Warlock 5
| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | Spell Slots | Slot Level | Invocations Known |
|---|---|---|---|---|---|---|---|
| 1st | +2 | Eldritch Blast, Feat, Mystic Arcanum, Otherworldly Patron, Pact Magic | 2 | 2 | 1 | 1st | — |
| 2nd | +2 | Eldritch Invocation, Feat, Patron's Wrath | 2 | 3 | 2 | 1st | 2 |
| 3rd | +2 | Pact Focus, Mystic Arcanum | 2 | 4 | 2 | 2nd | 2 |
| 4th | +2 | Feat | 3 | 5 | 2 | 2nd | 2 |
| 5th | +3 | Patron's Fury, Mystic Arcanum | 3 | 6 | 2 | 3rd | 3 |
| 6th | +3 | Feat, Otherworldly Patron Feature | 3 | 7 | 2 | 3rd | 3 |
| 7th | +3 | Mystic Arcanum | 3 | 8 | 2 | 4th | 4 |
| 8th | +3 | Feat | 3 | 9 | 3 | 4th | 4 |
| 9th | +4 | Mystic Arcanum | 3 | 10 | 3 | 5th | 5 |
| 10th | +4 | Feat, Otherworldly Patron Feature | 4 | 10 | 3 | 5th | 5 |
| 11th | +4 | Elder Arcanum | 4 | 11 | 3 | 5th | 5 |
| 12th | +4 | Feat | 4 | 12 | 3 | 5th | 6 |
| 13th | +5 | Elder Arcanum | 4 | 13 | 3 | 5th | 6 |
| 14th | +5 | Feat, Otherworldly Patron Feature | 4 | 14 | 4 | 5th | 6 |
| 15th | +5 | Elder Arcanum | 4 | 15 | 4 | 5th | 7 |
| 16th | +5 | Feat | 4 | 16 | 4 | 5th | 7 |
| 17th | +6 | Elder Arcanum | 4 | 17 | 4 | 5th | 7 |
| 18th | +6 | — | 4 | 18 | 4 | 5th | 8 |
| 19th | +6 | Feat | 4 | 19 | 4 | 5th | 8 |
| 20th | +6 | Feat, Pact Master | 4 | 20 | 4 | 5th | 8 |
Class Features
All of the following are features of the warlock class.Eldritch Blast
1st-Level Warlock Feature You gain a powerful magical blast from your patron, known as an eldritch blast. When you take the Cast a Spell action, you can use your Eldritch Blast instead of casting a spell. When you do, make a ranged spell attack against a creature you can see within 120 feet of you. On a hit, you deal 1d10 force damage. Your patron grants an alternate damage type that you can choose to deal. When you reach higher levels in this class, you make more attacks when you use your eldritch blast: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.Feat
1st-Level Warlock Feature You gain a feat of your choice.Mystic Arcanum
1st-Level Warlock Feature Your patron bestows upon you a magical secret called an arcanum. Choose one 1st-level spell from the warlock spell list as an arcanum. You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. At higher levels, you gain more warlock spells of your choice that can be cast this way : one 2nd-level spell at 3rd level, one 3rd-level spell at 5th level, one 4th-level spell at 7th level, and one 5th-level spell at 9th level. You regain all uses of your Mystic Arcanum when you finish a long rest.Otherworldly Pact
1st-Level Warlock Feature In your profane research you have contacted and forged a bargain with an otherworldly entity. You choose an Otherworldly Patron that best fits the pact you have made. Your Otherworldly Patron grants you features at 1st level, and again when you reach 6th, 10th, and 14th. Otherworldly Patrons| Otherworldly Patron | Description |
|---|---|
| The Ancient Parasite | Beings of this sort seek to rob the natural world and its inhabitants of their vigor to empower themselves. |
| The Archfey | This grouping includes the grand Lords and Ladies of Faerie, seeking pleasure and enjoyment above almost all else. |
| The Celestial | Celestial beings are those of the upper planes, subservient to deities, but still above nearly all else in creation. |
| The Darklord | Beings living in Shadow are often drained of their emotions, willpower, and personalities. Those few that can withstand this or even control it often become Darklords. |
| The Deep One | Creatures in the deep sea such as krakens, aboleths, and similar beings, these creatures seek ancient and buried knowledge. |
| The Elder Sphinx | Masters of time and servants of the gods, sphinxes guard secrets in the most secure places possible. |
| The Everlasting Legend | Heroes and villains lost to time, but not truly dead, those who become Everlasting Legends stand above the rest. |
| The Exalted Wyrm | Exalted Wyrms are immensely powerful dragons, typically well past the age of Great Wyrms if even still alive. |
| The Fiend | Fiends are the vile creatures of the lower planes, evil beyond most others and just as dangerous. |
| The Overmind | The Overmind includes beings of immense psionic power which seek to corrupt, consume, and control the minds of others. |
| The Primeval Growth | The Primeval Growth encompasses being of the primal world, mostly plants of great intellect. |
| The Primordial | Primordials are the opposing force of the gods, massively powerful elementals of ancient age and strength. |
| The Undying One | Those the ambrace Undeath are often met with long and lonely afterlives, and some go on to become powerful enough to become Patrons in this category. |
Pact Magic
1st-Level Warlock Feature Your arcane research and the magic bestowed on you by your patron have given you facility with spells.Cantrips
You learn one cantrip of your choice from the Warlock spell list, which ca be found at the end of this class description. You learn more cantrips from the warlock spell list at higher warlock levels, as shown in the Cantrips Known column of the Warlock table.Spell Slots
The Warlock table shows how many spell slots you have to cast your warlock spells of 1st through 5th level. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest. For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell witch bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.Spells Known of 1st Level and Higher
At 1st level, you know two 1st-level spells of your choice from the warlock spell list. The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level. Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.Spellcasting Ability
Your spellcasting ability for your warlock spells is decided by your Otherworldly Patron, so you use that ability whenever a spell refers to your spellcasting ability. In addition, you use that ability modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your warlock spells.Eldritch Invocation
2nd-Level Warlock Feature In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an ibiding magical ability. Some of these come from the lore itself, while others come from your otherworldly patron. At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. A level prerequisite refers to your level in this class. Additionally, when you gain a level in this class, you can choose one of the invocation you know and replace it with another invocation that you could learn at that level. Eldritch InvocationsAberrant Silk
Prerequisites: 5th-Level Warlock You can cast Web once without expending a Warlock Spell Slot. You cannot do so again until you finish a Short or Long Rest.Abnormal Mentality
Prerequisites: 5th-Level Warlock, The Overmind You may expend two uses of your Mindpool to manifest Mental Trauma as a Warlock Spell at its lowest order without expending a Spell Slot.Aegis of the Gods
Prerequisites: The Celestial, Eldritch Bastion Whenever you heal a creature with your Healing Light, the target is granted the effects of Shield of Faith until the end of your next turn.Agonizing Magic
Whenever you use your Eldritch Blast or cast a Warlock Cantrip that deals damage, add your Charisma modifier to the damage it deals on a hit.All-Terrain Cup
Prerequisites: Eldritch Chalice Whenever a creature drinks a Potion of Climbing created by your pact chalice, it also gains a Swim speed equal to its Land speed for 1 hour. During this time, that creature has Advantage on Strength (Athletics) checks made to Swim.Ancient Spirit's Favor
Prerequisites: 3rd-Level Warlock, The Undying You gain the Druidcraft cantrip, and one cantrip associated with your patron. They do not count against the number of cantrips you know. This cantrip is Gust if your patron is aligned with Air, Mold Earth if aligned with Earth, Control Flames if aligned with Fire, Shape Water if aligned with Water, or Metalshaping if aligned with Metal.Angel Sight
Prerequisites: 5th-Level Warlock, The Celestial You can cast Detect Planars and Detect Poison and Disease at will without expending a spell slot.Angel's Feather
Prerequisites: The Celestial, Eldritch Feather You may expend two uses of your Healing Light to cast one of the following spells at 1st-level without using a spell slot, but you must still expend material components as normal: Bane, Bless, Command, Protection from Planars, Sanctuary, or Shield of FaithAnimal Rouser
Prerequisites: The Undying, Eldritch Bone You may cast Animate Dead Animals once without expending a spell slot. You cannot do so again until you finish a Long Rest.Annihilation
Prerequisites: 12th-Level Warlock When you roll for damage on a Warlock Spell you cast, you can choose to have that spell deal maximum damage instead. Once you use this invocation, you cannot do so again until you finish a Long Rest.Archfey Endurance
Prerequisites: The Archfey You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep. At 10th level, you gain Advantage on Saving Throws against being Frightened.Armor of Legend
Prerequisites: The Everlasting Legend, Eldritch Bastion While you are wearing medium or heavy armor, you gain a +1 bonus to AC. This cannot stack with supernatural or masterwork bonuses.Arvid's Swarms
Prerequisites: The Undying, Arvid the Red patron You learn the Cloud of Daggers spell as a 1st-level spell and can cast it using a Warlock Spell Slot. When you cast this spell, you may instead summon a cloud of spectral bats in the spell's area. The spell deals Negative Energy damage instead of Slashing, and you gain a number of Hit Points equal to thalf the damage it deals whenever it deals damage. For each slot level above its base level, you may choose to increase the spell's area to an adjacent 5-foot Cube. While this spell is active in this way, your eyes glow red and your canine teeth extend, becoming fang-like.Ascendant Step
Prerequisites: 9th-Level Warlock You can cast Levitate on yourself at will, without expending a Spell Slot or material components.Aspect of the Oozelords
Prerequisites: The Fiend You may choose to make any Warlock spell that you gained from your Patron Spells that deals Fire damage deal Acid damage instead, causing it to melt objects in the area rather than burn them. Additionally, your body takes on an amorphous quality, allowing you to move through the space of any creature at least one size larger than you. This movement still counts as Difficult Terrain.Beast Speech
You are always under the effects of Speak with Animals.Beguiling Influence
You gain proficiency in the Deception and Persuasion skills.Bewitching Whispers
Prerequisites: 7th-Level Warlock You learn the Compulsion spell and can cast it once without using a Spell Slot. You regain the ability to cast it this way when you finish a Long Rest.Binding Magic
When you hit a creature with your Eldritch Blast or with a Warlock Cantrip that deals damage for the first time on your turn, that creature must make a Strength Saving Throw against your Spell Save DC. If the creature fails, its speed is set to 0 until the start of your next turn.Blessed Healing
Prerequisites: The Celestial When you heal a creature with your healing Light, that creature gains the effects of Bless until the end of your next turn.Blood Forged Collar
Prerequisites: Eldritch Familiar When you choose this invocation, your Eldritch Familiar has their Maximum Hit Points increased by 3 times your Warlock Level. Whenever you gain a Warlock level, your Familiar gains 3 additional Hit Points. Additionally, when you cast Find Familiar as a Ritual, you can ignore the Material Component.Blood Sucker
Prerequisites: The Ancient Parasite or The Undying, Eldritch Chalice While you are holding your Pact Chalice, you can drain the life force from other creatures. Whenever a living creature with a CR of 1 or higher dies within 30 feet of you, your Chalice is filled with a Potion of Healing. Your Pact Chalice can only ever have a single potion within it at a time. The potency of the potion increases relative to the strength of the creature killed. The vessel fills with a Potion of Greater Healing if the creature had a CR of 7 or greater, with a Potion of Supreme Healing if the creature had a CR of 13 or greater, and a Potion of Supreme Healing if the creature had a CR of 20 or greater.Bonded to the Elements
