City Domain
Source: Elaris Unbroken
The City Domain is granted by deities of civilization, commerce, infrastructure, law, and urban life. Their clerics serve as caretakers of the roads, walls, markets, institutions, and individuals that allow communities to prosper.
Though most common in towns and cities, clerics of this domain are found wherever people gather to build something great. They know the rhythms of civilization as a druid knows the wilderness, drawing power from the streets, settlements, and the bonds that unite the community.
You gain Proficiency in Investigation and either History or Persuasion. If you are already Proficient in the chosen skills, you gain Expertise instead.
In addition, while within a village, town, city, fortress, or other permanent settlement, you cannot become lost except by magical means, and you always know the shortest route between two locations you have previously visited within that settlement.
As an Action, you present your holy symbol and call upon the awareness of the city around you. For 10 minutes, you gain the following benefits while within a settlement:
Civilization itself protects those under its care. While within a settlement, you gain the following benefits:
You become a living extension of the city itself. While within a settlement:
In addition, you can cast Commune with City without expending a spell slot. Once you do so, you cannot do so again until you finish a Long Rest.
Though most common in towns and cities, clerics of this domain are found wherever people gather to build something great. They know the rhythms of civilization as a druid knows the wilderness, drawing power from the streets, settlements, and the bonds that unite the community.
Domain Spells
1st-Level Cleric (City Domain) Feature| Cleric Level | Spell |
|---|---|
| 1st | Rooftop Strider |
| 3rd | Pyrotechnics |
| 5th | Winding Alleys |
| 7th | Commune with City |
| 9th | Skyline Runner |
| 11th | Teleportation Circle |
| 13th | Urban Shield |
| 15th | City's Might |
| 17th | Animate City |
Urban Cleric
1st-Level Cleric (City Domain) FeatureYou gain Proficiency in Investigation and either History or Persuasion. If you are already Proficient in the chosen skills, you gain Expertise instead.
In addition, while within a village, town, city, fortress, or other permanent settlement, you cannot become lost except by magical means, and you always know the shortest route between two locations you have previously visited within that settlement.
Channel Divinity: Eyes of the City
2nd-Level Cleric (City Domain) FeatureAs an Action, you present your holy symbol and call upon the awareness of the city around you. For 10 minutes, you gain the following benefits while within a settlement:
- You know the location of all creatures within 30 feet of you that are not behind total cover.
- You have Advantage on Investigation, Insight, and Perception checks.
- You immediately learn the direction of the nearest exit, gate, marketplace, guard post, and secure place of shelter within 1 mile.
City's Favor
6th-Level Cleric (City Domain) FeatureCivilization itself protects those under its care. While within a settlement, you gain the following benefits:
- Your Speed increases by 10 feet.
- Climbing no longer costs extra movement.
- You have Advantage on Saving Throws against being Frightened.
Avatar of Civilization
18th-Level Cleric (City Domain) FeatureYou become a living extension of the city itself. While within a settlement:
- You gain Resistance to Mundane Bludgeoning, Piercing, and Slashing damage.
- You take no damage from falling from any height.
- You can see through walls and other solid objects to a range of 30 feet, though Total Cover still blocks spells, powers, and attacks as normal.
- You know the location of all creatures within 60 feet of you, even if they are behind Total Cover.
In addition, you can cast Commune with City without expending a spell slot. Once you do so, you cannot do so again until you finish a Long Rest.
