Unknown Shores
Twig Stalker CR: 3
Small fey, chaotic neutral
Armor Class: 15
Hit Points: 42 (11d6 + 4) 11d6+4
Speed:
Saving Throws: Dex +6, Wis +4
Skills: Acrobatics +6, Perception +4, Stealth +8, Survival +4
Damage Vulnerabilities: fire
Senses: darkvision 60 ft., passive Perception 14
Languages: Sylvan; understands Elvish but rarely speaks
Challenge Rating: 3
( 700 XP)
Proficiency Bonus: +2
Special Abilities
False Deadwood
While the twig stalker remains motionless among trees, brush, roots, deadfall, or similar vegetation, it is indistinguishable from ordinary woodland debris.
Leaf-Limned Wings
Creatures have disadvantage on Wisdom (Perception) checks that rely on sight to detect the twig stalker while it is motionless or flying among trees or dense foliage.
Root-Sense
While touching natural earth or living wood, the twig stalker knows the location of creatures moving along the ground within 30 feet of it. Flying creatures and incorporeal creatures aren't detected this way.
Fae Ambusher
During the first round of combat, the twig stalker has advantage on attack rolls against creatures that haven't yet taken a turn.
Actions
Multiattack
The twig stalker makes either two Claw attacks or one Claw attack and one Skewering Beak attack.
Claw
Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 8 (1d8 + 4) slashing damage.
Skewering Beak
Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (1d12 + 4) piercing damage.
If the target is restrained, it can't regain hit points until the start of the twig stalker's next turn.
Snare-Twig Lash (Recharge 5–6)
One creature the twig stalker can see within 30 feet must succeed on a DC 14 Strength saving throw or become restrained by animated roots and thorny vines.
A restrained creature can use its action to make a DC 14 Strength (Athletics) check, freeing itself on a success.
The roots occupying the restrained creature's space have AC 12, 10 hit points, and are immune to psychic damage.
Bonus Actions
Vanish into Brush
The twig stalker takes the Hide action while in dim light, foliage, heavy undergrowth, or within 5 feet of a tree.
Reactions
Splinter Retreat
Immediately after the twig stalker takes damage from a creature within 5 feet of it, splinters explode from its bark-like body. The triggering creature takes 4 (1d8) piercing damage, and the twig stalker moves up to half its speed without provoking opportunity attacks.
Usual Tactics
Twig Stalkers rarely fight fairly. They begin encounters hidden high in the canopy or concealed among deadfall, waiting for their prey to spread out before using Snare-Twig Lash to isolate the most vulnerable target. Once a victim is restrained, a stalker swoops in with a slash of its claws followed by a precise thrust of its beak before using Splinter Retreat and Vanish into Brush to disappear into the forest.
Groups of twig stalkers instinctively coordinate their hunts. Rather than overwhelming a single opponent, they restrain multiple targets, forcing adventurers to divide their attention while the stalkers harry the edges of the battlefield. They instinctively avoid prolonged melee, preferring to wear down intruders through repeated ambushes and attrition. If confronted with overwhelming force or open flame, they retreat without hesitation, content to stalk their quarry for hours before attacking again under more favorable conditions.
I don't know what happened there... when I saw the Twig Stalker I thought there could be a related creature called a Branch Tickler for some reason.
There is now!
Noice.