Prerequisites: 5th-Level Warlock, The Undying, Eldritch Mote You gain Resistance to one of the following damage types of your choice: Acid, Cold, Fire, Lightning, or Thunder. You can take this invocation up to twice, choosing a different damage type each time.Bonecaller
Prerequisites: 5th-Level Warlock, The Undying You learn the Armor of Bone spell and can cast it once without using a Spell Slot. Once you cast it in this way, you cannot do so again until you finish a Long Rest.Book of Ancient Secrets
Prerequisites: Eldritch Tome You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the Ritual descriptor from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against your number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as Rituals. You can't cast the spells except as Rituals, unless you've learned them by some other means. On your adventures, you can add other Ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your Warlock level, rounded up, and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to transcribe it.Book of Eldritch Secrets
Prerequisites: 12th-Level Warlock, Eldritch Tome You learn two Arcane spells of your choice of 1st-level or higher. These spells must be of a level you can cast with a Warlock Spell Slot, and the chosen spells don't count against the number of spells you know.Book of Everlasting Lore
Prerequisites: 9th-Level Warlock, Eldritch Tome For any invocations that grant spells that use Warlock Spell Slots, you can ignore any restrictions that limit how often those spells can be cast per Long Rest.Breath of Shadows
Prerequisites: 5th-Level Warlock, The Darklord, Eldritch Shadows You can cast Fog Cloud at will, without expending a Warlock Spell Slot or Material Components. When you do, at least one space of the affected area must be adjacent to you, and the fog is inky black.Cage of Heart and Mind
Prerequisites: The Archfey You gain Advantage on Attack Rolls targeting creatures that are Charmed or Frightened by you. If you attack a creature that is affected by one of these conditions caused by you, it can't take Reactions until the beginning of your next turn.Caustic Cup
Prerequisites: 5th-Level Warlock, Eldritch Chalice You are treated as being Proficient with Acid made by your Pact Chalice, and it deals 46 Acid damage rather than 2d6. In addition, the target must make a Constitution Saving Throw, being Blinded for 1 minute on a failure. A creature Blinded in this way can repeat the Saving Throw at the end of each of its turns, ending the effect on a success.Caustic Fumes
Prerequisites: Poison Spray cantrip When you cast Poison Spray, you can target all creatures in a 10-foot Cube originating from you instead of using its normal range. You may additionally choose to deal Acid damage instead of Poison damage when you cast Poison Spray.Celestial's Rage
Prerequisites: 7th-Level Warlock, The Celestial You may expend four uses of Healing Light to cast Body of the Sun or Eyes of the Sun at their lowest levels without expending a Spell Slot. When cast this way, you may Concentrate on both at the same time. You need only make one Concentration check whenever you would need to make one, with your Concentration on both spells ending on a failure.Cerebral Scan
Prerequisites: 5th-Level Warlock, The Overmind You can hone your mind for thinking creatures nearby. You can spend 1 minute to learn the general direction and distance of all creatures with an Intelligence score of 5 or higher within 1 mile. Once you use this invocation, you can't use it again until you finish a Short or Long Rest.Chains of Carceri
Prerequisites: 12th-Level Warlock, Eldritch Familiar You can cast Hold Monster at will—targeting any outsider or elemental—without expending a Spell Slot or material components. You must finish a Long Rest before you can use this invocation on the same creature again.Chalice of the Lower Realms
Prerequisites: The Fiend, Eldritch Chalice As an Action, a willing adjacent creature of your choice can drink from your Pact Chalice. When they do, they gain resistance to your choice of Fire, Lightning, or Poison damage for 8 hours. Once you use this invocation, you cannot do so again until you finish a Long Rest.Chimeric Aegis
Prerequisites: 5th-Level Warlock, Eldritch Bastion While holding your Pact Bastion, you can cast Protection from Energy on yourself without expending a Spell Slot. You can't do so again until you finish a Short or Long Rest.Controlling Swarms
Prerequisites: Infestation cantrip When a creature fails its Saving Throw against your Infestation cantrip, it moves up to 10 feet in a direction of your choosing instead of 5 feet in a random direction. The creature must be able to physically move in that direction, so a creature that cannoy fly cannot move 10 feet into the air.Crown of Heroes
Prerequisites: 5th-Level Warlock, The Everlasting Legend, Eldritch Crown Your presence makes those around you quake. As a Reaction to a creature you can see within 60 feet of you making a Saving Throw, you can expend two uses of your Pact Crown to impose Advantage or Disadvantage on that Saving Throw.Crown of the Lich Lord
Prerequisites: 15th-Level Warlock, The Undying, Eldritch Bone When you cast Animate Dead using your Pact Bone, you may animate or exert control over up to three creatures and you can have up to nine creatures under your control in this way. Additionally, each Undead creature under your control deals an additional 1d6 Cold damage when it hits a creature melee or ranged weapon attack.Cup of the Arcane
Prerequisites: 5th-Level Warlock, Eldritch Chalice You may expend a Warlock Spell slot as a Bonus Action to generate an additional copy of the liquid you created at the end of your most recent Short or Long Rest. If the spell slot is 4th level or higher, create two copies instead. This allows your Chalice to hold both copies at once.Darkness of Aftalkas
Prerequisites: 5th-Level Warlock, The Elder Evil, Aftalkas, the Star Swallower patron Whenever a creature you can see within 60 feet of you creates supernatural light, you may use your Reaction to cause it to create supernatural darkness instead. If the light is created by a spell or power of 1st-level or 2nd-order or higher and the creature casting the spell is unwilling, you must make a Spellcasting Check with a DC of 10 + the spell's level in order to convert it to darkness. You can only have one source of light converted to darkness at a time, and attempting to create new darkness will cause the old darkness to become light again. Light created by a spell or power of a level or order higher than this darkness destroys the darkness, causing the spell to end. You can see through supernatural darkness you create in this way within 40 feet of you as if it were bright light. Your eyes appear serpentine while you are in an area of this darkness and when attempting to convert light to darkness.Death's Guard
Prerequisites: Eldritch Familiar Whenever Eldritch Familiar receives damage that would reduce its Hit Points to less than 1, you can use your Reaction to redirect any damage that would reduce your Familiar's Hit Points to less than 1 to you.Deathless Elixir
Prerequisites: 7th-Level Warlock, The Undying, Eldritch Chalice As an Action, a willing adjacent creature of your choice can drink from your Pact Chalice. When they do, they gain the effects of the Death Ward spell. Once you use this invocation, you must finish a Long Rest before you can use it again.Deceptive Illusions
Prerequisites: Minor Illusion cantrip When you cast Minor Illusion, you can cast Minor Illusion again as a Bonus Action. You can have up to four Minor Illusions active at the same time. If you cast Minor Illusion while four are already active, you choose which illusion to end.Deceptive Recollection
Prerequisites: 5th-Level Warlock, The Overmind You can cast Modify Memory once using a Warlock Spell Slot. Once you cast it in this way, you cannot do so again until you finish a Long Rest.Deific Protection
Prerequisites: The Celestial, Eldritch Talisman Whenever someone other than yourself as the Eldritch Talisman feature to a roll within 15 feet of you, you may use your Reaction to expend one usage of your Healing Light to heal the target.Disrupting Power
Prerequisites: The Overmind When you deal Psychic damage to a creature with a Warlock spell or ability, that creature has Disadvantage on Concentration checks from the damage.Divine Mysteries
Prerequisites: The Celestial, Eldritch Chalice At the end of each Short or Long Rest, you may use your Pact Chalice to conjure a vial's worth of Anarchic, Axiomatic, Holy, or Unholy water or in addition to the normal options. In addition, you can cast Gentle Repose without expending a Spell Slot or material components by anointing the corpse with the water or oil.Divine Sword
Prerequisites: The Celestial, Eldritch Blade When you hit a creature with your Eldritch Blade weapon, you may choose to expend a use of your Healing Light to heal yourself. The die for this healing equals the damage die of your weapon. If you scored a Critical Hit, you may treat the die for the healing as twice the damage die for your weapon.Draconic Body
Prerequisites: The Exalted Wyrm, Eldritch Claw You gain a Climb speed equal to your Land speed. Additionally, you can cast Dragon's Breath once without using a Warlock Spell Slot targeting yourself only. When you do, it deals the damage type of your Patron's Fury.Draconic Foresight
Prerequisites: The Exalted Wyrm You can add your Charisma modifier in place of Dexterity for Initiative, as well as in place of Wisdom for Insight checks.Dread Guard
Prerequisites: The Undying You can cast Shield of Faith on yourself at will without expending a Spell Slot. When you cast this spell in this way, its material component becomes a humanoid skull.Dreadful Word
Prerequisites: 7th-Level Warlock You learn the Confusion spell and can cast it once without using a Spell Slot. When you cast it in this way, it only has Verbal components. You regain the ability to cast it this way when you finish a Long Rest.Drink of a Thousand Lifetimes
Prerequisites: The Everlasting Legend, Eldritch Chalice You can peer into uncertain futures, requesting the knowledge of your heroic patron. Using your Pact Chalice as a spellcasting focus, you can cast Augury at will, without expending a Spell Slot or material components.Ectoplasmic Chalice
Prerequisites: The Overmind, Eldritch Chalice As an Action, you can cause ectoplasm and astral matter to burst forth from your Pact Chalice, manifesting the Astral Construct power at first level. You can expend two uses of your Mindpool to improve this Astral Construct by one order, but you can never increase its order above your Warlock Spell Slot level. Once you manifest this power in this way, you cannot do so again until you finish a Short or Long Rest.Eldritch Sight
You can cast Detect Magic at will, without expending a Spell Slot.Eldritch Spear
The range of your Eldritch Blast increases to 300 feet, and the range of your Warlock cantrips is doubled.Eldritch Vigor
You can cast False Life on yourself at will as a 1st-level spell, without expending a Spell Slot or material components.Elemental Expulsion
Prerequisites: 5th-Level Warlock, The Undying, Eldritch Mote You can cast Absorb Elements once without using a Spell Slot. When you do so, as part of the Reaction used to cast the spell, you can choose to make a Ranged Spell Attack against a creature that you can see within 30 feet of you. On a hit, the creature takes a number of d6s equal to your Charisma modifier of damage. The damage is of the same type as the triggering damage. Once you use this invocation, you cannot do so again until you finish a Short or Long Rest.Embrace of the Frozen Titan
Prerequisites: 11th-Level Warlock, The Undying Your skin is freezing cold, coating objects and creatures in frost. As long as you have an unexpended Warlock Spell Slot, you gain Resistance to Cold and Fire damage, and you can make a Melee Spell Attack, dealing 3d8 Cold damage on a hit.Energy Shield
