Brassthunder

A retrofitted Ravager ornithopter modified for carrying troops and supplies. Has 4 rotary steam-powered cannons, missile launchers and bombs.

Power Generation

Energy Crystal Array. On a full charge it can travel up to 3 days at top speed.

It generates 3 Power Dice at the start of its turn. Can hold up to 10 Power Dice.

Propulsion

4x Heavy Ornithopter Wings
2x Booster Rocket

Weapons & Armament

2x Vehicle weapon slots (Medium)

Homebrew

Quad Rotary Cannons

FIREARM RARE VEHICLE WEAPON LARGE SILENT PIERCING

Four small cannons with rotating barrels that can be fitted underneath an Ornithopter. Fires 4 times per attack.   Gunner. If you have Firearms proficiency and are familiar with the controls you can add your Proficiency Bonus to the attack roll.   Multi-purpose. Can be fitted to any vehicle weapon slot of the appropriate size.   Rotator Gun (Spinning up). Make 4 attacks. To hit: 1d20 + Proficiency Bonus (Firearms) + Dexterity Modifier, on hit: 1d10 + Dexterity Modifier. Full spin: After the first turn the barrel is rotating at full speed. You make 5 attacks instead.  

Special attack

Strafe. Dive and spin up both barrels to maximum rotation. In a 100 ft. long, 5 ft. wide line, creatures must make a Dexterity Saving Throw DC12 or if you have Firearms proficiency and are familiar with the controls DC8 + Proficiency Bonus + Dexterity Modifier, whichever is higher, on failure they take 8d10 Piercing damage, on success half damage. After this attack the guns need to cool down for 1 full turn before you can fire again. The gun stops spinning and loses the Full spin feature.
Type Damage Damage Type Mastery Range
Martial Ranged 1d10 Piercing / None - 300/1000ft
Cost: 6000gp

Weight: 350lbs
  1x Vehicle weapon slot (Large)

Homebrew

Missile Barrage

WEAPON VERY RARE VEHICLE WEAPON LARGE LONG RELOAD ARTILLERY FORCE FIRE

A brass and steel contraption that can be filled with rockets. It fires them all at once in a devastating barrage.

Long reload. Can be fired only once and reloading takes 1 hour.

Aerial Weapon. This weapon is designed to be fitted on an Aerial vehicle.

Unstable Trajectory. Within 300 ft it affects a 20' radius but the missiles will scatter and strike randomly at longer range.

High Explosive. Deals 10d6 Fire Damage and 6d6 Force Damage, Weapon Save DC is the operator's (if they have Firearms proficiency and knowledge how to pilot the vehicle) 8 + Dexterity Modifier + Proficiency Bonus. If not the Save DC is 10. A creature that succeeds on the Saving Throw takes half damage. On failure they're knocked prone and must make a Wisdom Save DC12, on failure they are stunned until the end of their next turn.
Type Damage Damage Type Mastery Range
Martial Ranged 10d6 / 6d6 Fire / Force - 300/3000 ft
Cost: 50,000gp

Weight: 400lbs

Armor and defense

AC 15
350 hit points
Damage Threshold 20

Communication Tools & Systems

Medium Range Radio: Radio system 1000km

Sensors

Echo sensors 1000 ft (Blind Sight)

Additional & auxiliary systems

Spotlight 10ft Radius
Self-Destruct
Cargo hook can carry an additional 4000 kg of cargo or a land vehicle up to 4000 kg.
Owning Organization
Price
100,000 gp
Rarity
Rare
Width
100 ft (30m)
Length
65 ft (20m)
Height
16 ft (5m)
Weight
15,000 kg
Speed
120 ft flyspeed/100 ft turning speed. Top speed 1640 ft (180 km/h)
Complement / Crew
2 pilots
Cargo & Passenger Capacity
12 passengers or 6000 kg cargo
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