Items in Tanaria range from humble tools and heirlooms to legendary weapons, sacred relics, dangerous curiosities, and enchanted objects whose origins have long been forgotten. Some are crafted by mortal hands through careful skill and arcane study, while others are born from divine blessing, planar influence, draconic magic, ancient ruins, or strange accidents of history.
  This index gathers notable items, equipment, artifacts, weapons, armor, staffs, wondrous objects, and magical tools found across Tanaria. Some are common enough to be bought, commissioned, inherited, or stolen from the right market. Others are unique creations, tied to old kingdoms, forgotten gods, lost heroes, or dangerous forces that still shape the world.
  Not every item listed here is powerful. Some are culturally important, historically significant, unusually crafted, or simply strange enough to deserve record. A farmer’s charm, a pirate’s blade, a saint’s relic, a cursed mirror, a dragon-forged shield, and a wizard’s staff may all belong here if they carry meaning beyond ordinary use.
  Many items in Tanaria also serve as story anchors. They may reveal lost histories, mark noble lineages, prove old crimes, unlock sealed places, or carry the lingering will of their makers. Adventurers, collectors, scholars, thieves, priests, and rulers all seek such objects for different reasons, and not all of those reasons are wise.

World Codex

Item Categories

    • Weapons: Blades, bows, axes, spears, firearms where applicable, siege implements, and other tools of war.
    • Armor & Shields: Protective gear ranging from practical battlefield equipment to enchanted suits, sacred armor, and dragon-forged defenses.
    • Staffs, Wands & Rods: Arcane focuses, spellcasting tools, ritual implements, and objects designed to channel magical power.
    • Wondrous Items: Unusual magical objects that do not fit neatly into other categories, including cloaks, bags, lamps, books, masks, charms, and strange devices.
    • Relics & Artifacts: Rare or unique items of major historical, divine, or magical importance.
    • Tools & Utility Items: Practical objects used by adventurers, artisans, travelers, scholars, healers, and specialists.
    • Cursed Items: Objects carrying harmful enchantments, hostile wills, corruptive influence, or dangerous bargains.
    • Cultural Items: Objects valued for tradition, status, identity, ceremony, or regional significance rather than raw magical power.

Using This Index

This page is meant to serve as a central catalogue for important items across Tanaria. Each entry may include lore, appearance, known history, magical properties, current location, associated factions, and potential D&D 5e mechanics where useful.
  Some items may be safe to use. Others may be unstable, illegal, cursed, stolen, sentient, politically dangerous, or powerful enough to draw attention from people who should never be allowed near them.

Armor & Shields

Relics & Artifacts

Tools & Utility

Cursed Items