Prerequisites: 15th-Level Warlock, The Overmind, Eldritch Orb Your Pact Orb acts as an energy well, absorbing energy from supernatural effects directed at you. You have Advantage on Saving Throws against spells, psionics, and other supernatural effects.Enhanced Tonics
Prerequisites: Eldritch Chalice You can add your Charisma modifier to the healing done by Potions of Healing created by your Pact Chalice.Eternal Flesh
Prerequisites: 12th-Level Warlock, The Fiend, Eldritch Flesh You no longer age and can't be aged magically, and you are immune to Disease and the Poisoned condition, as well as resistant to Poison damage. In addition, when you spend a Hit Die to regain Hit Points during a Short Rest, you regain the maximum amount possible.Eternal Knowledge
Prerequisites: 7th-Level Warlock, Eldritch Tome You gain proficiency in the Arcana, Culture, History, Psionics, Religion, and Nature skills.Ethereal Shield
Prerequisites: 12th-Level Warlock, Eldritch Bastion An an Action, you may form a hemispherical dome with a radius of up to 10 feet. This dome is utterly impenetrable, confers total cover, and blocks line of sight—you cannot hear or see anything outside the dome while inside it and vice versa. This dome lasts until the start of your next turn. You can't use this ability again until you finish a Short or Long Rest.Everflowing Chalice
Prerequisites: 7th-Level Warlock, Eldritch Chalice Whenever you create Alchemist's Fire, Acid, Potion of Healing, or a Potion of Climbing using your Pact Chalice, you instead creature two of that item. Your Pact Chalice can now hold two copies of any individual liquid.Everlasting Crusader
Prerequisites: 5th-Level Warlock, The Everlasting Legend You learn two exploits of your choice from among those available to the Fighter class. If an exploit requires your target to make a Saving Throw, you use your Warlock Spell Save DC. You gain two Exploit Dice, which are d6s (these dice are added to any exploit dice you have from another source). These dice are used to fuel your exploits. An Exploit Die is expended when you use it. You regain your expended Exploit Dice when you finish a Short or Long Rest.Everlasting Life
Prerequisites: The Undying You have Advantage on Death Saving Throws. In addition, whenever you roll a 20 on a Death Saving Throw, you gain additional Hit Points equal to 1d8 + your Charisma modifier.Eyes of the Rune Keeper
You can read all writing.Faerie Liquor
Prerequisites: The Archfey, Eldritch Chalice An an action, you can cause your Pact Chalice to fill with a highly potent liquor that targets the mind and splash it on a creature you can see within 30 feet of you. That creature must make an Intelligence Saving Throw as their mind begins to grow horribly hazy, being Poisoned and Charmed on a failed Saving Throw for 1 minute. The creature can repeat the Saving Throw at the end of each of its turns, ending the effect on a success.Faerie's Scorn
Prerequisites: 7th-Level Warlock, The Archfey As an Action, you can cast Levitate once targeting another creature with a range of touch without expending a Spell Slot or material components. If you do, this spell instead lasts until the end of your next turn and doesn't require Concentration. While a creature is levitating in this way, it gains Vulnerability 5 to all damage.Fey Lullaby
Prerequisites: The Archfey, Sleep spell You can speak, read, and write Sylvan. Additionally, whenever you cast Sleep using a Warlock Spell Slot of higher than 1st level, the spell adds 3d8 rather than 2d8 for each level above 1st. For example, a Sleep spell cast at 2nd level will affect 8d8 Hit Points of creatures rather than 7d8 Hit Points.Flyby
Prerequisites: 9th-Level Warlock, The Celestial, Eldritch Feather, Grace of the Planes Above invocation While flying, all movement you take is Shifting.Forsake Death's Grasp
Prerequisites: 9th-Level Warlock, The Undying, Eldritch Tome Your tome begins channeling forsaken rituals that tread on the realms of the gods. You can cast Revivify using a Warlock Spell Slot once without requiring any material components. Doing so causes great strain on your body and soul, and you immediately gain three levels of Exhaustion. Once you have cast this spell in this way, you cannot do so again until you finish a Long Rest and lose all levels of Exhaustion gained in this way.Fortress of Carceri
Prerequisites: Eldritch Bastion, Armor of Agathys spell When you cast Armor of Agathys, you gain a +2 bonus to your AC for the duration.Freedom Oil
Prerequisites: Eldritch Chalice When you finish a Short or Long Rest, you may create Oil of Slipperiness in addition to the normal items you are able to create using your Pact Chalice.Gawk'Gawk's Foresight
Prerequisites: The Everlasting Legend, Gawk'Gawk, Swamp Mystic patron When you or another creature within 30 feet of you that you can see fails a Saving Throw against a Supernatural effect, you may use your Reaction to allow that creature to repeat its Saving Throw, using the new result. When you use this feature, spectral scales form over the creature being protected for a moment.Gaze of Two Minds
You can use your Action to touch a willing Humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are Blinded and Deafened to your own surroundings.Ghostly Gaze
Prerequisites: 7th-Level Warlock As an Action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have Darkvision if you don't already have it. This special sight lasts for 1 minute or until your Concentration ends. During this time, you perceive objects as ghostly, transparent images. Once you use this invocation, you can't use it again until you finish a Short or Long Rest.Giant Cup
Prerequisites: 9th-Level Warlock, Eldritch Chalice When you finish a Short or Long Rest, you may create a Potion of Hill Giant Strength in addition to the normal items you are able to create using your Pact Chalice.Gift of the Crown
Prerequisites: 15th-Level Warlock, The Everlasting Legend, Eldritch Crown Whenever you regain Hit Points or gain Temporary Hit Points from any source, you gain twice as many instead.Glorious Beacon
Prerequisites: 7th-Level Warlock, The Celestial You may expend four uses of Healing Light to cast Beacon of Hope at its lowest level without expending a Warlock Spell Slot. When cast in this way, this spell does not require Concentration.Glory to the Ruler
Prerequisites: 9th-Level Warlock, The Everlasting Legend, Eldritch Crown You can use your Eldritch Crown feature a number of times equal to twice your Warlock Power Reservoir, rather than your Warlock Power Reservoir.Glorysinger
Prerequisites: 12th-Level Warlock, Eldritch Blade, No Lifedrinker invocation When you hit a creature with your Eldritch Blade, the creature takes extra Radiant damage equal to your Charisma modifier.Grace of the Planes Above
Prerequisites: The Celestial, Eldritch Feather You can manifest a pair of incorporeal wings as an Action, granting you a Fly speed of 30 feet. These wings last until you dismiss them (no action required). You can fly only in short bursts; you fall if you end your turn in the air and nothing else is holding you aloft. To use this speed, you can't be wearing medium or heavy armor.Gralen's Goldcloak
Prerequisites: The Everlasting Legend, Gralen Goldcoak patron When you or a creature you can see within 30 feet of you is hit by an attack, you may use your reaction to grant that creature a +3 bonus to its AC, potentially causing that attack to miss. You can use this invocation a number of times equal to hal your Warlock Power Reservoir, regaining all expended uses when you finish a Short or Long Rest. When you use this feature, a large cloak of gilded feathers appears around the creature, blocking the attack.Grand Flight
Prerequisites: 5th-Level Warlock, The Celestial, Eldritch Feather, Grace of the Planes Above invocation Your wings grow stronger, allowing you to end your turn without falling to the ground. Additionally, your Fly speed increases to 60 Feet.Grand Talisman
Prerequisites: Eldritch Talisman Your talisman is blessed by your patron, granting is stronger power. Your talisman has a maximum number of charges equal to twice your Warlock Power Reservoir.Grugar's Immutable Form
Prerequisites: 5th-Level Warlock, The Undying, Grugar, the Earth Alive You have been shaped by the will of Grugar, your flesh hardening like stone. The earth does not bow, and neither shall you. As a Bonus Action, you can stomp on the ground and cause minor tremors in a 10-foot Radius around you. Each creature of your choice in the area must succeed on a Strength Saving Throw or be knocked Prone. If you use this ability while standing on natural stone or an earthen surface, the range increases to 20 feet. You can use this feature a number of times equal to your Warlock Power Reservoir, regaining all expended uses when you finish a Long Rest. Your physical form begins to harden like Grugar's own, and you gain Resistance to Bludgeoning damage from mundane sources.Hazy Duplicate
Prerequisites: The Everlasting Legend, Eldritch Blade Whenever you create your Pact Blade, you can create an illusory copy of it in your other hand, provided it doesn't have the Two-Handed property. The copy counts as your Pact Blade for the purposes of your Warlock features. You can engage in two-weapon fighting using both weapons, even if they aren't light, and you can perform somatic components for spells even while you're holding both weapons.High Order
Prerequisites: The Everlasting Legend, Eldritch Crown You can cast Command once without using a spell slot. You can't do so again until you finish a Long Rest.Hive Mind
Prerequisites: The Overmind A number of other creatures of your choice equal to your Warlock Power Reservoir within 60 feet of you can speak to you and to each other telepathically. you may spend 10 minutes to change one creature out for another.Holy Defender
Prerequisites: 7th-Level Warlock, The Celestial, Eldritch Bastion While wielding your Eldritch Bastion, you can cast Guardian of Faith once without expending a spell slot. You cannot cast this spell this way again until you finish a Long Rest.Holy Helper
Prerequisites: The Celestial, Eldritch Familiar You can use your Healing Light on any creature you can see within 30 feet of your Familiar. In addition, any time you use your Healing Light on a creature, your Familiar gains the same amount of Hit Points. Any amount over its maximum are gained as Temporary Hit Points.Illusion Master
Prerequisites: 9th-Level Warlock, The Archfey, Eldritch Mask You can cast Seeming using a Warlock Spell Slot. Once you do so, you cannot do so again until you finish a Long Rest.Improved Pact Armaments
Prerequisites: 5th-Level Warlock, Eldritch Bastion or Eldritch Blade Your Eldritch Blade gains a +1 bonus to its Attack and Damage Rolls, unless it is a magic weapon that already has a bonus to those rolls. Your Eldritch Bastion gains a +1 bonus to AC, unless it is a magic shield that already has a bonus to AC.Improved Pact Orb
Prerequisites: 5th-Level Warlock, The Overmind, Eldritch Orb While using your Eldritch Orb as a spellcasting focus, you gain a +1 bonus to Spell Attack Rolls. Additionally, your pool of charges is equal to twice your Warlock Power Reservoir.Improved Pact Tome
Prerequisites: 5th-Level Warlock, Eldritch Tome You can use your Eldritch Tome as a spellcasting focus for your Warlock spells. When you do, you gain a +1 bonus to Spell Attack Rolls and your Warlock Spell Save DC.Inspector
Prerequisites: 9th-Level Warlock, Eldritch Tome You can cast Identify at will, without expending a Spell Slot or material components.Jeantharyx's Whisper of the End
