“Being lost is just the world’s way of giving you a head start on an adventure you didn’t know you needed. If every turn made sense, there’d be nothing worth finding.”
Parts Unknown is the corner of the world where the map ends and the work begins. This section of the site is where every scrap of process lands. Notes. Drafts. Worksheets. Experiments. Blog posts. Half formed ideas. Frameworks that may turn into full articles or may stay exactly as they are. It is also where related Unknown Shores side projects are housed as they develop, sit in limbo, or evolve alongside the main body of work. If it is part of how worlds are built, how games are run, or how this setting expands into adjacent projects, it lives here.
Nothing here is polished and nothing here pretends to be finished. These are the working shelves behind the main hall. Some entries will eventually be refined into full articles and moved into their proper homes. Others will stay here because they serve best as reference material or as places where you can see the logic behind the curtain. Side projects may exist here in incomplete or fragmented form, as design notes, early experiments, or parallel explorations that do not yet have a permanent place elsewhere. If you want insight into how Unknown Shores grows, this is where you find it.
Parts Unknown will eventually become the home of subscriber material. That will include advanced templates, tools, deeper dives into lore development, serialized design notes, long form analysis, and side project material that is too specialized, too experimental, or too process focused to sit comfortably in the main archive. Until then everything here remains open. Read it. Use it. Learn from it. Ignore it if you want. It exists to help anyone who wants to build better worlds or run better tables.
If you come here expecting polished prose or final answers, you are in the wrong room. If you come here for the work, the craft, the side paths, and the honest mess behind creation, this is exactly where you belong.
Join me on Twitch for worldbuilding, writing, and creative adventures!
The Monday Night Show
Dive into the creation of Unknown Shores with me as I worldbuild, write, and develop this ongoing project.
The Saturday Morning Show
Each week, I sit down with a different creator to explore their worldbuilding and writing projects from across the web.
Interested in being a guest on The Saturday Morning Show? Click HERE to share your contact info and tell me about your project and let's get you on the schedule!
The Seinrill Catacombs Simulcast
When and if possible. I'll be streaming the Friday night playtest game for The Seinrill Catacombs as we develop this combination TTRPG campaign module, board game and novella clue book for public release.
While experimenting with AI art platforms, it became clear that animation is no longer a distant or theoretical option. The tools are improving rapidly, and what once required a full studio can now be approached in smaller, more focused ways. As those tools mature, Unknown Shores is beginning to take its first steps into animated storytelling through short experimental scenes and character driven moments.
This is not a solo experiment. Several members of the Unknown Shores team who have been involved with the project for over two decades are experienced voice actors with backgrounds in animation and performance. Once the workflow is locked in, the plan is to begin producing animated shorts set within the world, treating them as a new way to explore tone, character, and atmosphere rather than a replacement for written material.
Progress, tests, and finished pieces will be shared on YouTube and Patreon, with the Unknown Shores YouTube channel serving as the main space to watch the team explore what this strange and promising medium can do.
Unless otherwise noted and displayed here here, all "art" is the creation of SolomonJack through Dall-E, Midjourney, Stable Diffusion & LeonardoAI
© Brian Laliberte 1993 - 2026. All rights reserved.
Unknown Shores is an original fantasy setting. Unauthorized reproduction, distribution, or adaptation without permission is prohibited.
This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at D&D Beyond