Unknown Shores
Lore Dump CR: 6
Tiny fey, chaotic neutral
Armor Class: 16
Hit Points: 58 (17d4 + 17) 17d4+17
Speed:
25 ft
, climb: 25 ft
Saving Throws: Dex +7, Int +6, Wis +5
Skills: Arcana +6, History +6, Investigation +9, Perception +5, Sleight of Hand +7, Stealth +10
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: prone
Senses: darkvision 60 ft., passive Perception 15
Languages: Common, Sylvan, telepathy 60 ft., understands all written languages
Challenge Rating: 6
( 2,300 XP)
Proficiency Bonus: +3
Bookstep
As a bonus action, the lore dump magically teleports from one source of organized written material it can see within 60 feet to another such source within 60 feet. Valid entry and exit points include books, scrolls, filing cabinets, map tubes, archives, labeled shelves, catalog systems, and similar repositories of written information.
Creatures within 5 feet of the lore dump’s departure space or destination space must succeed on a DC 14 Wisdom saving throw or become distracted until the start of the lore dump’s next turn. A distracted creature can’t make opportunity attacks, and the next attack roll made against it before the condition ends has advantage.
The lore dump can’t use this trait through blank books, soaked texts, magically sealed writings, or texts actively being written.
Magic Resistance
The lore dump has advantage on saving throws against spells and other magical effects.
Overdue
A creature that knowingly steals, damages, burns, defaces, or refuses to return written material within the lore dump’s territory becomes marked until the next dawn.
While marked, the creature has disadvantage on ability checks made to navigate using maps, signs, books, notes, or written directions. In addition, nonmagical written instructions subtly mislead the creature, and the lore dump always knows the direction and distance to the marked creature while the two are on the same plane of existence.
The mark ends early if the written material is returned or fully repaired.
Territorial Archivist
While inside a library, archive, monastery collection, study, bookstore, or similar repository of written material, the lore dump has advantage on Dexterity saving throws and Dexterity (Stealth) checks. In addition, it ignores difficult terrain created by books, paper, shelving, or debris, and it has advantage on attack rolls against creatures concentrating on spells.
Actions
Multiattack
The lore dump makes two Telekinetic Barrage attacks.
Telekinetic Barrage
Ranged Spell Attack: +7 to hit, range 60 ft., one target.
Hit: 10 (2d6 + 3) bludgeoning damage.
If the target is concentrating on a spell, it has disadvantage on the Constitution saving throw made to maintain concentration.
Shelf Collapse (Recharge 5–6)
The lore dump tears down a bookshelf, archive rack, ladder stack, or unstable pile of books it can see within 30 feet. Each creature in a 15-foot line originating from the structure must make a DC 15 Dexterity saving throw.
On a failed save, a creature takes 21 (6d6) bludgeoning damage, falls prone, and is restrained by debris. While restrained in this way, the creature can speak only in a whisper. A restrained creature can use its action to make a DC 15 Strength check, freeing itself on a success.
On a successful save, the creature takes half as much damage and isn’t restrained.
The affected area becomes difficult terrain until cleared.
Citation Needed (Recharge 6)
The lore dump targets one creature it can see within 60 feet. The target must succeed on a DC 14 Intelligence saving throw or become overwhelmed by contradictory references and intrusive false recollections for 1 minute.
While affected, the creature has disadvantage on Intelligence checks, can’t take reactions, and must succeed on a DC 10 Intelligence check the first time it casts a spell on each of its turns or the spell fails and the spell slot is wasted.
The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
Rearrange Index
The lore dump alters labels, shelf markers, tabs, or signage within 30 feet. Until the start of its next turn, creatures other than the lore dump treat the affected area as difficult terrain, and the first Intelligence (Investigation) check made within the area is made with disadvantage.
Reactions
Misfile
When a creature within 30 feet of the lore dump drops, stores, sheathes, or sets down an unattended object weighing no more than 10 pounds, the lore dump teleports the object to another visible space within 30 feet.
A creature has disadvantage on the first ability check it makes to locate an object moved in this way.
Lair Actions
On initiative count 20 (losing initiative ties), the lore dump can take one lair action to cause one of the following effects:
Mislabel Archive
Until initiative count 20 of the next round, creatures have disadvantage on Intelligence (Investigation) and Wisdom (Survival) checks made within the library to locate a specific room, object, or exit. In addition, a creature attempting to locate a specific room, object, or exit must first succeed on a DC 15 Intelligence check.
Paper Swarm
Loose pages fill a 20-foot-radius sphere centered on a point the lore dump can see within 60 feet. The area is lightly obscured until initiative count 20 of the next round.
Rearrange the Stacks
Shelves shift and aisles subtly realign. Until initiative count 20 of the next round, creatures other than the lore dump treat the area as difficult terrain. Whenever a creature moves more than 15 feet for the first time on a turn, it must succeed on a DC 14 Intelligence (Investigation) check or move in a random direction determined by the DM.
Whispering References
Contradictory whispers flood the library until initiative count 20 of the next round. Creatures other than the lore dump have disadvantage on Wisdom (Perception) checks that rely on hearing and on Constitution saving throws made to maintain concentration.
A frantic, ink-stained fey no larger than a child clings to the shelves ahead, its twitching body held together by loose pages, bookmarks, and drifting scraps of parchment as books quietly slide themselves out of order around it.
Love this whole concept
Thanks! This was an oddball encounter idea that, as you can see, got a little out of hand.