Prerequisites: 9th-Level Warlock, The Exalted Wyrm, Jeantharyx, Beast of the End patron As a Bonus Action, you may fix your gaze upon a creature you can see within 30 feet. The target must make a Wisdom Saving Throw, being overwhelmed by the presence of their end on a failure, being Stunned until the end of its next turn. You may use this feature a number of times equal to your Warlock Power Reservoir, regaining all expended uses when you finish a Long Rest. Additionally, you are a walking omen of ruination. You ignore mundane Difficult Terrain. While you have this invocation, your presence carries an unnatural stillness—birds fall silent, the wind refuses to stir, and the air grows heavy in your wake. When you use a Warlock spell or feature, your eyes flash with a cold violet light.Kana's Unraveling
Prerequisites: 5-Level Warlock, The Everlasting Legend, Kana, the Unraveled patron When you or a creature within 30 feet of you that you can see is forced to make a Saving Throw, you can use your Reaction to unravel the threads of fate, granting Advantage or imposing Disadvantage on the Saving Throw. You can use this Reaction a number of times equal to your Warlock Power Reservoir, regaining all expended uses when you finish a Long Rest.Karazengdor's Lingering Essence
Prerequisites: 5th-Level Warlock, The Undying, Karazengdor, the First Created patron The touch of undeath clings to you, infusing your body with the tenacity of a Dracolich. When you would be reduced to 0 Hit Points but not killed outright, you can choose to drop to 1 Hit Point instead, as the lingering will of Karazengdor clings to your soul. When you do, you also gain Temporary Hit Points equal to twice your Warlock level + your Charisma modifier. Once you use this ability, you cannot do so again until you finish a Long Rest. While you have this invocation, the light in your eyes dims to a dull glow when you are in the light, but grows to a bright red when in darkness, and your breath carries a faint trace of deathly chill.Karophik's Greed
Prerequisites: 5th-Level Warlock, The Fiend, Karophik, the Hoarder patron Whenever a Humanoid creature dies within 60 feet of you, you can choose to immediately consume part of its soul or spirit. If you do, you gain Temporary Hit Points equal to the CR of the creature plus your Charisma modifier. If a creature has a CR under 1, consider it to be 1 for this invocation. While you have this invocation, your skin fades to a pale gray color.Kemuel's Protection
Prerequisites: The Celestial, Kemuel, the Endless Serpent patron You can cast the Shield of Faith spell once without using a Spell Slot or material components. When you cast this spell in this way, it does not require Concentration, affects you as well regardless of the target, and lasts for 1 Hour. Once you cast this spell in this way, you cannot do so again until you finish a Long Rest. Each creature under the effects of this spell gains scales and wings made from energy, resembling those of Kemuel.Kich'kileki's Skittering
Prerequisites: 5th-Level Warlock, The Fiend, Kich'kileki, Lord of Roaches patron When you deal damage to a creature with a Weapon Attack or your Eldritch Blast for the first time on your turn, you can invoke the swarms of Kich'kileki to infest your foe with a swarm of spectral cockroaches. The target must make a Constitution Saving Throw, taking 2d8 Poison damage and having its speed reduced by 15 feet on a failure. In addition, As an Action, you can cast Spirit Guardians once without using a Spell Slot or material components, conjuring spectral cockroaches that writhe and swarm around you. When cast in this way, the damage increases to 4d10 Poison damage and it requires a Constitution Saving Throw instead of a Wisdom Saving Throw. Once you use this effect, you cannot do so again until you finish a Long Rest. While you have this invocation, your skin hardens slightly, taking on a subtle chitinous sheen, and vestigial insectile limbs occasionally twitch beneath your flesh when you are startled.Knowing Gaze
You gain proficiency in the Insight and Perception skills.Kureha's Threadbound Resilience
Prerequisites: 5-Level Warlock, The Everlasting Legend, Kureha of the Winding Loom patron When you are affected by a condition that allows a Saving Throw at the end of your turn, you may choose to roll two dice and choose either result. Each die is individually affected by Advantage or Disadvantage as normal. You can use this feature a number of times equal to your Warlock Power Reservoir, regaining all expended uses when you finish a Long Rest.Leash of the Blind Eternities
Prerequisites: Eldritch Familiar The range in which you can communicate telepathically with your familiar, as per the Find Familiar spell, is increased from 100 feet to 200 feet. Additionally, you can cast spells that have a range other than touch, but not self, through your familiar. When you do so, their range becomes touch.Legend's Awakening
Prerequisites: 5th-Level Warlock, The Everlasting Legend Whenever you cast a Spell using a Warlock Spell Slot, you gain Advantage on the first Ability Check or Saving Throw you make before the end of your next turn.Lich's Clutches
Prerequisites: 5th-Level Warlock, The Undying Whenever you roll a 20 on the Attack Roll with your Eldritch Blast, the target is Paralyzed until the start of your next turn.Lichloved
Prerequisites: 7th-Level Warlock, The Undying You may choose to make any Warlock spell gained from your expanded spell list deal Negative Energy damage rather than its normal damage type. Additionally, mindless Undead and Undead with 6 or less Intelligence see you as one of their own and will not become hostile unless they are being controlled, you attack them first, or they see you attack another Undead. If your Patron does not grant Negative Energy damage as one of its Damage Types, you can choose Negative Energy for the damage of your Eldritch Blast.Lifedrinker
Prerequisites: 12th-Level Warlock, Eldritch Blade, No Glorysinger invocation When you hit a creature with your Pact Blade, the creature takes extra Necrotic damage equal to your Charisma modifier.Love of Larieth
Prerequisites: The Celestial, Larieth, Bearer of Dawn patron You carry a soft, sacred glow wherever you tread. As an Action, you can cause yourself to emit a pale, silvery-golden aura of dim light. This fills a 10-foot Radius centered on you. You can use an Action to dismiss this light. Whenever you restore Hit Points to a creature with a Warlock spell or ability, you can also choose to end one of the following conditions: Blinded, Deafened, Frightened, or Poisoned.Maiden's Call
Prerequisites: 5th-Level Warlock, The Archfey You can cast Phantom Steed once without expending a Spell Slot or material components. When you do, the steed takes the appearance of a unicorn and is not a phantasm. You can make a charging attack with the steed if you move at least 20 feet in a straight line before the attack. The attack is a Melee Spell Attack and deals 3d8 Radiant damage on a hit, and you regain Hit Points equal to half the damage dealt. After you make this attack, the Phantom Steed spell ends, disappearing with a rush of wind as your feet touch the ground softly before the target.Malevolent Intent
Prerequisites: 12th-Level Warlock, The Archfey, Eldritch Mask You give off a faint aura that makes people more trusting towards you. You can cast Charm Person at will, without expending a Spell Slot. If a creature succeeds on their Saving Throw against this spell, they cannot be targeted by this invocation until that creature has taken a Long Rest. Additionally, creatures within 10 feet of your have Disadvantage on Wisdom (Insight) checks made against you.Manar's Vanguard
Prerequisites: The Celestial, Manar, First to Stand patron You carry the mantle of the first defenders, empowered to shield the natural and divine worlds from primordial threats. You can cast Protection from Planars at will without expending a Spell Slot, but only gain the benefits against Elementals. When cast in this way, you can choose to change the spell's duration to 10 Minutes. When you do, you cannot do so again until you finish a Long Rest. Additionally, once per turn when you hit an Elemental with a Weapon Attack or with your Eldritch Blast, you can choose to deal an additional 1d6 Positive Energy damage. While you have this invocation, your form takes on an aura of unwavering resolve, and your voice carries a faint, celestial resonance.Marshal Storm
Prerequisites: 9th-Level Warlock, Eldritch Bastion or Eldritch Blade You can cast Steel Wind Strike once using a Warlock Spell Slot. You can't do so again until you finish a Long Rest.Mask of Many Faces
You can cast Disguise Self at will, without expending a Spell SlotMaster of Myriad Forms
You can cast Alter Self at will, without expending a Spell Slot.Mental Defenses
Prerequisites: The Overmind You gain Resistance to Psychic damage. If you are 15th level or higher, you instead have Immunity to Psychic damage.,Mental Mastery
Prerequisites: The Overmind You can expend two uses of your Mindpool to manifest one of the following powers at their lowest order: Déjà Vu, Intellect Fortress, Link Senses, Telepathic Contact.Mental Overclocking
Prerequisites: 5th-Level Warlock, The Overmind, Eldritch Orb When you cast a spell on your turn as an Action, you can expend 3 charges from your Eldritch Orb to cast a Cantrip you know or use your Eldritch Blast with a casting time of one action as a Bonus Action.Mind Lash
Prerequisites: 5th-Level Warlock, The Overmind, Eldritch Blade When you make an Attack with your Pact Blade, you can change the weapon's damage type to Psychic. When you do, the weapon leaves no physical wounds on the body.Minds of the Insane Lords
Prerequisites: 5th-Level Warlock, The Fiend When you fail an Intelligence, Wisdom, or Charisma Saving Throw, you may reroll it with Advantage. Once you use this feature, you cannot do so again until you finish a Short or Long Rest.Minions of the Original Lords
Prerequisites: 9th-Level Warlock, The Undying You learn the Conjure Elemental spell and can cast it once without using a Spell Slot. You regain the ability to cast it this way when you finish a Long Rest.Mire the Mind
Prerequisites: 5th-Level Warlock You learn the Slow spell and can cast it once without using a Spell Slot. When you cast it in this way, it loses the Time Descriptor. Once you cast it in this way, you cannot do so again until you finish a Long Rest.Mirror Mask
Prerequisites: The Archfey, Eldritch Mask Your Eldritch Mask can steal the faces o others. As an Action, when you touch the face of a Humanoid that shares at least one Subtype as you, you can choose to steal their face and add it to the list of faces your mask can mutate into. A number of faces can be stored in this way equal to your Warlock Power Reservoir. If you use this invocation to steal a face but you already have the maximum amount stored in your mask, you choose which face it replaces.Misty Visions
You can cast Silent Image at will, without expending a Spell Slot or material components.Necromantic Hex
Prerequisites: 5th-Level Warlock, The Undying, Eldritch Bone, Hex spell Whenever a Humanoid creature under the control of your Hex spell dies within 30 feet of you, it rises at the start of your next turn as a Zombie that is permanently under your control, following your verbal orders to the best of its ability. You can have one creature controlled in this way, or two if you have the Crown of the Lich Lord invocation. No further zombies can rise while you have the maximum number of zombies controlled.Nest Nurturer
Prerequisites: The Undying You learn the Corpsehatch spell and can cast it once without using a Spell slot. When you cast it in this way, each of the Undead created have Temporary Hit Points equal to your Warlock level. Once you cast this spell in this way, you cannot do so again until you finish a Long Rest.One with Shadows
Prerequisites: 5th-Level Warlock, The Darklord, Eldritch Shroud When you are in an area of dim light or darkness, you can use your Action to become invisible until you move or take an Action, Bonus Action, or a Reaction.Oopha's Resilience
