The Tempest Domain is granted by deities of storms, thunder, lightning, wind, the sea, and nature's untamed fury. Their clerics embody the overwhelming power of the natural world, teaching that storms are neither cruel nor kind, but an inevitable force that sweeps away the weak, tests the strong, and reminds mortals of the might of the divine. Whether serving storm gods, sea deities, or god of other primal forces of nature, Tempest clerics command thunder and lightning with terrifying authority. They call down raging storms, shatter their foes with deafening thunder, and stand unyielding amidst wind and rain.
Domain Spells
1st-Level Cleric (Tempest Domain) Feature
Storm Priest
1st-Level Cleric (Tempest Domain) Feature
You deity has infused you with a spark of their tempestuous wrath. You learn a cantrip of your choice from any spell list that deals Lightning or Thunder damage. It is a Cleric cantrip for you, and does not count against your Cantrips Known.
Additionally, you can perfectly predict the weather for the next 24 hours so long as you can see the sky.
Channel Divinity: Destructive Wrath
2nd-Level Cleric (Tempest Domain) Feature
You can pour out the unchecked power of your deity upon your foes. When you deal Lightning or Thunder damage with a Cleric spell or feature, you can bear you holy symbol and deal maximum damage instead of rolling.
Channel Divinity: Tempestuous Rebuke
2nd-Level Cleric (Tempest Domain) Feature
You channel the divine storm to punish those who strike you. When a creature you can see within 30 feet of you damages you, you can use your Reaction to bear your holy symbol and force the creatures to make a Dexterity Saving Throw.
On a failure, it takes your choice of Lightning or Thunder damage equal to 2d8 + your Cleric level, and it cannot take Reactions until the start of your next turn. On a successful Save, it takes half as much damage and can take Reactions as normal.
Thunderous Magic
6th-Level Cleric (Tempest Domain) Feature
Your magic carries the tempestuous power of a divine storm. Whenever you deal Lightning or Thunder damage to a creature, you can Push it 10 feet. The distance is halved for every size the target is above Large.
The distance you Push targets with this feature increases at 12th level (15 feet) and again at 18th level (20 feet). Beginning at 12th level, you may instead Slide a creature this distance.
Embodiment of the Storm
18th-Level Cleric (Tempest Domain) Feature
You are the mortal avatar of your tempestuous deity, able to command the wind itself to carry you. You gain a Flying speed equal to your Walking speed, so long as you are not indoors or underground. While underground or indoors, you can use your Action to Channel Divinity to gain this Flying speed for 1 hour.
If you are currently in a rainstorm or similar weather such as the area of a
Call Lightning spell, this Flying speed increases by 10 feet.
Deities of the Tempest Domain