City Domain

Source: Elaris Unbroken

The City Domain is granted by deities of civilization, commerce, infrastructure, law, and urban life. Their clerics serve as caretakers of the roads, walls, markets, institutions, and individuals that allow communities to prosper.
  Though most common in towns and cities, clerics of this domain are found wherever people gather to build something great. They know the rhythms of civilization as a druid knows the wilderness, drawing power from the streets, settlements, and the bonds that unite the community.

Domain Spells

1st-Level Cleric (City Domain) Feature
Cleric LevelSpell
1stRooftop Strider
3rdPyrotechnics
5thWinding Alleys
7thCommune with City
9thSkyline Runner
11thTeleportation Circle
13thUrban Shield
15thCity's Might
17thAnimate City

Urban Cleric

1st-Level Cleric (City Domain) Feature
  You gain Proficiency in Investigation and either History or Persuasion. If you are already Proficient in the chosen skills, you gain Expertise instead.
  In addition, while within a village, town, city, fortress, or other permanent settlement, you cannot become lost except by magical means, and you always know the shortest route between two locations you have previously visited within that settlement.

Channel Divinity: Eyes of the City

2nd-Level Cleric (City Domain) Feature
  As an Action, you present your holy symbol and call upon the awareness of the city around you. For 10 minutes, you gain the following benefits while within a settlement:
    • You know the location of all creatures within 30 feet of you that are not behind total cover.
    • You have Advantage on Investigation, Insight, and Perception checks.
    • You immediately learn the direction of the nearest exit, gate, marketplace, guard post, and secure place of shelter within 1 mile.

City's Favor

6th-Level Cleric (City Domain) Feature
  Civilization itself protects those under its care. While within a settlement, you gain the following benefits:
    • Your Speed increases by 10 feet.
    • Climbing no longer costs extra movement.
    • You have Advantage on Saving Throws against being Frightened.
In addition, when a creature misses you with an Attack Roll, you may Shift up to 10 feet so long as the movement does not remove you from the settlement. You can do so a number of times equal to your Cleric Power Reservoir, regaining all expended uses when you finish a Long Rest.

Avatar of Civilization

18th-Level Cleric (City Domain) Feature
  You become a living extension of the city itself. While within a settlement:
    • You gain Resistance to Mundane Bludgeoning, Piercing, and Slashing damage.
    • You take no damage from falling from any height.
    • You can see through walls and other solid objects to a range of 30 feet, though Total Cover still blocks spells, powers, and attacks as normal.
    • You know the location of all creatures within 60 feet of you, even if they are behind Total Cover.

  In addition, you can cast Commune with City without expending a spell slot. Once you do so, you cannot do so again until you finish a Long Rest.

Deities of the City Domain