Prerequisites: The Archfey, Oopha, the Overtoad patron You embody the raw strength and primal authority of the Overtoad, becoming a relentless hunter. You are always under the effects of the Jump spell, and when calculating damage you take from falling, subtract 30 feet from the fall. When you hit a creature with a Melee Weapon Attack or your Eldritch Blast, you can force the target to make a Strength Saving Throw against your Spell Save DC. On a failure, the target is Restrained as a spectral tongue grows from your mouth, entangling the target. You can use this feature a number of times equal to your Warlock Power Reservoir, regaining all expended uses when you finish a Long Rest. While you have this invocation, your tongue becomes slightly longer and more flexible, and your skin thickens, taking on a faintly damp and warty texture.Osterox's Regal Aura
Prerequisites: 9th-Level Warlock, The Archfey, Osterox, King of the Fey patron The authority of the King of the Fey flows through you, marking you as a balancing force in the ternal struggles of the planes. You can cast Command at will without expending a Spell Slot. Fey you target with this spell automatically succeed on the Saving Throw, and creatures with a diametrically opposed alignment to you have Disadvantage on this saving throw. While you have this invocation, your eyes gleam with shifting hues and your voice carries the undeniable cadence of royalty.Otherworldly Binder
Prerequisites: 9th-Level Warlock You can cast Planar Binding once using a Warlock Spell Slot. You can't do so again until you finish a Long Rest.Otherworldly Insight
Prerequisites: True Strike cantrip Creatures targeted by your True Strike cantrip have Disadvantage on Attack Rolls against you until the spell ends. You deal an extra 1d8 damage the first time you hit a creature targeted by your True Strike cantrip until the spell ends. This damage increases by 1d8 when you reach 5th level (2d8, 11th level (3d8), and 17th level (4d8). Choose the damage type for this from your patron's damage types.Otherworldly Leap
Prerequisites: 9th-Level Warlock You can cast Jump on yourself at will, without expending a Spell Slot or material components.Otherworldly Skill
Prerequisites: 5th-Level Warlock You gain Expertise in two skills you are Proficient in.Otherworldly Strength
Prerequisites: The Exalted Wyrm, Eldritch Claw You can use Charisma in place of your Strength when determining your carrying capacity and the weight you can push, drag, or life. When you use your Eldritch Claw to push or pull creatures, the distance you push or pull increases by up to 5 feet. Additionally, you can use Charisma in place of your Strength or Dexterity for the Attack and Damage Rolls made with your Eldritch Claw.Outer Dark's Gaze
Prerequisites: 9th-Level Warlock You can cast Summon Aberration once without expending a Warlock Spell Slot or material components. Once you cast this spell in this way, you cannot do so again until you finish a Long Rest.Pact Armor
Prerequisites: The Everlasting Legend, Eldritch Bastion You gain Proficiency in heavy armor, and can transform or attune to a suit of armor you're proficient with in the same manner as you would you Eldritch Bastion. While you are attuned to a suit of armor in this way, you can summon it upon your body or dismiss it into your extradimensional space as an Action. Your armor disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the armor (no action required), or if you die.Painless Mind
Prerequisites: 7th-Level Warlock, The Overmind You may expend one use of your Mindpool to manifest Body Adjustment as a 2nd-order power. When you manifest this power in this way, add your Charisma modifier to the Hit Points regained.Parasitic Control
Prerequisites: 11th-Level Warlock, The Ancient Parasite You can cast the Awaken spell once without expending a Spell Slot or consuming material components. When cast in this way, it is treated as being under the effects of Dominate Monster for 30 days. Once you cast it in this way, you cannot do so again until you finish a Long Rest. If you cast this spell this way again before the 30 days are over, the effects of Dominate Monster immediately end on the previous creature.Parasitic Lifeform
Prerequisites: The Ancient Parasite Whenever you deal damage with a spell using a Warlock Spell Slot, you regain Hit Points equal to the number of damage dice rolled plus the spell level. For example, the Blight spell deals 8d8 Necrotic damage and is a 4th level spell, so you regain 8 Hit Points from the damage dice and an additional 4 from the spell level for a total of 12 Hit Points.Patron's Blade
Prerequisites: Eldritch Blade You can use your Charisma modifier instead of your Strength modifier for the Attack and Damage rolls made with your Eldritch Blade.Patron's Favored
Prerequisites: 9th-Level Warlock You gain a second Pact Focus of your choice.Patron's Plate
Prerequisites: Eldritch Bastion As an Action, you can conjure a suit of magical armor onto your body that grants you an AC equal to 11 + your Charisma modifier. This armor lasts for 8 hours.Phantom Wounds
Prerequisites: The Overmind You may cast Cause Wounds once using a Warlock Spell Slot. When you do, the damage is Psychic instead of Negative Energy, and it cannot heal Undead creatures. You cannot cast this spell this way again until you finish a Long Rest.Pit-Tainted Rebuke
Prerequisites: The Fiend, Hellish Rebuke spell The flames summoned by your Hellish Rebuke spells are tainted by fumes from the Pit. When you cast Hellish Rebuke, it gains the Chaotic Descriptor, and the target is Poisoned on a failed Saving Throw for 1 Minute. The target can make a Constitution Saving Throw at the end of each of its turns, ending the effect on a success.Plaguebearer
Prerequisites: 7th-Level Warlock, The Ancient Parasite Poison and Necrotic damage you deal with Warlock Spells ignores Resistance and treats Immunity as Resistance 15.Protector's Crown
Prerequisites: The Everlasting Legend, Eldritch Crown When you expend a use of your Eldritch Crown feature, you can choose to bolster yourself and the target. You and the creature targeted by this feature gain Temporary Hit Points equal to your Charisma modifier. These Temporary Hit Points last for 1 minute.Psychometry
Prerequisites: 9th-Level Warlock, The Overmind You can cast Legend Lore once using a Warlock Spell Slot. You can't do so again until you finish a Long Rest.Purging Chalice
Prerequisites: Eldritch Chalice When you finish a Short or Long Rest, you can create Antitoxin in addition to the normal items able to be created using your Eldritch Chalice. When created in this way, this Antitoxin lasts for 8 hours.Repelling Magic
When you hit a creature with your Eldritch Blast or with a Warlock cantrip that deals damage, you can push the target up to 10 feet away from you in a straight line.Return from the Grave
Prerequisites: 15th-Level Warlock, The Undying When you die, but your body is not outright destroyed and you still have at least half of your Hit Dice remaining, you instantly return to life. When you do so, you expend half your maximum Hit Dice and regain a number of Hit Points equal to the result of those Dice. You gain one level of Exhaustion when returning to life in this way. You can't use this invocation again until you've finished a Long Rest and regained all of your Hit Dice.Revenant's Vigor
Prerequisites: 9th-Level Warlock, The Undying, Eldritch Familiar Partaking in the secrets of unlife, you gain a partial aspect of the revenant. As long as your Eldritch Familiar is within 30 feet of you and you have at least 1 Hit Point and you are Bloodied, you regain a number of Hit Points equal to your Charisma modifier at the beginning of your turn. You do not regain any Hit Points if you took Positive Energy, Radiant, or Fire damage since the beginning of your last turn, or you were healed using Positive Energy since the beginning of your last turn.Sculptor of Flesh
Prerequisites: 7th-Level Warlock You learn the Polymorph spell and can cast it once without using a Spell Slot. You regain the ability to cast it this way when you finish a Long Rest.Season's Greetings
Prerequisites: The Archfey, Queen of the Seasons patron You are a conduit of the Queen of Seasons, carrying her shifting power as the world turns. As her mood and forms shift, so too does your magic. When you finish a Long Rest, roll on the following table to learn what your boon is. If you are pledged only to a single seasonal aspect, you instead always receive that boon.| 1 | Autumn (The Cruel Queen) | When you deal damage to a Charmed or Frightened creature, you deal extra Psychic damage equal to your Charisma modifier. You can cast Crown of Madness once without expending a Spell Slot, regaining the ability to do so when you finish a Long Rest. |
| 2 | Spring (The Kind Queen) | Whenever you restore Hit Points to a creature using a Warlock Spell or Ability, they also gain Temporary Hit Points equal to your Warlock level. You can cast Cure Wounds once without expending a Spell Slot, regaining the ability to do so when you finish a Long Rest. |
| 3 | Summer (The Unpredictable Queen) | Once per turn, when you roll a d20 for an Attack, Ability Check, or Saving Throw, you can choose to roll an additional d20 and a d6. If the d6 results in an even number, take the higher of the two d20s, and if it results in an odd number, take the lower of the two d20s. You can cast Chaos Bolt once without expending a Spell Slot, regaining the ability to do so when you finish a Long Rest. |
| 4 | Winter (The Harsh Queen) | You gain Resistance to Cold Damage. If a creature within 10 feet of you hits you with a Melee Attack, they take Cold damage equal to your Charisma modifier. You can cast Armor of Agathys once without expending a Spell Slot, regaining the ability to do so when you finish a Long Rest. |
Secret Knowledge
You learn the Identify spell and can cast it once without using a Spell Slot or material components. You cannot cast this spell this way again until you finish a Long Rest.See Without Sight
Prerequisites: 5th-Level Warlock, The Overmind, Eldritch Familiar So long as you and your Familiar are within 100 feet of each other, you are both always under the effects of the See Invisibility spell.Seeking Death
Prerequisites: The Undying, Eldritch Bone, Bone Chill cantrip When you target a creature with Bone Chill and miss, the target still cannot regain Hit Points until the start of your next turn. When you reach 11th level, the target takes 1d8 Necrotic damage when you miss with the attack.Shadow Concealment
Prerequisites: 9th-Level Warlock, The Darklord, Eldritch Tome A new page appears in your Book of Shadows. With your permission, a creature can use its Action to write its name on that page, which can contain a number of names equal to your Warlock Power Reservoir. The creatures whose names are written on this page are always under the effects of the Nondetection spell. As an Action, you can magically erase a name on the page by touching it.Siege Magic
Your Eldritch Blast deals double damage to objects and structures, and both your Eldritch Blast and your Warlock cantrips can score a Critical Hit against Constructs.Sight of Hasala
Prerequisites: The Everlasting Legend, Hasala, the Evershot patron You can see up to 1 mile away with no difficulty, able to discern even fine details as though looking at something no more than 100 feet away. Additionally, you do not have Disadvantage on the Attack Rolls of Shortbows, Longbows, and Greatbows for attacking a creature outside of its normal range. Whenever you are focusing on a far away target, or attacking a creature within the long range of a weapon, your face appears far more feminine until the end of your next turn.Sign of Ill Omen
Prerequisites: 5th-Level Warlock You learn the Bestow Curse spell and can cast it once without using a Spell Slot. You regain the ability to cast it this way when you finish a Long Rest.Silk-Eyes' Hidden Spinneret
Prerequisites: The Archfey, Silk-Eyes patron You learn the Web spell. It does not count against your number of spells known, and you may cast it once without expending a Spell Slot. When you cast Web in this way, you may choose one creature affected by it to be cursed so long as it is Restrained by the spell. While cursed in this way, the creature cannot willingly tell a lie and has Disadvantage on all Charisma (Deception) checks. Once you cast this spell in this way, you cannot do so again until you finish a Long Rest.Slippery Tonic
