Awaken

5th Edition
After spending the casting time tracing magical pathways within a precious gemstone, you touch a huge or smaller animal or plant. The target must have either no Intelligence score or an Intelligence of 3 or less.
  The target gains an Intelligence of 10. The target also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move its limbs, roots, vines, creepers, and so forth, and it gains senses similar to a human’s. Your DM chooses statistics appropriate for the awakened plant, such as the statistics for the awakened shrub or the awakened tree.
  The awakened animal or plant is charmed by you for 30 days or until you and your companions do anything harmful to it. When the charmed condition ends, the awakened creature chooses whether to remain friendly to you, based on how you treated it while it was charmed.
  While this spell is Mind-Affecting, it can target a Mindless target so long as they meet all other requirements.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Spell Descriptors
Mind-Affecting
2nd Edition
School
Alteration
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V, S, M (An agate worth at least 1,000 gp, which the spell consumes)
AoE
ANSWER
Casting Time

 
5th Edition
School
Alteration
Level
Bard 5, Druid 5, Shaman 5Cleric 7
Casting Time
8 Hours
Range
Touch
Components
V, S, M (An agate worth at least 1,000 gp, which the spell consumes)
Duration
Instantaneous

 
Pathfinder 2e
School
Alteration
Tags
ANSWER
Traditions
ANSWER
Cast
Range
Touch
Defense
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