Warforged
(https://www.dndbeyond.com/species/2048555-warforged)
Warforged are mechanical beings built as weapons to fight and protect. An unexpected breakthrough produced sentient beings made from wood and metal that nevertheless can feel pain and emotion.
Warforged comprise a blend of organic and inorganic materials. Rootlike cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Armoured plates form a protective outer shell and reinforce joints. The more a warforged cultivates their individuality, the more likely they are to modify their body, seeking out an artificer to customise the look of their face, limbs, and plating.
Construct Resilience
You have Resistance to Poison damage. You also have Advantage on saving throws to avoid or end the Poisoned condition.
Integrated Protection
You gain a +1 bonus to your Armour Class. In addition, the armour you have donned can’t be removed against your will while you’re alive.
Sentry's Rest
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 6 hours if you spend those hours in an inactive, motionless state. During this time, you appear inert but remain conscious.
Specialized Design
You gain one skill proficiency and one tool proficiency of your choice.
Tireless
You don’t gain Exhaustion levels from dehydration, malnutrition, or suffocation.

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