Prerequisites: Eldritch Chalice You can cast the Grease spell once without using a Spell Slot or material components. When cast in this way, you can choose to change the area affected to a 15-foot or 20-foot square, and you can choose if the grease is flammable or not. Once you cast this spell in this way, you cannot do so again until you finish a Long Rest.Soft Landing
Prerequisites: The Celestial, Eldritch Feather You can cast Feather Fall at will targeting yourself, without expending a Spell Slot or material components.Soulbinding
Prerequisites: The Undying, Eldritch Bone You learn the Auronidus's Soldiers spell and can cast it once without using a Spell Slot or material components. Once you cast the spell in this way, you cannot do so again until you finish a Long Rest.Sporelord's Influence
Prerequisites: 5th-Level Warlock, The Fiend Whenever you cast a Warlock spell of 1st level or higher using a Warlock Spell Slot, you may cause spores to appear in the area it affects. Any creature of your choice who begins its turn in a space with a spore or moves into a space with a spore for the first time each turn must make a Constitution Saving Throw against your Spell Save DC. On a failure, the creature takes Poison damage equal to your Warlock level, or half as much on a success. These spores disappear at the beginning of your next turn.Superior Arcanum
Prerequisites: 17th-Level Warlock, Eldritch Tome You can select a second Elder Arcanum of 6th-level, or a second Mystic Arcanum of 5th-level or lower which you can use once, regaining the expended use when you finish a Long Rest. This new Arcanum must be of a level for which you already have an Arcanum, and can only be used to cast a spell.Superior Pact Armaments
Prerequisites: 11th-Level Warlock, Eldritch Bastion or Eldritch Blade Your Eldritch Blade gains a +2 bonus to its Attack and Damage Rolls, unless it is a magic weapon that already has a bonus to those rolls. Your Eldritch Bastion gains a +2 bonus to AC, unless it is a magic shield that already has a bonus to AC.Targor's Atonement
Prerequisites: The Undying, Targor, the Traitor King patron Burdened by the sins of undeath yet bound to a restless existence, Targor has granted you strength and endurance to survive where he failed. When you deal damage to an Undead creature w Weapon Attack or your Eldritch Blast, you can choose to change the damage of that attack to Positive Energy and mark the target for judgement until the end of your next turn. The next time you or a creature of your choice deals damage to the marked creature, that creature takes additional Positive Energy damage equal to half your warlock level. While you have this invocation, your shadow flickers unnaturally in torchlight, and a faint regretful whisper follows you in silent moments.Telepathic Conduit
Prerequisites: The Overmind The telepathy granted to you by your Mind Awoken feature increases to 60 feet. At 11th level, it increases to 90 feet, and increases to 120 feet at 17th level. If you have the Hive Mind invocation, the distance of the telepathy of each creature included in it increases from this as well.The Dead Walk
Prerequisites: 5-Level Warlock, Eldritch Bone When you cast Animate Dead using your Eldritch Bone, each animated creature's Maximum Hit Points is increased by an amount equal to your Warlock level and the creature adds your Warlock Power Reservoir to its Weapon Attack Rolls.The Ebon Regent's Decree
Prerequisites: The Darklord, The Ebon Regent, Lord of the Hollow Throne patron You have sworn fealty to the Lord of the Hollow Throne, and through his will, you command authority that bends lesser beings beneath your rule. Your words are not suggestions, they are law. You have Advantage on Charisma (Intimidation) checks and you are immune to the Charmed condition. As an Action, you can unleash the Ebon Regent's Decree, forcing a number of creatures up to your Warlock Power Reservoir to make a Wisdom Saving Throw. On a failure, each target is Charmed or Frightened by you (your choice, same condition for all targets) for 1 minute. It may repeat the saving throw at the end of each of its turns. A creature that succeeds on this Saving Throw is immune to this ability for 24 hours. Once you have used this feature, you cannot do so again until you finish a Short or Long Rest. While you have this invocation, your voice carries an unnatural weight and subtly echoes, and your shadow lingers for a moment after you move, subtly growing and looming over others when you stand still.Thief of Five Fates
You learn the Bane spell and can cast it once without using a Spell Slot. You regain the ability to cast it this way when you finish a Long Rest.Thirsting Blade
Prerequisites: 5-Level Warlock, Eldritch Blade You can attack with your Eldritch Blade twice, instead of once, whenever you take the Attack Action on your turn.Tomb of the Lich
Prerequisites: 17-Level Warlock, The Undying, Eldritch Bone You can cast the Clone spell requiring no components. However, this requires 4 Warlock Spell Slots, all of your Mystic Arcanums, and you cannot use your Elder Arcanum until you finish a Long Rest. In addition, the casting time becomes 8 hours. A magical black sarcophagus is created out of an alien material. One cubic inch of the cloned target's flesh must be inserted into the sarcophagus before commencing the cloning. Destroying the sarcophagus will stop the spell and everything will evaporate into a black mist. The sarcophagus has AC 20, 50 Hit Points, and Resistance to Bludgeoning, Piercing, and Slashing damage from mundane attacks. A 1-hour ritual can be done to repair all damage done to the sarcophagus.Tome of Split Shadows
Prerequisites: 7-Level Warlock, Eldritch Tome You can give a person of your choice access to your Book of Shadows, and they can cast the rituals from the Book using their Charisma modifier for the Spell Save DC and Attack Bonus. You cannot benefit from any effect from your Book of Shadows while someone else is holding it, and the creature holding it only benefits from this invocation.Tongue of the Mind
Prerequisites: 5-Level Warlock, The Overmind You no longer need to share a language with a creature for it to understand you when you use the telepathy granted by your Mind Awoken feature, but the creature must be able to understand at least one language. In addition, that creature can reply to you via telepathy if you allow them to.Trickster's Backlash
Prerequisites: The Archfey, Counterspell spell You learn the Counterspell spell, and it causes a cruel feedback of fey energy against the caster. When you successfully counter a spell with Counterspell, the caster of the countered spell takes 1d6 Radiant damage per level of the spell countered.Trickster's Hand
Prerequisites: The Exalted Wyrm, Eldritch Claw You can use your Pact Claw as a set of Thieves' Tools. When you do so, you are Proficiency in their use regardless of if you are proficient with Thieves' Tools normally. In addition, you can cast Knock once without using a Warlock Spell Slot. When you do so, the spell has a range of touch. Once you cast this spell, you cannot do so again until you finish a Long Rest.True Warrior
Prerequisites: The Everlasting Legend, Eldritch Bastion Eldritch Blade You learn one Fighting Style available to the Fighter class. You can't take the same Fighting Style option more than once, even if you get to choose again. In addition, your speed increases by 5 feet while you are holding your Eldritch Blade or Bastion.Tzz'arg's Reflection
Prerequisites: The Fiend, Tzz'arg, The Haunting Reflection patron You can use your Action to cause the area in a 100 foot Radius of you to become reflective and mirrorlike for one hour. Creatures have Disadvantage on Dexterity (Stealth) checks made in the area unless they are Invisible. In addition, while this effect is active, your skin becomes reflective, and you are considered Invisible while on the reflective area. Once you use this invocation, you cannot do so again until you finish a Long Rest.Udu's Willing Thrall
Prerequisites: The Fiend or The Overmind, Udu, the Corruptor patron Udu has granted you a fragment of his overwhelming psionic presence, allowing you to break the wills of the weak and bend them to your command. You can cast Suggestion once without expending a spell slot. When cast this way, the spell has no verbal component, and the command is delivered telepathically. Once cast in this way, you cannot do so again until you finish a Short or Long Rest. When you Charm or Frighten a creature, you can force it to make an Intelligence Saving Throw against your Spell Save DC. On a failure, the creature's mind is overwhelmed by Udu's influence and you gain Temporary Hit Points equal to half your Warlock level. Additionally, the creature is both Charmed and Frightened for the duration. You can use this feature a number of times equal to your Warlock Power Reservoir, regaining all expended uses when you finish a Long Rest. While you have this invocation, your pupils spiral like twisting vortices while you concentrate on a spell or psionic power.Ultimate Pact Armaments
Prerequisites: 17-Level Warlock, Eldritch Bastion Eldritch Blade Your Eldritch Blade gains a +3 bonus to its Attack and Damage Rolls, unless it is a magic weapon that already has a bonus to those rolls. Your Eldritch Bastion gains a +3 bonus to AC, unless it is a magic shield that already has a bonus to AC.Unchained Will
Prerequisites: 5-Level Warlock, Eldritch Familiar Your Familiar may use your Charisma modifier, instead of its own modifier, when making Attack Rolls. Additionally, rather than using your Action to let your Familiar attack, you can instead use your Bonus Action.Unending Winter
Prerequisites: Frostbite cantrip A creature dealt damage by your Frostbite has Disadvantage on its next Saving Throw against your Frostbite spell before the end of your next turn. Additionally, a creature that fails its Saving Throw against your Frostbite suffers Disadvantage on its next Attack Roll before the end of your next turn.Unstoppable Heart
Prerequisites: 7-Level Warlock, The Fiend or The Undying, Eldritch Flesh or Eldritch Bone You can cast Death Ward once on yourself without expending a Spell Slot. You can't do so again until you finish a Long Rest.Unyielding Grasp
Prerequisites: The Exalted Wyrm, Eldritch Claw As a Bonus Action, you can strengthen your grip on a creature Grappled by your Eldritch Claw. The creature becomes Restrained until the start of your next turn. Additionally, creatures cannot be Immune to the Grappled and Restrained conditions imposed by your Eldritch Claw. If they would normally be Immune, they have Advantage on their Ability Check.Visage of the Hag
Prerequisites: 5-Level Warlock, The Archfey You learn the Fear spell and can cast it once without using a Spell Slot. Once you cast it in this way, you cannot do so again until you finish a Long Rest.Visions of Distant Realms
Prerequisites: 15-Level Warlock You can cast Arcane Eye at will, without expending a Spell Slot.Voice of the Rune Master
Prerequisites: 15-Level Warlock You can cast Tongues on yourself at will, without expending a Spell Slot or material components.Voruth's Insatiable Maw
Prerequisites: The Darklord, Voruth, The Ever-Hungering Lord patron When a creature within 60 feet of you dies, you can consume a portion of its essence as a Reaction. You gain Temporary Hit Points equal to your Charisma modifier + half the creature's CR. If the creature was Frightened of you when it died, you also regain a Warlock Spell Slot. You cannot regain a Spell Slot in this way again until you finish a Long Rest. As an Action, you can cast Hunger of the Outer Dark without expending a Spell Slot. You cannot do so again until you finish a Long Rest. While you have this invocation, your shadow lunges randomly at nearby living creatures you can see, and your presence carries the faint sound of gnashing teeth.Walk through Faerie
Prerequisites: 9-Level Warlock, The Archfey You can cast Misty Step at will, without expending a Warlock Spell Slot.Wall of Worlds
