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Extraneous

Colour pools = orange - fish-shaped
Ethereal curtains = glittery rainbow coloured
Shape and size = Infinite
Gravity = Standard
Appearance = changing sky colours
Time = Flowing (1 real day = 2 subjective days)
Tuning Fork = Oōruritē "C♯" (C sharp)
Morphic trait = Alterable


Extraneous is a very peculiar realm of bright colours and changeable sky.
Note: The one realm that neither Acosador of The Enduring Ones nor Sharran can enter freely is Extraneous - the realm of Mania - the 'youngest' of The Enduring Ones. Mania has difficulty focusing and paying attention on one thing for long, which is shown by the ever-changing sky. At the middle of Extraneous is Mania's private residence - a bizarre house, inside and out.

No shadow matches the form of the item or people it is the shadow of. No path goes in a straight line, the ground is rarely level, and the statues are animated so switch around at will.
Formed before the Moata Solar System was formed by Moatama (the Creation; the Creator) however originally did not have the changeable appearance as it does currently.

Portals available into Extraneous are rare, often appearing only when Mania wills it. She may open them in the waking world, allowing a few mortals to enter. Although those who do enter risk losing themselves to her realm. Mages who do use a tuning fork to enter, may find themselves somwehere in Limbo.

Everything can be described as "logically illogical" or alternatively, the realm is described as "illogically logical" within Mania's domain.
Logically Illogical - actions, decisions, appearances, or reasoning that defy conventional logic while still adhering to some form of reasoning - however are ultimately confusing and have conclusions that are inconsistent or irrational.
Illogically Logical - actions, appearances, decisions or reasoning that something that seemingly does not follow any rational logic nor seem to follow a coherent pattern, therefore are considered unreasonable or nonsensical - however on further investigation do make some unusual of reasoning and have a chaotic pattern.

It is told that one may only be able to navigate it by focusing on Mania, with a mind filled with other multiple thoughts, and then traveling towards the very centre. How one knows which way is to the centre is a little unclear though - the one signpost is not so simple either. A map may help sometimes - except it is a place that is always changing, so hopefully the map provided is magical, and changes with the realm.



Mania's House

In the centre of Extraneous, it was built with a confusing layered style and passageways. The stairs from the roof top arboretum leads only down to the small library, at the base of the tower on the West side. The kitchen with large pantry, is next to the master bedroom, linked by two single doors - on the 3rd level. Has only one guest bedroom, but three dining areas. An inside small lake sits above the dinette. It has been known to have rooms appear and disappear.
When the mood darkens, no sounds can be heard, the doors and windows are all locked and unable to see through any of the glass.


Candy Mountains

The mountain tops are different bright colours and patterns - located to the North stretching beyond the North-East to the East. These mountains look much like different candy sweets.
e.g. Pic.
When the mood darkens the taste of the sweet treats fade and colours dull. The animals hide away.
There is a hallow that contains a portal within a massive Elm tree, that leads to the area surrounding The Lonely Mystic in the Northern Isle.


Toothie

Near the old rickety shed - in the South-South-East, stands a massive sharp tooth held up by bronze metal stand.


The Bright Forest

A forest of colourful and some luminous trees - to South-South-West to South-West to West-South-West - in the centre in the starlight tree. The trees constantly twist and transform, embodying confusion and unpredictability of the realm. It is home to many creatures ... cute friendly mushroom creatures, tiny blue foxes, capybara, friendly pink elephants, floral tigers, phoenix birds, Hollyphants parrots, and goldfish, Flumphs, and unicorns
When the mood darkens the area seems to be shadowed in dusk - the animals that seem to remain are poisonous fireflies, Jinx Fey, pygmy Cassowary, giant butterflies, corrupted unicorn, and massive bats.

On the edge of the forest is a field where Muppetborn children and Teddybears sometimes play a game of Bat and Ball Game.



Fruitful Cup

An alcove stands in the Bright Forest, to the South-East, overgrown with ivy and hanging plants. In the centre is a cup the height of average Dwarves - from the cup swirls colourful mist with fruity smells.
When the mood darkens, the fruity smell has the odour of rottening and spoilt fruit.


The Grass Hill

There is a peaceful grassy hill - to the East-South-East - covered in white daisies with a single blossom tree with both white and pink flowers, that is always in full bloom.
The other tree is a crooked, broad, white barked tree, with colour leaves of pinks, oranges, greens, blues and yellows - that hangs over the long table made of wood growing out of the ground - even so, the top is smooth and has a blue resin streak running through it.
Around the table look to be sizable berries to sit upon (like beanbags) - that deflate when the mood darkens.
* The table is designed for spontaneous tea parties.

