Heimus
Realm of Seasons
Introduction
Heimus is dominated by an old-growth forest, with no great bodies of water or widespread flatlands to break its endless leaves. This ancient woodland is the contested territory of several distinct groups of Fae that vie for power and dominion over the Realm. These Fae Courts rule over their claimed portions of the continent with absolute control. All that exists within a Court's domain is subject to the tone, emotions, and ideal environment desired by their patron season. So powerful are these seasonal shifts in power that not only is the flora and fauna warped, but also the local Elementals and their endless Primal struggles.
Geography
The landscape of Heimus is made up of endless forests. The local environments, flora, and fauna are dependent on which Court has claimed that area. While there are no oceans, some regions have large lakes that work as neutral zones free of court interference.
Desolate regions, known as Border Forests, are found where the territories of two warring Courts meet. These Forests are generally unstable and often plagued by Confliction and chaotic magic.
Atmospheric Conditions
With each Court being its own season, the atmosphere of Heimus is dependent on the territory you find yourself in.
Sophonts
- Spring Court: Choatic, energetic, thriving, powerful, and moody.
- Summer Court: Hot-Headed, rough, violent, expansionist, and loyal.
- Fall Court: Unyeilding, stubborn, defensive, cruel, and arrogant.
- Autumn Minor Court: Joyful, creative, and vibrant.
- Winter Court: Cold, patient, plotting, orderly, and uncorruptable.
- Thawed Minor Court: Resilient, open-minded, and resourceful.
Flora
Most notable of the flora are the Abremere. Godlike entities that are the source of power for each Court. While it is possible to have many Abremere, known as Grove Pantheon, within one Court, it becomes harder to supply the needs of each one. Most Courts only maintain a single Abremere.
Fauna
The creatures of Heimus magically adapt to whichever Court they find themselves in. Most notable is the way each creature is able to change its natural colors at will when it crosses the boundaries from one Court to another. They also seemingly adopt the personalities based on each Court as well.
Energy Sources
At the center of each Court resides a mystical Courtyards that hold massive stone tablets. The tablets can drain Glow from the Abremere under the Court's control. On each tablet is written the laws and decrees of that Court, and the Glow is then used to force the region under the control of said laws and decrees. Faith is also pumped into each tablet to empower it.
Technology
Not sure if I want each Court to have unique tech, but they are all very powerful with magic.
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