Generator - Facts and Rumours
GM-Info!
Work in progress!
Slightly NSFW!
FEATURED
Comments / improvement ideas welcome.
Generators: Background | Creatures | Factions | Murder Mystery | Rumours
Generators: Background | Creatures | Factions | Murder Mystery | Rumours
Random Fact
Roll a 1d20 for a fact/rumour category, and then a 1d3 for an option.The entries are suggestions and should be adapted to your setting.
Example: Political Secret: The true heir to the throne is living under a false name as a local blacksmith's apprentice. - This could instead be the daughter of the major working as a maid or the son of space faction's leader working as a cook on a pirate spaceship.
| Fact Category | Description | Option 1 | Option 2 | Option 3 | |
|---|---|---|---|---|---|
| 1 | Local Superstition | A deeply held belief about luck, monsters, or the weather that dictates daily life. | Whistling indoors invites a shadow demon to steal your voice while you sleep. | Carrying a dried toad in your pocket protects against sudden magical diseases. | If the crows leave the city walls, a massive fire will burn it down within three days. |
| 2 | Historical Event | A past battle, tragedy, or discovery that left a permanent scar or mark on the area. | The nearby field is completely barren because a dragon was slain there a century ago. | The town was built over a massive mass grave from a forgotten, ancient plague era. | A legendary rebel leader was executed here, and their hidden vault was never found. |
| 3 | Political Secret | Hidden corruption, an unholy alliance, or a secret heir affecting local leadership. | The current governor is a puppet being blackmailed by a notorious criminal syndicate. | The local noble is secretly funding the very bandit groups they publicly vow to destroy. | The true heir to the throne is living under a false name as a local blacksmith's apprentice. |
| 4 | Economic Reality | A sudden shortage, a hidden trade route, or a crisis involving currency and resources. | Nearly half of the gold coins circulating in the market are highly convincing lead counterfeits. | The local mine actually dried up months ago, and the owners are hiding it to avoid panic. | A secret underground tunnel bypasses the city gates to smuggle untaxed luxury goods. |
| 5 | Geographical Feature | A strange cave system, a moving landmark, or a hidden environmental hazard. | The nearby river completely reverses its flow for one hour during every full moon. | The dense woods shift locations slightly at night, making standard maps unreliable. | A massive, uncharted sinkhole in the hills has started venting warm, glowing purple gas. |
| 6 | NPC Quirk | A prominent local figure's secret habit, heavy debt, or hidden talent. | The strict captain of the guard sneaks out at night to perform comedy at a tavern. | The wealthy tavern owner has lost the deed to their property in a high-stakes card game. | The reclusive herbalist secretly speaks fluent, ancient demonic but refuses to use it. |
| 7 | Religious Lore | A forgotten saint, a banned ritual, or an impending omen recognized by the church. | The town's patron saint was actually a notorious pirate who rebranded to hide their crimes. | The temple basement contains a sealed altar dedicated to a primordial god of destruction. | The high priest has noticed the holy statues have begun crying black tears at midnight. |
| 8 | Monster Behavior | An unknown weakness, a strange migration pattern, or an unusual diet of local beasts. | The predatory monsters in the hills will completely ignore anyone carrying fresh mint. | The local wolves are migrating away because something much larger has claimed the forest. | The territorial monsters are actively attracted to the sound of ringing church bells. |
| 9 | Architectural Secret | A hidden room, a structural flaw, or a builder's curse hidden inside a major building. | The local manor house has a hidden panic room accessible only through a fireplace. | The city's main defensive wall has a severe structural flaw that a single blast could breach. | The architect cursed the castle so that no door can ever be completely locked at night. |
| 10 | Recent Crime | A high-profile theft, a mysterious disappearance, or a major cover-up by authorities. | The local banker didn't get robbed; they stole the money themselves and blamed bandits. | A prominent scholar vanished from their locked study, leaving only a puddle of water. | The guard covered up a murder by framing a local beggar who has already been executed. |
