The Midnight Drift
It is a large balloon with a propulsion system. The gondola can carry 20 people and 500 kg of cargo.
Battlestations
Flight Controls (Pilot): Use the controls on the flying machine to move and execute Piloting Checks.
Flighter (Pilot): Use a docked flying machine to defend the main airship.
Maintenance Deck (Engineer): Go into the maintenance deck and use the tools to make Engineering Checks.
Sensor Controls (Operator): You use the Sensor Controls and its instruments to make Operator Checks.
Command Station (Commander): Take command of the crews and use Command Checks.
Radio Station (Comms Officer): Use the long range radio or internal communication system to facilitate communication.
Gunner turret (Gunner): Use one of the Point Defense guns to attack smaller crafts and missiles.
Gundeck (Gunner): Command the main guns to attack other airships.
Bombing bay (Gunner): Use the bombing bay to drop bombs or execute boarding maneuvers.
Flighter (Pilot): Use a docked flying machine to defend the main airship.
Maintenance Deck (Engineer): Go into the maintenance deck and use the tools to make Engineering Checks.
Sensor Controls (Operator): You use the Sensor Controls and its instruments to make Operator Checks.
Command Station (Commander): Take command of the crews and use Command Checks.
Radio Station (Comms Officer): Use the long range radio or internal communication system to facilitate communication.
Gunner turret (Gunner): Use one of the Point Defense guns to attack smaller crafts and missiles.
Gundeck (Gunner): Command the main guns to attack other airships.
Bombing bay (Gunner): Use the bombing bay to drop bombs or execute boarding maneuvers.
Maneuvers
Rapid Ascend. Piloting Skill: Spend a Power Die and make a Piloting Check (D20 + Proficiency Bonus (Pilot) + Dexterity Modifier) DC15 to ascend up to your fly speed as a free action.
Ramming Speed! Piloting Skill: Spend a Power Die and make a Piloting Check (D20 + Proficiency Bonus (Pilot) + Dexterity Modifier) DC15 to ram into another craft. You do the following damage based on your vehicles size:
All power to the engine! Engineer Skill: Spend a Power Die and make an Engineering Check (D20 + Proficiency Bonus (Engineer) + Intelligence Modifier) DC15 to boost power to the engine. You move extra half your movement speed.
Jury riggin' Engineer Skill: Spend a Power Die and make an Engineering Check (D20 + Proficiency Bonus (Engineer) + Intelligence Modifier) DC15 to make emergency repairs. The vehicle regains 2d8 hit points.
Inspiring Speech. Commander Skill: Spend a Power Die and make a Command Check (D20 + Proficiency Bonus (Commander) + Charisma Modifier) DC15 to give crew members Advantage on their next D20 Check.
Taunt the Enemy! Commander Skill: Spend a Power Die and make a Command Check (D20 + Proficiency Bonus (Commander) + Charisma Modifier) DC15 to give an enemy Disadvantage on their next D20 Check.
Jam Comms! Comms Officer Skill: Spend a Power Die and make a Comms Check (D20 + Proficiency Bonus (Comms) + Charisma Modifier) DC15 to disrupt enemy communications to impose Disadvantage on their next D20 roll.
Enhanced Communication. Comms Officer Skill: Spend a Power Die to give another station a d8 which they can add to their next D20 roll.
Scan for Weakness. Operative Skill: Spend a Power Die and make a Scan Check (D20 + Proficiency Bonus (Operative) + Wisdom Modifier) DC15 to find a weakness in the enemy ship.
Range Finder. Operative Skill: Spend a Power Die and make a Scan Check (D20 + Proficiency Bonus (Operative) + Wisdom Modifier) DC15 to double the range on the ship's weapons.
Ramming Speed! Piloting Skill: Spend a Power Die and make a Piloting Check (D20 + Proficiency Bonus (Pilot) + Dexterity Modifier) DC15 to ram into another craft. You do the following damage based on your vehicles size:
- Small: 2d8 Bludgeoning damage
- Medium: 4d8 Bludgeoning damage
- Large: 8d8 Bludgeoning damage
- Huge: 16d8 Bludgeoning damage
- Gargantuan: 32d8 Bludgeoning damage
All power to the engine! Engineer Skill: Spend a Power Die and make an Engineering Check (D20 + Proficiency Bonus (Engineer) + Intelligence Modifier) DC15 to boost power to the engine. You move extra half your movement speed.
Jury riggin' Engineer Skill: Spend a Power Die and make an Engineering Check (D20 + Proficiency Bonus (Engineer) + Intelligence Modifier) DC15 to make emergency repairs. The vehicle regains 2d8 hit points.
Inspiring Speech. Commander Skill: Spend a Power Die and make a Command Check (D20 + Proficiency Bonus (Commander) + Charisma Modifier) DC15 to give crew members Advantage on their next D20 Check.
Taunt the Enemy! Commander Skill: Spend a Power Die and make a Command Check (D20 + Proficiency Bonus (Commander) + Charisma Modifier) DC15 to give an enemy Disadvantage on their next D20 Check.
Jam Comms! Comms Officer Skill: Spend a Power Die and make a Comms Check (D20 + Proficiency Bonus (Comms) + Charisma Modifier) DC15 to disrupt enemy communications to impose Disadvantage on their next D20 roll.
Enhanced Communication. Comms Officer Skill: Spend a Power Die to give another station a d8 which they can add to their next D20 roll.
Scan for Weakness. Operative Skill: Spend a Power Die and make a Scan Check (D20 + Proficiency Bonus (Operative) + Wisdom Modifier) DC15 to find a weakness in the enemy ship.
Range Finder. Operative Skill: Spend a Power Die and make a Scan Check (D20 + Proficiency Bonus (Operative) + Wisdom Modifier) DC15 to double the range on the ship's weapons.
Power Generation
Coal powered engine and boiler.
Generates 2 Power Die on the start of its turn. Can hold up to 8 Power Die.
Generates 2 Power Die on the start of its turn. Can hold up to 8 Power Die.
Propulsion
Propeller.
Weapons & Armament
Artillery/Anti-Ship weapons
4x 12 Pounder Long Guns (2 on each side, 1 on the front and 1 on the rear)Point Defense guns
Port: 3x Rotary CannonsStarboard: 1x Rotary Cannons
Bow: 1x Rotary Cannons
Stern: 1x Rotary Cannons
Armor and defense
Hull
16 AC (Natural armor)400 hit points
Damage Threshold: 10
Balloon
15 AC (Natural armor)200 hit points
Damage Threshold: 10
Bridge
18 AC (Natural armor)100 hit points
Damage Threshold: 10
Engines
20 AC (Natural armor)50 hit points
Damage Threshold: 10
Cannon deck (port)
16 AC (Natural armor)100 hit points
Damage Threshold: 10
Cannon deck (starboard)
16 AC (Natural armor)100 hit points
Damage Threshold: 10
Communication Tools & Systems
Semaphore with lights and flags.
Radio Hub (medium). The comms officer can connect radio systems to the central hub for private communication in a 100 km radius.
Sensors
Searchlight 20 ft.
Telescope. Can view objects clearly up to 10 km.
Additional & auxiliary systems
Cargo hook with capacity to lower 1 Large machine or 6 creatures in a basket.
Class
Owning Organization
Current location
Price
40,000 gp
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