Old Betty

A single seat flying machine with wings and propellers. Has a short range radio system (500 km radius). Can be equipped with 2 small Vehicle weapons and can hold one bomb.


  Rapid Ascend. Piloting Skill: Spend a Power Die and make a Piloting Check (D20 + Proficiency Bonus (Pilot) + Dexterity Modifier) DC15 to ascend up to your fly speed as a free action.

Barrel Roll. Piloting Skill: Spend a Power Die and make a Piloting Check (D20 + Proficiency Bonus (Pilot) + Dexterity Modifier) DC15 to make an evasive maneuver raising your AC by 2 as a free action.
 

Power Generation

Energy Crystal. Uses electricity, on full charge can travel 8 hours at full speed.

Generates 1 Power Die at start of its turn. Can hold up to 2 Power Dice.

Propulsion

Propellers.

Weapons & Armament

2x Rotary Cannon
 

Homebrew

Rotary Cannon

FIREARM COMMON VEHICLE WEAPON SMALL SILENT PIERCING SLOW

A small cannon with a rotating barrel that can be fitted underneath an airship. Fires with air-pressure that produces minimal noise. Fires 2 times per attack.   Gunner. If you have Firearms proficiency and are familiar with the controls you can add your Proficiency Bonus to the attack roll.   Multi-purpose. Can be fitted to any vehicle weapon slot of the appropriate size.   Rotator Gun (Spinning up). Make 2 attacks. To hit: 1d20 + Proficiency Bonus (Firearms) + Dexterity Modifier, on hit: 1d10 + Dexterity Modifier. Full spin: After the first turn the barrel is rotating at full speed. You make 3 attacks instead.  

Special attack

Strafe. Dive and spin up the barrel to maximum rotation. In a 100 ft. long, 5 ft. wide line, all creatures make a Dexterity Saving Throw DC12 or if you have Firearms proficiency and are familiar with the controls (DC8 + Proficiency Bonus + Dexterity Modifier), whichever is higher, on failure they take 4d10 Piercing damage, on success only half damage. After this attack the guns need to cool down for 1 full turn before you can fire again and stops spinning losing the Full spin feature until you fire again.
Type Damage Damage Type Mastery Range
Martial Ranged 1d10 Piercing / None Slow 300/1000ft
Cost: 600gp

Weight: 100lbs

Armor and defense

AC 18
100 hp
Damage Threshold 5

Communication Tools & Systems

Short range radio: Communicate with another radio over a 500km radius.
Class
Price
10,000 gp
Rarity
Uncommon
Width
15 ft (4.5m)
Length
10 ft (3m)
Height
10 ft (3m)
Weight
660 lbs (300kg)
Speed
120 ft flyspeed/300 ft turning speed. Top speed 1640 ft (180 km/h)
Complement / Crew
1 pilot
Cargo & Passenger Capacity
1 bomb or 40kg cargo
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