Section 8
Overview for Field Operatives


"There are things in the Sol system that the megacorps, the governments, and the public are not ready to know about. That’s where we come in."

Section 8 is the blackest of black-budget organizations operating within the Sol system. Officially, it does not exist. On paper, it is listed as a minor bureaucratic oversight committee buried deep inside the United Sol Administration’s Department of Public Safety. In reality, Section 8 is the Sol system’s first, last, and only line of defense against the unexplained, the unnatural, and the extraterrestrial.

What We Actually Do

Section 8 investigates, contains, and (when necessary) eliminates anomalous threats that normal law enforcement, corporate security, or military forces are unequipped to handle. This includes:

  • Aberrant lifeforms — Craniovores, Star Vampires, Moon-Beasts, and worse things that have begun waking up in the ruins of Mars, the ice vents of Enceladus, and the dark craters of Luna.
  • Ancient alien artifacts — Technology and relics that defy known physics and often come with their own hunger.
  • Psychic and dream-based incursions — Entities and phenomena leaking through from places that should not exist.
  • Uplift-related anomalies — Experiments that went too far, or things that were never meant to gain intelligence in the first place.
  • Reality breaches — Moments when the rules of the universe simply… stop working.

Most of the time, the public never hears about these incidents. When they do, the story is rewritten as a gas leak, corporate sabotage, or “unexplained industrial accident.”

Who We Are

You are not heroes.

You are assets.

Some of you are career Section 8 agents who have seen too much. Others are deniable operatives — ex-corporate black ops, rogue uplifts, disgraced scientists, or survivors who got dragged into this world whether they wanted to or not.

Section 8 recruits talent wherever it finds it. Loyalty is useful. Competence and the ability to keep your mouth shut are mandatory.

How We Operate

  • Need-to-know only. Even senior agents rarely know the full picture.
  • Plausible deniability is sacred. If you get caught, Section 8 will disavow you.
  • Black budget funding. You get the best (and most illegal) gear money can’t officially buy — cybernetics, containment weapons, experimental drugs, and xenotech that hasn’t been cleared by any ethics board.
  • Zero oversight. As long as the threat is neutralized and the public remains ignorant, Command doesn’t ask many questions.

The Truth No One Says Out Loud

The Sol system is no longer empty. Something ancient is stirring. Every month, more anomalies appear. More ruins activate. More “impossible” creatures slip through the cracks.

Section 8 isn’t trying to save the world. We’re trying to keep it from finding out that the monsters were here all along.

Playing a Section 8 Character

Section 8 characters usually have one or more of the following traits:

  • Access to restricted Section 8 cybernetics and gear
  • Specialized training in anomaly containment
  • A healthy dose of paranoia
  • At least one traumatic encounter with the unnatural (and the scars — physical or mental — to prove it)

Remember: In Section 8, success doesn’t always look like victory. Sometimes success just means the body count stays low enough that no one outside the organization notices.

Welcome to the only job in the Sol system where knowing too much is both a requirement and a death sentence.

Equipment Requisition Rules (Optional)

  • Agents with Gray Clearance can requisition up to Level 3 gear per mission.
  • Red Clearance allows Level 5 gear.
  • Black+ allows higher-end or experimental items (with Handler approval).

These items are designed to feel powerful but dangerous — fitting the high-stakes, morally gray tone of Section 8 operations.