Ahr' tul
“Two silver for the map,” a merchant calls, his hands trembling. “It's one of the last to show the old roads.”
Across from him, a woman haggles, her voice low but sharp as glass. “I’ll offer you a shard of stone from the Ruins of Ashenfall. One that glows at night and holds the evil spirits at bay.”
The merchant scoffs. “A trinket for a map? That's no trade for a man who’s crossed the wastes twice!”
Behind the woman, a traveler in tattered boots approaches, his brow slick with sweat. “What about water?”, he whispers, his voice a rasp, as he draws a small leather flask from his side.
“Water?” The word leaves the merchants lips like a prayer. The price of water here in Ahr'tul was measured in the weight of gold- or sometimes, in what could not be measured at all.
The man’s fingers clutch the flask tightly, a single bead of sweat running down his temple. “Do you want it or not?”
A sudden quiet falls, thick like the stillness of the desert. A handful of gold, a pile of rare artifacts- none hold the same weight as this small, precious flask. The world, for a heartbeat, pauses, as if to acknowledge the true cost of living in this place. The merchant looks from the flask to the man. His lips twitch, then, slowly, he nods.
"Deal," he says. The exchange is made: Water for a map. Survival for a flicker of hope. In the shadow of the grand ruins, which even the gods have forgotten about, survival remained the rarest commodity of all.
Introduction
Once the largest and most powerful of the city-states of Pariant , Ahr'tul now stands on the edge of oblivion, its ruins whispering tales of a civilization long past. Known as the First City, Ahr'tul was built upon the delta of the- now dried out- Vraeth River, where the waters once nourished the land, and the seas met the earth in a union that birthed life. Today, it is a city of contrasts: grand bazaars bustling with trade, broken monuments bearing the weight of history, and a population drawn from the farthest reaches of the wastelands. Ahr'tul is a place where knowledge and power once reigned supreme. Though its rulers are long gone, the city continues to breathe, if only in the murmur of its merchants and the barter of its people. It is a place where the past and present collide, where every corner hides a story of survival and corruption in a world that no longer remembers its roots.
Myth and History
Ahr'tul is often referred to as The First City, and with good reason. Archaeological evidence points to its ruins as the oldest known across Kena'an, showcasing architecture and artifacts unlike anything else in the world. According to sacred texts, Pariant was the first land to rise from the primordial void, shaped by the hand of Novirath at the dawn of the Era of Creation.Ahr’tul is also said to be the birthplace of Idril, the god of balance. Legends claim that Idril once walked these lands, guiding the nascent human civilizations and imparting wisdom that laid the foundation for their rise. His clergy teach that Ahr’tul is more than just a city; it serves as a gateway to the Crossroads, Idril's divine plane and a realm of cosmic equilibrium.
For millennia, the city thrived under the Victranus family, a human dynasty of scholars and lorekeepers. Renowned for their pursuit of wisdom and mastery of governance, they amassed vast libraries and stewarded Ahr’tul through an era of unprecedented prosperity. From the Era of Men to the end of the Era of Enlightenment- nearly a millennium ago- the Victranus ruled with intellect and power, commanding the largest army in Pariant and reaping the wealth of their fertile lands.
But this golden age came to an abrupt end with the death of Agion, the last emperor of a united Kena'an. His passing marked the rise of Mystil Thaurel, a Shadow elf theurge chosen by the great emperor to govern Pariant. Her rule, however, fractured the once great city-states, plunging them into strife. Civil wars, Mystil's divisive reign, and the subsequent collapse of the region’s delicate balance brought ruin to Ahr’tul. The fertile delta of the Vraeth River dried to barren wasteland, and the splendor of the First City faded into legend.
Culture and Society
Ahr’tul stands as a living monument to its fractured past, where ancient history intertwines with the harsh realities of survival. The city's architecture is a blend of red clay structures and crumbling ruins, layered atop the remains of the First City. Narrow, winding streets lead to open plazas filled with the sounds of bustling life, a stark contrast to the oppressive silence of its weathered monuments.
