Unknown Shores
Leviathan Pike CR: 11
Huge monstrosity, unaligned
Armor Class: 16
Hit Points: 184 (16d12 + 80) 16d12+80
Speed:
0 ft
, swim: 60 ft
Saving Throws: Str +11, Con +9
Skills: Perception +6, Stealth +6
Senses: Darkvision 120 ft., Passive Perception 16
Challenge Rating: 11
( 7,200 XP)
Proficiency Bonus: +4
Blood in the Water
The leviathan pike always knows the location of any creature within 1 mile that is submerged in water and missing hit points.
Siege Predator
The leviathan pike deals double damage to objects and structures.
Actions
Multiattack
The leviathan pike makes one Bite attack and one Tail Slam attack.
Bite
Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
Hit: 29 (4d10 + 7) piercing damage.
If the target is Large or smaller, it is grappled (escape DC 18).
Until the grapple ends, the target is restrained, and the pike cannot bite another target.
Swallow
The leviathan pike makes one Bite attack against a Medium or smaller creature it is grappling.
If the attack hits, the creature is swallowed.
A swallowed creature is blinded and restrained, has total cover against attacks and effects outside the pike, and takes 21 (6d6) acid damage at the start of each of the pike's turns.
If the pike takes 30 damage or more on a single turn from one or more swallowed creatures, the pike must succeed on a DC 18 Constitution saving throw or regurgitate all swallowed creatures into spaces within 10 feet of it.
If the pike dies, swallowed creatures are no longer restrained and can escape from the corpse by spending 10 feet of movement.
Tail Slam
Melee Weapon Attack: +11 to hit, reach 15 ft., one target.
Hit: 20 (3d8 + 7) bludgeoning damage.
If the target is Huge or smaller, it must succeed on a DC 19 Strength saving throw or be knocked prone.
If the target is in water and fails the save by 5 or more, it is pushed up to 30 feet.
Hull Breach (Recharge 5–6)
The leviathan pike moves up to its swim speed in a straight line.
During this movement, it can move through nonmagical structures, ship hulls, docks, coral formations, and similar obstacles.
Each creature in its path must make a DC 19 Dexterity saving throw.
On a failed save, a creature takes 36 (8d8) bludgeoning damage and is knocked prone.
On a successful save, a creature takes half as much damage and is not knocked prone.
Nonmagical objects and structures in the path automatically take 72 (16d8) bludgeoning damage.
Bonus Actions
Feeding Frenzy
The leviathan pike moves up to half its swim speed toward a creature it can sense with Blood in the Water.
Legendary Actions
The leviathan pike can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn.
Detect
The pike makes a Wisdom (Perception) check.
Tail Sweep
The pike makes one Tail Slam attack.
Surge (Costs 2 Actions)
The pike moves up to half its swim speed without provoking opportunity attacks.
Usual Tactics
The leviathan pike rarely attacks immediately.
It shadows vessels from below, observing them for hours or even days. It prefers to strike after a storm, a battle, or any event likely to leave wounded prey in the water.
Once combat begins, it attempts to isolate a single target with its Bite, swallow that target as quickly as possible, and then use Hull Breach to create chaos among the remaining prey.
The pike does not fight to the death unless cornered. If seriously injured, it retreats into deeper water and continues tracking its prey from afar, waiting for exhaustion, panic, or blood loss to create a better opportunity.
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