Prerequisites: Eldritch Bastion While holding your Eldritch Bastion, you may cast the Shield spell as a Bonus Action without expending a Spell Slot. Once you do so, you can't do so again until you finish a Short or Long Rest.Whispers of the Grave
Prerequisites: 5-Level Warlock, The Undying, Eldritch Bone You can cast Speak with Dead at will, without expending a Spell Slot.Whispers of Varix
Prerequisites: The Fiend, Varix, the Whisper of the Mind patron You can cast the Confusion spell without using a Spell Slot or material components. Once you do so, you cannot do so again until you finish a Long Rest. Whenever you cast this spell in this way, whispers speaking horrid secrets can be heard around the target, and are almost instantly wiped from the mind of any who hear them.Willful Healing
Prerequisites: The Celestial When you use your Healing Light, add your Charisma modifier to the healing.Witch Sight
Prerequisites: 15-Level Warlock You can see the true form of any Shapechanger or creature concealed by Illusion or Alteration magic while the creature is within 30 feet of you and within line of sight.Witherhorn's Rot
Prerequisites: 11-Level Warlock, The Ancient Parasite, Old Witherhorn patron Your skin takes on a grotesque appearance, constantly peeling and flaking away but never causing harm to you. As long as you have a Warlock Spell Slot available, you gain Resistance to Poison and Necrotic damage. In addition, you can make a Melee Spell Attack to deal 3d8 Necrotic damage at will.Without Harm
Prerequisites: The Overmind You can expend two uses of your Mindpool to manifest Biofeedback as a Warlock spell.World of Nothingness
Prerequisites: 15-Level Warlock, The Darklord, Eldritch Familiar While both you and your familiar are within 60 feet of a creature, you may cast Sensory Deprivation targeting that creature without expending a Spell Slot or material components. Once a creature fails its Saving Throw against this spell, you cannot cast it in this way again until you finish a Long Rest.Wyrm Tongue
Prerequisites: The Exalted Wyrm You can cast Comprehend Languages at will, without expending a Spell Slot.Wyrm's Ferocity
Prerequisites: 5-Level Warlock, The Exalted Wyrm, Eldritch Claw You can attack twice with your Eldritch Claw, instead of once, when you take the Attack action. You can replace up to one of these attacks with your Eldritch Bl. Additionally, your Eldritch Claw's damage increases to 1d8.Xiegharrin'ildrairth's Ever-Shifting Scale
Prerequisites: The Fiend, Xiegharrin'ildrairth patron Your patron has gifted you with a living scale torn from her own form, a shifting inky-black shard of her essence embedded in your flesh or worn as a talisman. When you hit a creature with a Weapon Attack or your Eldritch Blast, you can invoke the chaos in this scale to unleash a burst of unpredictable energy. Roll a d6 to determine the effect:| 1 | The target takes additional Fire damage equal to your Charisma modifier. |
| 2 | The target must succeed on a Wisdom Saving Throw or be Frightened of you until the end of its next turn. |
| 3 | The target must succeed on a Strength Saving Throw or be knocked Prone. |
| 4 | You gain Temporary Hit Points equal to your Warlock level. |
| 5 | You teleport up to 10 feet in any direction, leaving a chaotic, flickering afterimage for a moment. |
| 6 | A pulse of raw chaos erupts around you. Each creature within 10 feet of you (including yourself) takes Necrotic damage equal to your Warlock level. |
| 1 | Your skin flickers and cracks like molten rock. You gain Resistance to Fire damage. |
| 2 | Your eyes constantly shift in color and size. You have Advantage on Wisdom (Insight) and Wisdom (Perception) checks. |
| 3 | Your limbs stretch unnaturally at times. All melee weapons you use gain the Reach 5 property, or increase their Reach by 5 feet if they already have the Reach property. |
| 4 | Your breath carries unstable magic, allowing you to cast Chaos Bolt without expending a Spell Slot. Once you do so, you cannot do so again until you finish a Short or Long Rest. |
Yorgak's Cries
Prerequisites: 9-Level Warlock, The Undying, Yorgak, the Unborn patron You can release the horrid cries of Yorgak, letting loose waves of negative energy as they pour out through your bond with the stillborn godling Each creature within 30 feet of you must make a Constitution Saving Throw, taking 6d10 Negative Energy damage on a failed save, or half as much on a success. Undead hit by this automatically fail their Saving Throw, but regain Hit Points instead of taking damage. A non-Undead creature that failed its Saving Throw against this has its speed set to 0 until the end of your next turn. Once you use this invocation, you cannot do so again until you finish a Long Rest. When you use this cry, your skin appears necrotic and your voice takes on a horrid, pained, wailing tone until the end of your next turn.Patron's Wrath
2nd-Level Warlock Feature Whenever a creature would otherwise be immune to an Otherworldly Pact ability or Warlock spell of 1st-level or higher, Patron's Wrath deals damage equal to the damage specified in the spell or ability, or 1d8 per two warlock levels for spells and abilities that otherwise cause no harm. This damage is chosen from your patron's associated damage types. The target may make a Charisma Saving Throw against your Spell Save DC, taking half damage on a success.Pact Focus
3rd-Level Warlock Feature Your connection to your Otherworldly Patron has grown, and you have learned to channel their eldritch power into a Pact Focus as a gift for your loyal service. Choose one of the following Pact Foci below. This Focus can be used as your spellcasting focus for your warlock spells: Pact FociEldritch Bastion
While any pact that a warlock makes is by definition a pact for power, some few warlocks wish to use this power for the purpose of protection - either for themselves, or for others. When this is the case, a warlock’s patron may provide them with a bastion, or a pact shield, with which to defend themselves. This shield may be of any make or composition; it could be simple and elegant, wrought from iron-hard white wood, or it could be an impenetrable battier or dark fiendish iron, or an otherworldly blockade of chitin and nodulus vestigial eyes. You can use your action to create a pact shield in your empty hand. You are proficient with it while you wield it, and while in your hands it qualifies as an arcane focus. This shield can be created as any sort of shield, including bucklers, light shields, heavy shields, or tower shields. Your shield disappears if you dismiss it (no action required) or if you die. You can transform one magic shield into your pact shield by performing a special ritual while you hold the shield. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the shield, shunting it into an extradimensional space, and it appears whenever you create your pact shield thereafter. You can’t affect an artifact or a sentient item in this way. The shield ceases being your pact shield if you die, if you perform the 1-hour ritual on a different shield, or if you use a 1-hour ritual to break your bond with it. The shield appears at your feet if it is in the extradimensional space when the bond breaks.Eldritch Blade
You focus your Patron's power into a weapon of eldritch might. As a bonus action, you can conjure your Eldritch Blade in an empty hand. Each time you conjure it, your Eldritch Blade takes the form of a melee weapon of your choice and counts as a supernatural weapon for the sake of overcoming resistance and immunity to non-supernatural attacks. You are proficient with your Eldritch Blade, even if you normally would not be. This Eldritch Blade disappears if it is more than 5 feet from you for 1 minute, if you conjure another Eldritch Blade, if you dismiss your Eldritch Blade (no action required), or if you die. You can bond a supernatural melee weapon as an Eldritch Blade by performing a 1-hour ritual, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your Eldritch Blade if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks if it was a magical weapon.Eldritch Chalice
Your Patron has bestowed upon you a vessel for the creation of potions and poultices. As an action, you can create a Pact Chalice in your empty hand. When summoned, it takes the form of a tiny object of your choice that is capable of holding liquids, and it grants you the benefits listed below:- You can use it as a spellcasting focus for warlock spells.
- It counts as both a herbalism kit and a set of alchemy tools, and whenever you make an ability check that uses your Pact Chalice as either of these tools you can add double your proficiency bonus to your roll.
Eldritch Familiar
You focus your Patron's power to bind an Eldritch Familiar to your will. You learn Find Familiar and can cast it as a ritual, but it doesn't count against your number of Spells Known. When you cast find familiar, you can choose to conjure an Eldritch Familiar; you may choose the form in your subclass description, in addition to the normal forms a familiar can take. Your Eldritch Familiar is bound to obey your orders to the best of its abilities. In combat, it shares your initiative and it acts on your turn. However, it will only take the Dodge action on its turn unless you use your bonus action to command it to take an action from its stat block or another combat action. Finally, whenever you cast a Warlock spell or use Eldritch Blast, you can choose for the spell, or any number of beams, to originate from your Familiar if you are within 60 feet.Eldritch Talisman
You focus your Patron's power into a wearable pendant, such as a brooch, amulet, necklace, ring, or similar object which you can wear or you can give to another to wear. It grants you the following benefits:- When the wearer fails an ability check, they can add a d4 to the roll, potentially turning the roll into a success. This benefit can be used a number of times equal to your Warlock Power Reservoir, and all expended uses are restored when you finish a long rest.
- If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous amulet. The talisman turns to ash when you die.
Eldritch Tome
You focus your Patron's power into a dark grimoire known as an Eldritch Tome. It contains one copy of each Warlock spell you know and this Tome grants you the following benefits:- At the end of a long rest you can replace one Warlock spell you know with another Warlock spell of the same level.
- You can cast any Warlock spell contained within your Tome as a ritual if that Warlock spell has the ritual tag.
Patron's Fury
5th-Level Warlock Feature As an action, you may expend a spell slot or use of mystic arcanum to deal 2d6 damage per expended spell slot level or mystic arcanum to a chosen target within 120 feet, and each creature within 10 feet of the target. The damage dealt is of the same type chose in the Patron’s Wrath feature. Each target makes a Constitution saving throw against your spell save DC, taking half damage on a success. A creature immune to the damage type of this feature are instead restrained and blinded until the end of your next turn on a failed save. You cannot use this feature again until you finish a short or long rest.Elder Arcanum
11th-Level Warlock Feature Leveraging the forbidden, occult, and sinister knowledge you have gathered, you gain insight into the secretive workings of the cosmos. This knowledge manifests as an Elder Arcanum. At 11th level, you learn one Elder Arcanum from the list at the end of this class. You cannot learn an Arcanum more than once unless specified, and once chosen, it cannot be changed. At certain Warlock levels you unlock more of these esoteric secrets. You learn one additional Arcanum of your choice at 13th level, one 15th level, and a final Arcanum at 17th level.Elder Arcanum
Below is the list of Elder Arcana that a Warlock can learn. If an Arcanum has a prerequisite, like a certain Warlock level or a certain Pact Focus, you can learn that Elder Arcanum at the same time that you meet any prerequisites it may have.
