Fumble

Source: Elaris — Wysteria's Journey through Faerie

5th Edition
You create an area of bad luck in a 30-foot Cube centered on a point you can see within range that lasts for the duration. The spell creates the effects below within the Cube.   Drop. When you cast the spell, each creature in the area must make a Dexterity Saving Throw or drop whatever it is holding. While in the area, a creature that makes makes a Weapon Attack Roll, casts a spell with a material component or spellcasting focus, or attempts to Use an Item such as a potion, the target must repeat the Saving Throw, dropping whatever it is holding on a failure and potentially wasting the attack or Action.   Trip. When you cast the spell, each creature standing in the area must succeed on a Dexterity Saving Throw or fall Prone. A creature that enters the area on the ground or ends its turn there must also succeed on that Save or fall Prone.
 

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Good Article
2nd Edition
School
Enchantment
Level
ANSWER
Range
ANSWER
Save
ANSWER
Duration
ANSWER
Components
V, S, M (A dab of solidified milk fat)
AoE
ANSWER
Casting Time

 
5th Edition
School
Enchantment
Level
Bard 4, Sorcerer 4, Warlock 4, Wizard 4
Casting Time
1 Action
Range
60 Feet (30-foot Cube)
Components
V, S, M (A dab of solidified milk fat)
Duration
Concentration, Up to 1 Minute

 
Pathfinder 2e
School
Enchantment
Tags
ANSWER
Traditions
ANSWER
Cast
Range
60 Feet (30-foot Cube)
Defense
ANSWER