I'm a worldbuilder, game master, and writer working at the intersection of mythology, philosophy, and collaborative storytelling. The Thirteen Realms is my primary setting — a cosmos built on the idea that there's no such thing as magic, only the way things are, and that the most alien things and the warmest human moments can inhabit the same room without either one diminishing the other.
My approach to this world is systems-first: I build internal logic, set forces in motion, and then watch what happens when clever people perturb them. I think the best stories are the ones nobody designed; they emerge from a world that was already going somewhere, shaped by players and readers who found applications of its rules that I never imagined. I will never consider being outsmarted by my collaborators a defeat. That's the job working.