The view from the Grass Hill to the centre of Extraneous is the lagoon, where giant dragonflies hover, which holds two islands - behind Mania's House.
The smaller island is where a nest of the black and white feathered swans .
The larger island has a few trees for the resident Peafowl to perch - along with other birds, like wrens and finches.
When the mood darkens, the view of the islands is covered in a thick misty of swirling orange and dark grey.


House In a Tree

A house appears to grow out the top of the tree. It has external spiral stairs and a ramp leading to a hot air balloon.
It is home to a Halfling nicknamed Radbert - a friend to Barnabus and Dandelion.
The Hot Air Balloon does not fly if the mood in Extraneous darkens.


Room of Spoken Words

It is a calm room - to the North-East - towards the Candy Mountains. The room has a soft shade of lime green on the walls, and words cut from white pieces of wood hanging everywhere. Two rose pink doors stand on the opposite sides. The place is full of all types of words - the mood of Extraneous changes what words appear.
IF SPEAKS WHILE INSIDE = the words spoken form into the white wood words, they are heavy in your hands and awkward to carry. Not to be dropped or put down. .


Pergola

Just outside is a pale yellow and light blue pergola, containing a wide bed with white silk sheets and large navy soft pillows. Looks comfortable and waiting for you to rest.
When the mood darkens, the sheets and pillows fell damp and itchy.


Orange Bridge

The bridge of orange bricks and orange wood goes over a river that vanishes somewhere underneath - to the East. Also known as The Fragile Bridge, as it can be unstable and shifts - it reflects the fragility of Mania's thoughts and emotions. When the mood darkens the bridge appears suspended in mid-air.


The Bip Region

In the region of Bip - The Bip Desert is to the North-North-West - a place of with its intense heat and soft sand, is alongside the harsh, cold plain of ice and snow known as Bip Iced Snow.
When the mood darkens the heat and the cold intensify.


OTHER POSSIBLE LOCATIONS

+ The Lake of Cracked Mirrors is a reflective yet ever-fractured body of water - where the reflection of those who look into it is distorted and sometimes shifting.
+ The Maze Paths are trails that may change direction without warning - representing the unstable mind and fleeting thoughts.
+ The Screaming Flowers appear randomly throughout Extraneous, when the mood darkens - these flowering plants produce eerie and incoherent sounds - symbolizing sensory chaos.



Mania

Names = Mania; Soveh; Sovaz; Sultana Amoort; Delirium;
Previous Names = Solandra; Shehzadi; Atmeh; Delight
SYMBOLS = an abstract, shapeless blob of colours.
Considered the youngest of The Enduring Ones, Mania appears as a colourful young girl whose form changes occasionally - often based on the random fluctuations of her temperament. She will lazy for hours in a plane of realm of her choosing, taking the time to wait for something that will entertain her to happen.
Mania has even less to do with The Fates than when she was Solandra. The Fates find her chaotic style of doing things often too disruptive, rather than useful.
A large part of their personality is exquisite and imaginative. She has wild hair and eccentric, mismatched, wavy and unpredictable clothes. Fishes float in air around her head. Her shadow never reflects her shape, and is tangible, like velvet.
Mania's appearance is impacted not only by mortals, but also by the other members of the Enduring Ones. Her skin colour will be chalky white in the presence of her family. However, she often matches the colouring of skin to those she is in the presence of - meaning her skin can look like patches of different hues. This seems to be an attribute unique to her.
AVIAN = Cuckoo Sovaz
FISH = goldfish coloured orange, white and black Soveh Mania has an aversion to being touched. She is said to smell of sweet sweat, late nights, sour wine, and old leather. She is often in the company of her dog Barnabas - a gift from her brother Troilus.

