Felin
The Felin are a diverse race of feline kin known for their grace, independence, and adaptability. From powerful lion-like warriors to stealthy panther hunters and swift cheetah scouts, the Felin encompass a wide range of appearances and lifestyles shaped by their environments.
Felin often value personal achievement and self-expression, though their societies can range from highly structured kingdoms to loose clans and wandering communities. Many are naturally curious and ambitious, pursuing mastery in crafts, combat, scholarship, or exploration.
Their keen senses, agility, and confidence have earned them a reputation as capable hunters, skilled travelers, and formidable rivals throughout Farsae.
Racial Traits
Ability Score Increase. Your Dexterity score increases by 1.
Age. Felin mature at the age of 12 and typically live up to 100 cycles. Their agile nature often grants them a sprightly demeanor well into their later years.
Alignment. Felin tend to lean towards neutral or chaotic alignments, reflecting their independent spirits and adaptability.
Size. Felin vary greatly in size depending on their subrace, ranging from 3 to 7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Keen Senses. You have proficiency in the Perception skill.
Feline's Grace. You have proficiency in the Acrobatics skill. Additionally, when calculating fall damage, roll one less d6 than you normally would.
Natural Weapon. You can use your sharp claws or bite as a natural weapon. Claws deal 1d4 slashing damage + your Dexterity modifier, and bite deals 1d4 piercing damage + your Strength modifier.
Languages. You can speak, read, and write Common and Feline.

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