The city's population is a mixture of many different cultures and traditions. Nomadic tribes pass through to barter rare treasures scavenged from Pariant's Wastelands. Merchants from far-off lands bring exotic goods and weave their own customs into the city's fabric. Meanwhile, local families- bound to Ahr’tul by poverty and a lack of alternatives-cling to life in its alleys and crumbling quarters. The Zan'karu, one of the Tir'naru nomadic tribes, claim descent from the Victranus line. While they maintain a presence in the city, they no longer wield power, though they dream of reclaiming their ancestral legacy.
Governance and Law
Ahr’tul lacks a centralize governance system of a figure of authority. Thus, the city operates under an uneasy balance of power maintained by its factions, each fighting for influence within the city. Merchants wield significant authority over the economy, often acting as de facto rulers within their districts. Their wealth secures mercenaries to enforce their will, while justice remains a commodity for sale. Laws are fluid and vary depending on whose territory one stands in, leaving the powerless to fend for themselves.
In Ahr’tul, survival depends as much on knowing which faction holds power in your district as it does on knowing who to bribe, who to trust, and when to keep your head down. Law enforcement is a patchwork system, reliant on the resources and motives of individual factions. The Ashen Blades often serve as enforcers for the wealthy, while the Sandtongues protect their communities through underground networks. The Dustwalkers, despite their limited wealth, occasionally step in as neutral arbiters, offering their services to maintain order and uphold their honor code. Their presence, while sporadic, is often a stabilizing force in the volatile city. Most of the times, disputes are settled through violence or carefully brokered compromises.
Beyond the Council of the Five Sands
While the Council of Five Sands represents the most visible power brokers of Ahr’tul, it does not encompass all the factions vying for control. Two prominent groups stand apart from its dealings, pursuing their own interests outside the council chamber.
- The Broken Chain: This ruthless slaver faction profits from the trade of human lives, often preying on the weak or vulnerable. Led by the charismatic yet brutal Kaltor Irvenn, the Broken Chain sees the council as little more than a distraction. Instead, they focus on expanding their operations through fear and coercion, with little regard for the city’s fragile balance of power.
- The Dustwalkers: Honorable and independent, the Dustwalkers are a coalition of nomads, scouts, and desert mercenaries who refuse to entangle themselves in Ahr’tul’s political games. Led by the principled Jasuun Narlik, they navigate the wastelands, offering their expertise as guides and protectors. While they remain outside the council’s sphere of influence, their skills and neutrality make them indispensable to merchants and explorers.
Though they do not participate in the council, both factions have an undeniable impact on the city, shaping its dynamics in ways the council cannot fully control.
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General Information
AlignmentChaotic Neutral
Caster Level
9
Religion
Varies
Language
Common
Wealth
15,000gp
Allowance
1,000gp
Demographics
Humans 40%, Tieflings 15%, Elves 10%, Dwarves 8%, Half-Orcs 7%, Gnomes 6, Halflings 5%, Other Races 9%
RUINED SETTLEMENT
14 ADA
Council of the Five Sands
At the heart of Ahr’tul’s fractured governance system lies the Council of Five Sands, an informal assembly where the city’s most powerful leaders gather to resolve disputes and make decisions impacting the city as a whole. Although the council has no formal authority, the immense influence of its members ensures their rulings shape Ahr’tul’s present and future. The current members include:
- Siraya Zhanar of the Obsidian Cipher, who controls the port and black market with a web of spies and smugglers, solidifying her dominance in matters of trade and illicit dealings.
- Mazhir al-Korath of the Gilded Vein, whose vast wealth from rare minerals and gemstones grants him unmatched financial power and political leverage.
- Thalryn Korr, leader of the Ashen Blades, representing the city’s mercenaries and ensuring security, though often at the cost of morality and peace.
- Iraen Thalor of the Sandtongues, the voice of the common folk, striving to inject compassion into the council’s decisions despite her faction’s limited resources.
- Tharil Lux, leader of the Seekers of Lost Light, emphasizing the importance of preserving and uncovering Pariant’s rich history, often steering the council toward decisions that protect the city's cultural legacy.














I love the idea that it is located on a dried up river delta. That's such a vivid image in my mind. The factions that both run the council and that don't bother with it are all really interesting. Bet there are a lot of political machinations going on.
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Thank you so much! Your comments are so precious in feeback and they make my day every time <3 The political intrigue of this place is something that I want to expand soon :)
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