Her transformation occurred because she lost her innocence - the only way that an innocent could cope with the world after this was to embrace madness and chaos. For the longest time Mania retreated in Extraneous - appearing as a red Tiefling with Oōruritē spiral horns and a long-spiked tail.
When Mania did reappear, she came with the intention of sowing mischief and sorrow upon the worlds of Esau and Lyre, specifically to teach creatures the folly of worshiping the deities. Her ravings cause a rift between many of the Deities, as they disagreed how to deal with what other considered Mania's Tantrum. Eventually she abandoned those actions, deciding instead to add chaos and some lunacy to everyone's existence - often seeming to have forgotten what she was like prior and those events that changed her.
Her only permanent physical characteristic is that one of her eyes is green with Oōruritē flecks and the other blue, but even those sometimes switch between left and right. She often seems very childlike and still quite innocent - yet Mania is more scatterbrained and easily distracted - she often forgets the thread of her conversations and comes out with offbeat and seemingly inconsequential observations.
Mania is also quick to respond angrily to rudeness, leading her to occasionally punish people without mercy - usually with a form of madness. Mania is usually in a confused mental state that causes disorientation and confusion. It starts suddenly and can come and go. Symptoms include quickly changing mental states - problems with attention, awareness, thinking, memory, feelings or sleep. Mania often has a playful attitude, regarding some events with overly ecstatic joy - such as being held above the ground by a Wyvern, or to Crave splitting into multiple incarnations before her. Mania is also quick to respond angrily to rudeness, leading her to occasionally punish people without mercy - usually with a form of madness.
The other Enduring Ones tend to be overly-protective of her - even the harsh Acosador. Yet, Mania seems to know many things none of the other Enduring Ones understand. She can travel to any Realm or Plane she chooses - taking breath in environments others would never survive.
She once was a very symmetrical creature - when she appears as such it seems to reflect perhaps that in Mania, there is some delight still existing, no matter how painful.
Mania, like all The Enduring Ones, exhibits a form of prophetic knowledge; however, her prophecies rarely make sense until it is too late to do anything about them. No other character tends to be able to foresee those.
Her symbol is an abstract, shapeless blob of colours. Delirium likes to walk on clouds, blowing bubbles, following an Oōruritē thread, and being in-between places. Favourite colour is fluorescent plants and creatures especially at 4am - joining in the 'zoomies' of many animals. Her age makes her unique among The Enduring Ones, as she appears so young (between 14 and 19 years old). Despite her appearance, she is actually quite wise - however, in her case, the wisdom came at a price - staying in any "serious" state causes her pain, so most of the time, it's easier for her to be a bit crazy, and sometimes prefers to be a goldfish.
When Mania turns into a perfect colourful fish, she will take a long time to proceed to recompose herself - sometimes she chooses butterflies instead.

She was once known as Solandra was a delightful creature who looked to be a Solar Being that shined sunlight and Oōruritē. Sometimes appearing as one of the Living Stars. An Immortal Royal of innocence, niceness and naivety. Solandra lived in an ignorant bliss - she spoke only of the joyful and beautiful things.
She was an affectionate creature, with a heart open to great love - which she found with the deity Moonweaver.

Delight turned to Delirium, because ignorance is bliss.
As time went on, and during the Corruption, the more knowledge she gained, changing Solandra to Mania.



Geography


The realm is bound to Mania’s moods, mental state, and interests.
It can be joyous and dazzling when she is full of delight and feel glittery. Other times it can become hazardous and incomprehensible when her mind darkens.
Directions, the colour of the sky, and logic lose all meaning within its boundaries - to navigate the realm can described as being illogically logical or logically illogical.

Localized Phenomena


There is a signpost, that stands beside a massive ancient tree, which points in every direction ...
"Backwards" = North
" Up" = North-North-East & upwards;
"Wrong Way" = North-East;
"Which Way?" = East-North-East;
"That Way" = East;
"Somewhere" = East-South-East;
"Anywhere" = South-East;
"Nowhere" = South-South-East;
"Thank You" = South;
"Down" = South-South-West & downwards;
"Here" = South-West
"Over There" = West-South-West;
"This Way" = West;
"Welcome" = West-North-West;
"Over There" = North-West;
"Go Back" = North-North-West;

History


Once a stable plane of delightful vistas and pretty areas when Mania was Solandra - presently a confusion of areas which is difficult to navigate.

Tourism


Mania's House

In the centre of Extraneous, it was built with a confusing layered style and passageways. The laughter often heard inside is sweet then can quickly turn manic.
The stairs from the roof top arboretum leads only down to the small library, at the base of the tower on the West side. The kitchen with large pantry, is next to the master bedroom, linked by two single doors - on the 3rd level. Has only one guest bedroom, but three dining areas. An inside small lake sits above the dinette.


TOP LEVEL

Arboretum
Numerous herbs and poisonous plants grow amongst towering trees, inside a glass dome - only exit is double glass doors. A set of three koi fish swimming in a small pond under a waterfall fountain.