| 11 | Magical Anomaly | A zone of wild magic, a cursed item, or a localized blessing affecting the environment. | Spells cast near the ancient stone circle randomly change their elemental damage type. | An old well in the forest grants a minor blessing but ages the drinker by one year. | A localized fog rolls in that makes everyone inside it completely unable to tell a lie. |
| 12 | Weather / Astrology | A rare alignment, an unnatural storm, or a falling star with strange side effects. | The upcoming planetary alignment will completely disable all magical wards for one hour. | The approaching storm is unnatural and drops warm, blood-red rain that kills vegetation. | A meteor crashed nearby, and the glowing metal is causing local wildlife to grow rapidly. |
| 13 | Military Move | Troop movements, a hidden outpost, or a secret supply cache in the region. | An invading army has established a cloaked scout camp just three miles from the city. | A massive cache of weapons and armor is buried beneath the floor of the local granary. | The local garrison is planning a surprise midnight raid on a nearby peaceful settlement. |
| 14 | Ancient Myth | A local bedtime story, folk song, or legend that turns out to be entirely, literally true. | A sleeping giant forms the mountain range and awakens if the silver valley bell is rung. | The town founder became the ancient oak tree in the square to watch their descendants. | A sunken city sits preserved at the lake bottom, its lanterns flickering every century. |
| 15 | Family Feud | A quiet, bitter shadow war between two powerful local bloodlines or factions. | Two leading farming families are poisoning crops to drive rivals to bankruptcy. | The Mayor and High Priest are rivals, leading guards to arrest acolytes on fake charges. | Two merchant guilds hire mercenaries to ambush trade caravans, blaming fake bandits. |
| 16 | Environmental Hazard | Poisonous spores, unstable ground, or a creeping natural threat to the area. | The local swamp has pockets of odorless gas that ignite instantly near open flames. | The cliffside trail is highly unstable and will collapse under the weight of horses. | A parasitic vine is spreading rapidly, strangling the roots of all local food crops. |
| 17 | Foreign Influence | A spy network, an exotic illegal trade, or alien cultural imports changing the town. | The local tavern is a front for foreign spies intercepting mail meant for the king. | An exotic, highly addictive glowing leaf is being secretly distributed in the slums. | A foreign cult is quietly buying up local property to build a massive embassy. |
| 18 | Lost Treasure | A misplaced artifact, a buried chest, or a forgotten vault waiting to be uncovered. | A legendary wizard's ring was dropped down the town square well fifty years ago. | A noble's carriage carrying a tax fortune sank into the bog during an old chase. | The local church altar hides a secret compartment containing a powerful holy relic. |
| 19 | Underground Group | A hidden thieves' guild, a rebel cell, or a forbidden cult operating right under people's noses. | The local orphanage is actually a secret training ground for an elite guild of thieves. | An underground anti-monarchy rebel cell meets in the crypts beneath the cemetery. | A cult worshipping an elder sea god meets in the sea caves during low tide. |
| 20 | Imminent Danger | A broken structure, an awakening beast, or an approaching raid threatening immediate harm. | The upstream dam has developed severe cracks and will burst during the next heavy rain. | A long-dormant volcano nearby has begun trembling, venting smoke, and ash. | An aggressive horde of raiders has been spotted a half-day's march from the borders. |
Twist / Tone
Roll 1d10 . Reroll if the twist doesn't work with the rolled fact.| Twist | Description | |
|---|---|---|
| 1 | Misleading | The locals believe it, but the reality is inverted. |
| 2 | Ominous | The fact hints at a massive threat coming soon. |
| 3 | Absurd | The situation is bizarre, comedic, or highly unlikely. |
| 4 | Profitable | Knowing this fact opens up an immediate way to make gold. |
| 5 | Tragic | The truth behind this fact involves immense grief or sacrifice. |
| 6 | Urgent | If the party does not act on this immediately, things will get worse. |
| 7 | Anachronistic | The fact involves technology or magic too advanced for the era. |
| 8 | Personal | This fact directly connects to one of the player character's backstories. |
| 9 | Taboo | Speaking about this fact out loud is illegal or highly offensive here. |
| 10 | Paradoxical | The fact contradicts something the players already know to be true. |




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