the next attack roll it makes before the start of its next turn.
Pain-Blind
While the rabid owlbear has more than 1 hit point, its speed can't be reduced except by the restrained or incapacitated conditions, and it ignores difficult terrain.
Unyielding Fury (1/Day). If the rabid owlbear is reduced to 0 hit points, it drops to 1 hit point instead unless the damage is from a critical hit or is psychic damage.
Actions
Multiattack
The rabid owlbear makes one Beak attack and one Rend attack.
Beak
Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) psychic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or become
Rabid for 1 minute. A Rabid creature can't regain hit points except through magical healing, has disadvantage on Wisdom ability checks, and whenever it takes damage from a creature within its reach, it must use its reaction, if available, to make one melee attack against that creature. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. Lesser Restoration or similar magic also ends the effect.
Rend
Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 17 (2d10 + 6) slashing damage.
Bonus Actions
Frenzied Pursuit
If the rabid owlbear reduced a creature to 0 hit points this turn or dealt damage to a Rabid creature this turn, the rabid owlbear moves up to half its speed without provoking opportunity attacks.
Death Throes
Death Convulsion. When the rabid owlbear dies, each creature within 10 feet of it must make a DC 15 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw by 5 or more must also succeed on the saving throw against becoming Rabid.
The hulking owlbear lurches into view in violent, erratic spasms, its patchy, blood matted hide quivering with each step as thick ropes of bloody foam drip from a shattered beak and fever bright eyes fix on you with a mindless, murderous hunger.
Lol very nice. Love a good frenzied, savage attack