Teleportation Circle

5th Edition
As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.   A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.   Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence – a string of magical runes arranged in a particular pattern. You can learn sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.   This spell can be affected by Permanency.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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2nd Edition
School
Conjuration
Level
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Range
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Save
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Duration
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Components
V, M (Rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes)
AoE
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Casting Time

 
5th Edition
School
Conjuration
Level
Bard 5, Sorcerer 5, Wizard 5, City Domain 5
Casting Time
1 Minute
Range
10 Feet
Components
V, M (Rare chalks and inks infused with precious gems worth 50 gp, which the spell consumes)
Duration
1 Round

 
Pathfinder 2e
School
Conjuration
Tags
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Traditions
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Cast
Range
10 Feet
Defense
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