Storm Sphere

5th Edition
A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. The sphere remains for the spell’s duration. Each creature in the sphere when it appears or that ends its turn there must succeed on a Strength Saving Throw or take 2d6 Bludgeoning damage. The sphere’s space is Difficult Terrain.   Until the spell ends, you can use a Bonus Action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Make a ranged spell attack. You have Advantage on the Attack Roll if the target is in the sphere. On a hit, the target takes 4d6 Lightning damage.   Creatures within 30 feet of the sphere have Disadvantage on Wisdom (Perception) checks made to listen.   At Higher Levels. When you cast this spell using a higher level spell slot, the damage of each of its effects increases by 1d6 for each spell level above its base level.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Electricity
2nd Edition
School
Evocation
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V, S
AoE
ANSWER
Casting Time

 
5th Edition
School
Evocation
Level
Druid 4, Sorcerer 4, Wizard 4
Casting Time
1 Action
Range
150 Feet
Components
V, S
Duration
Concentration, Up to 1 Minute

 
Pathfinder 2e
School
Evocation
Tags
ANSWER
Traditions
ANSWER
Cast
Range
150 Feet
Defense
ANSWER