Irit

The Irit are the intelligence service of The Mu Confederation, and the primary opponents of The Ministry of Correspondence in The Great Game. Though formed only a few decades ago, after the Calamity in Kemet forced the Living Gods of Lemuria to unite, they are among the most widespread and influential agencies in the world. The Irit have agents across the globe, and little occurs beyond their notice. Their name translates to "Eyes" in Kemetic, and the agents of the Irit are always watching.

Public Agenda

The public agenda of the Irit is to ensure the safety and security of The Mu Confederation from external threats. Officially, they have no role within the territory of the Confederation itself, as that is the domain of the intelligence agencies of the member states, each of which owes allegiance only to the Living God who rules its territory. In practice, the Irit maintain awareness of events throughout the Confederation, and often provide reports on the activities of individual states to the Council of Living Gods in the interest of preserving the alliance despite long-standing grudges and ancient habits.

History

Prior to the Calamity in Kemet, the Living Gods of Lemuria kept to themselves, regarding one another with suspicion and jealously guarding their own territories and populations. Their immortality and vast power depended upon their congregations of worshippers, and none were willing to share such power with their neighbors, nor did they trust others not to steal thaumaturgical secrets. Lemuria's history is filled with examples of one Living God undermining another, drawing away worshippers and leaving rivals vulnerable to military and thaumaturgical attack. Border skirmishes and regional wars were common, and only the immense power and influence of The Pharaoh Undying prevented all-out war across the continent.

The Calamity changed everything. When the Cult of the Leviathan attacked The Pharaoh Undying and Kemet, killing the Living God and more than four million of his worshippers in a single night, it horrified the other Living Gods beyond description and galvanized them into action. For the first time in history, they united against a common enemy, forming The Mu Confederation and the Council of Living Gods. In one of their earliest meetings, they chose to establish the Irit as the Confederation's unified intelligence service, independent of the myriad agencies that predated the alliance and reporting only to the Council. The organization is directed by the Hery-Irit, or "Master of Eyes", who is presumed to be one of the Living Gods on the Council. The true identity of the Master of Eyes is a closely guarded secret known only to the Council's members.

This world is intended as a setting for tabletop roleplaying games, and there are secrets embedded in the world that players should not know. If you would like to access these secrets, you can join the Lorekeepers group here.
Founding Date
1813
Type
Military, Intelligence
Parent Organization
Location
Notable Members

Related Articles

The Great Game
Military Conflict | May 26, 2026

The secret war across the world

This article is a stub, and will eventually be updated with more complete information. Let me know in the comments if you would like me to prioritize it!

Comments

Please Login in order to comment!