TOP MIDDLE LEVEL

Breakfast Conservatory
A glass room with an octagon shape with a small square table and four seats.
The paintings are actually moving views into the six Elemental Planes, The Feywild Realm, and Realms of the The Enduring Ones:-
+ Infinite sky of air currents and clouds of The Plane of Air
+ Endless jade, green and blues waters of The Plane of Water
+ Rich soils, clays, sands, silts, rocks, stones, loams, and bedrock of The Plane of Earth
+ dense branches, leaves, trunks and roots of The Plane of Wood
+ Nothingness in monochrome of The Plane of Void,
+ Fiery landscape containing lava and steaming rivers of The Plane of Fire
+ Shadowed landscape of the Shadowfell
+ The night filled of stars and silhouettes of The Dream Realm
+ Colourful, magical always dusk landscapeThe Feywild Realm
+ The hedge maze of The Forking Garden
+ The drylands of Limbo
+ Inside of the chambers of a humanoid heart of The Felt - including a separate painting of the square grey room of The Grey Realm contained within.

Small Library
A circular room with tall bookshelves all around, except where a wall of 10 mirrors hang, each with a different frame ... gold, silver, platinum, air/cloud wisps, rough bark, stone, moonlight, rainbow, feathers, and goldfish scales - if look in the mirrors switch race, gender, age, height, shape or colour for 1d4 hours.

Kitchen
A pure white room with a moving spat of colours and a striped ceiling of orange, blue and white. The potbelly stove is a mimic. A goldfish bowl sits on the round table, surrounded by seven chairs.

Chicken path
A narrow corridor with a path of multi-coloured and multi-shaped bricks with bright flowers and chickweed growing either side - seven chickens (black, brown, purple, yellow, grey, white and ginger) wander along the path.

Master Bedroom
A simple room full of colourful clothes on rails surrounding a round bed. Kept tidy and clean.

Salt Room
A small square room made of salt with a table of salt and one salt chair - a salt pool only 5ft across in front of window looking out to the seaside - no sea outside house.

Lake
An inside small lake with waterlilies floating on the surface. Living in the lake are various fish, snakes, snails, worms, turtles, frogs, molluscs, small alligators, beavers, otters, and beetles.


BOTTOM MIDDLE LEVEL

Guest Bedroom
A dark room in centre of level that is without windows, containing a cabinet of mix-matched drawers, and four different styles of beds - four-poster, super king, single hammock, double water filled bed, and a nest-
+ only light source is a faint lantern creating butterflies and fish shadows.
Bathroom
A fountain feature in a square room. The shadow looks like an elephant's trunk, and the three bright coloured baths in a row are all different shapes - green oval in an archway, pink triangle, yellow swirl, and a blue rectangle.
The two toilets are hidden in large draws which get pulled out.


BOTTOM LEVEL

Dinette
A square room with a glass ceiling that is underneath the inside small lake. The table is oblong looks like folded metal - with curved with four 'layers', with seven chairs of various colours in same folded metal look.

Crystal Corridor
A wide corridor made completely of crystal.

Dining Hall
A table set for a special occasion. A banquet table laden with numerous sumptuous, luxurious dishes. Balloons float in the air - some are animal shaped. Music when plays is joyful, dancing beats, or calming tunes, or sombre melodies.

Study
A massive desk made of a thick door and large cylinder-shaped legs. No shelves - piles of handwritten Scrolls of facts mixed with nonsense, scribblings of Mania's thoughts, and various maps.
There is a detailed charcoal sketch of a large female brown bear wearing a crown of yellow flowers, nearby to a young girl wearing a floral dress with a large waist bow - she has a short-bow with a quiver strapped to her back. The bear is tipping a teapot with only a few small drops dripping onto the vibrant green grass at their feet.



OTHER NPCs
Davey Seaskull = a rainbow coloured skull usually set upon a black silk cushion at one end of the table of the Grass Hill.
Rummy (Randall Rumball) = A broad human man who looks like a pirate cook. He has no shirt on underneath a surprisingly clean apron, reavealing numerous seafarers tattoos. He has black pirate style boots and walks with a peg leg. Under his cook's hat, he is bald, and has a salt and pepper moustache.
Prim = a mischievous Indigo and Violet coloured faerie dragon, who chirps to ask for food and pats.

Alternative Name(s)
Madness,
Type
Magical Realm
Location under
Related Tradition (Primary)
Related Traditions
Related Plots

SKY COLOURS
ROLL 1d12
1 = Blue
2 = Green
3 = Orange
4 = Yellow
5 = Pink
6 = Red
7 = Grey
8 = Cream
9 = Purple
10 = Golden
11 = Silver
12 = Bronze

SKY SHADE
ROLL 1d12
1 = Pastel
2 = Pale
3 = Blurry
4 = Bright
5 = Cool
6 = Warm
7 = Neon
8 = Wavey
9 = Spirals
10 = Splattered
11 = Dark
12 = Metallic
Marble

CLOUDS COLOUR ...


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