Your Patron has bestowed you with an increased amount of their power. You gain an additional Pact Focus of your choice. You cannot select the same Pact Focus more than once. You can learn this Elder Arcanum more than once, but you must select a different Pact Focus each time you learn it.
Choose a 6th-level spell from the Warlock spell list. You can cast the Great Mystic Arcanum spell once at 6th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Great Mystic Arcanum again.
Choose a 7th-level spell from the Warlock spell list. You can cast the Greater Mystic Arcanum spell once at 7th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Greater Mystic Arcanum again.
Choose an 8th-level spell from the Warlock spell list. You can cast the Grand Mystic Arcanum spell once at 8th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Grand Mystic Arcanum again.
Choose a 9th-level spell from the Warlock spell list. You can cast the Ancient Mystic Arcanum spell once at 9th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Ancient Mystic Arcanum again.
The occult power of your Tome allows you to prepare spells and eldritch powers. During each long rest, you can perform an occult 1-hour ritual with your Tome to replace any number of your Warlock Spells Known with another Warlock spell of your choice of 1st-level or higher. Moreover, as part of this ritual you can replace one Eldritch Invocation you know with another Eldritch Invocation of your choice. However, this new Eldritch Invocation must be of the same prerequisite level as the Eldritch Invocation it replaces.
You can weave occult spells between your attacks. When you take the Attack action on your turn you can cast one Warlock spell of 1st-level or higher in place of one of your attacks. If this spell forces a target to make a saving throw, it makes its saving throw with disadvantage if you hit that target with an Eldritch Blade attack as part of the same Attack action.
While you and your Eldritch Familiar are within 30 feet of each other, you both have advantage on any saving throws you make against spells or other magical effects. Also, when you cast a Warlock spell that targets yourself, you can choose for your Eldritch Familiar to also gain the benefits of the spell so long as it is within 30 feet of you.
Your Eldritch Tome has been saturated with magic, allowing you to draw upon an increased amount of eldritch potential. Your total number of Pact Magic spell slots increases by one.
Your Blade cuts rifts through reality itself. When you make an attack with your Eldritch Blade, you can teleport up to 10 feet to an unoccupied space you can see before or after the attack. Moreover, when you take the Attack action and only make Eldritch Blade attacks, you can make one additional attack with your Eldritch Blade as part of that action.
The pages of your Eldritch Tome have been filled with magic from secret societies and dark cults long forgotten. You learn three additional Eldritch Invocations of your choice, and your maximum number of Invocations Known increases by three.
You can dominate other creatures with the eldritch chains of your Pact. You learn the Hold Monster spell, and you can cast it without expending a spell slot or the material components, so long as your target is a celestial, elemental, fey, or fiend. You can target an individual creature with hold monster in this way once per long rest, after which, you must expend a Pact Magic spell slot to target it with hold monster again.
As an action, you can infuse your Eldritch Blade with the full power of your Pact and disapear. Choose up to five creatures you can see within 60 feet and make a single Eldritch Blade attack against each one. On hit, they take 6d10 damage of the same type as your Eldritch Blast. Each attack also applies any additional effects of your Eldritch Blast. You then reappear in an unoccupied space within 5 feet of one of your targets. Once you use this Arcanum you must finish a short or long rest before you can use it again. However, if you have no uses left, you can expend a Pact Magic spell slot to use it again.
Your Eldritch Blade has gained a level of sinister sentience. While you are holding your Eldritch Blade, you cannot have disadvantage on attack rolls, and whenever you are forced to make a Constitution saving throw to maintain concentration on an Arcane spell, you add your Patron Spellcasting modifier to your roll. Finally, once per turn when you make an attack roll with your Eldritch Blade you can choose to use your Warlock level in place of rolling the d20 for that attack.
A final page appears in your Tome, written in the primordial language of creation. It contains the Wish spell. You can cast wish once per long rest by expending four pact spell slots. If you use wish to duplicate a spell, it can only duplicate spells with a casting time of one action or one bonus action.
You can extend your will through the chains of your eldritch bond. You can cast the dominate monster spell at 9th-level, once per long rest, without expending a spell slot. When you target a creature under the effects of your Hold Monster spell with dominate monster, it automatically fails its saving throw, but the effects of hold monster are instantly ended.
Elder Focus
Prerequisites: 11th-Level WarlockYour Patron has bestowed you with an increased amount of their power. You gain an additional Pact Focus of your choice. You cannot select the same Pact Focus more than once. You can learn this Elder Arcanum more than once, but you must select a different Pact Focus each time you learn it.
Great Mystic Arcanum
Prerequisites: 11th-Level WarlockChoose a 6th-level spell from the Warlock spell list. You can cast the Great Mystic Arcanum spell once at 6th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Great Mystic Arcanum again.
Greater Mystic Arcanum
Prerequisites: 13th-Level WarlockChoose a 7th-level spell from the Warlock spell list. You can cast the Greater Mystic Arcanum spell once at 7th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Greater Mystic Arcanum again.
Grand Mystic Arcanum
Prerequisites: 15th-Level WarlockChoose an 8th-level spell from the Warlock spell list. You can cast the Grand Mystic Arcanum spell once at 8th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Grand Mystic Arcanum again.
Ancient Mystic Arcanum
Prerequisites: 17th-Level WarlockChoose a 9th-level spell from the Warlock spell list. You can cast the Ancient Mystic Arcanum spell once at 9th-level, without expending a spell slot. Once you cast the spell in this way, you must complete a long rest before you can cast your Ancient Mystic Arcanum again.
Occult Scholar
Prerequisites: 11th-level Warlock, Eldritch TomeThe occult power of your Tome allows you to prepare spells and eldritch powers. During each long rest, you can perform an occult 1-hour ritual with your Tome to replace any number of your Warlock Spells Known with another Warlock spell of your choice of 1st-level or higher. Moreover, as part of this ritual you can replace one Eldritch Invocation you know with another Eldritch Invocation of your choice. However, this new Eldritch Invocation must be of the same prerequisite level as the Eldritch Invocation it replaces.
Occult Warrior
Prerequisite: 11th-level Warlock, Eldritch BladeYou can weave occult spells between your attacks. When you take the Attack action on your turn you can cast one Warlock spell of 1st-level or higher in place of one of your attacks. If this spell forces a target to make a saving throw, it makes its saving throw with disadvantage if you hit that target with an Eldritch Blade attack as part of the same Attack action.
Bond of the Master
Prerequisite: 13th-level Warlock, Eldritch FamiliarWhile you and your Eldritch Familiar are within 30 feet of each other, you both have advantage on any saving throws you make against spells or other magical effects. Also, when you cast a Warlock spell that targets yourself, you can choose for your Eldritch Familiar to also gain the benefits of the spell so long as it is within 30 feet of you.
Greater Magicks
Prerequisite: 13th-level Warlock, Eldritch TomeYour Eldritch Tome has been saturated with magic, allowing you to draw upon an increased amount of eldritch potential. Your total number of Pact Magic spell slots increases by one.
Otherworldly Step
Prerequisite: 13th-level Warlock, Eldritch BladeYour Blade cuts rifts through reality itself. When you make an attack with your Eldritch Blade, you can teleport up to 10 feet to an unoccupied space you can see before or after the attack. Moreover, when you take the Attack action and only make Eldritch Blade attacks, you can make one additional attack with your Eldritch Blade as part of that action.
Arcana of the Ancients
Prerequisite: 15th-level Warlock, Eldritch TomeThe pages of your Eldritch Tome have been filled with magic from secret societies and dark cults long forgotten. You learn three additional Eldritch Invocations of your choice, and your maximum number of Invocations Known increases by three.
Chains of the Abyss
Prerequisite: 15th-level Warlock, Eldritch FamiliarYou can dominate other creatures with the eldritch chains of your Pact. You learn the Hold Monster spell, and you can cast it without expending a spell slot or the material components, so long as your target is a celestial, elemental, fey, or fiend. You can target an individual creature with hold monster in this way once per long rest, after which, you must expend a Pact Magic spell slot to target it with hold monster again.
Eldritch Wind
Prerequisite: 15th-level Warlock, Eldritch BladeAs an action, you can infuse your Eldritch Blade with the full power of your Pact and disapear. Choose up to five creatures you can see within 60 feet and make a single Eldritch Blade attack against each one. On hit, they take 6d10 damage of the same type as your Eldritch Blast. Each attack also applies any additional effects of your Eldritch Blast. You then reappear in an unoccupied space within 5 feet of one of your targets. Once you use this Arcanum you must finish a short or long rest before you can use it again. However, if you have no uses left, you can expend a Pact Magic spell slot to use it again.
Awakened Blade
Prerequisite: 17th-level Warlock, Eldritch BladeYour Eldritch Blade has gained a level of sinister sentience. While you are holding your Eldritch Blade, you cannot have disadvantage on attack rolls, and whenever you are forced to make a Constitution saving throw to maintain concentration on an Arcane spell, you add your Patron Spellcasting modifier to your roll. Finally, once per turn when you make an attack roll with your Eldritch Blade you can choose to use your Warlock level in place of rolling the d20 for that attack.
Distort Reality
Prerequisite: 17th-level Warlock, Eldritch TomeA final page appears in your Tome, written in the primordial language of creation. It contains the Wish spell. You can cast wish once per long rest by expending four pact spell slots. If you use wish to duplicate a spell, it can only duplicate spells with a casting time of one action or one bonus action.
Eldritch Domination
Prerequisite: 17th-level Warlock, Eldritch FamiliarYou can extend your will through the chains of your eldritch bond. You can cast the dominate monster spell at 9th-level, once per long rest, without expending a spell slot. When you target a creature under the effects of your Hold Monster spell with dominate monster, it automatically fails its saving throw, but the effects of hold monster are instantly ended.
Pact Master
20th-Level Warlock Feature You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature as well as all Mystic Arcanum of 5th level or lower. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.This is a rare option
This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.
This is a stub
This article will be expanded upon in the future
This is a
Good Article
Hit Points
Proficiencies
Starting Equipment
As a Warlock, you can choose to start with 2d6x10gp to purchase starting gear or with the following equipment:- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a scholar's pack or (b) a dungeoneer's pack
- Leather armor, an arcane focus, any simple weapon, and two daggers
