Create Construct

Source: Elaris Unbroken

5th Edition
Using a set of artisan's tools with which you are proficient, you set to work creating a creation of arcane power. Once the spell is complete, the material components are transformed into a Golem Servant, which uses the rules below:   Statistics. The Golem Servant uses the stat block below. It uses your Spellcasting Ability, the Spell Slot spent to cast this spell, your Spell Attack Modifier, and Power Reservoir (PR) in several places throughout the stat block. You choose if your Golem is Medium or Large sized, and its appearance reflects the materials you used in its creation.   Control. Your Golem has no mind of its own and obeys you absolutely. In combat, it shares your initiative and acts during your turn. However, unless you give it a command, the Golem Servant remains in its space and will only act in self defense. If you are within 500 feet of your Golem, you can use a Bonus Action to Telepathically issue it a command, determining how it will act on its turn or to set a general course of action for it (ie: "defend this creature") until you give it another command.   Creator's Bond. While the Golem lives, you cannot regain the spell slot you expended to create it, and casting this spell again instantly destroys any previous Golem Servants.

Golem Servant

Medium to Large construct,
Armor Class: Your Spellcasting Ability
Hit Points: 15 x Spell Slot
Speed: 30 ft

STR

18 +4

DEX

10 +0

CON

-5

INT

6 -2

WIS

4 -3

CHA

4 -3

Damage Resistances: Bludgeoning, Piercing, and Slashing from Mundane Non-Adamantine Weapons
Damage Immunities: Poison, Critical Hits from Non-Adamantine Weapons
Condition Immunities: Bleeding, Bloodied, Charmed, Confused, Exhaustion, Fixated, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious, Disease
Senses: Darkvision
Languages: Understands the languages of its creator but cannot speak

Construct Traits. Constructs have no Constitution score, are immune to all Mind-Affecting effects, Sleep Effects, Death Effects, Necromancy effects, and anything that requires a Constitution Saving Throw unless it also affects objects. Constructs cannot heal damage on their own, but can typically be repaired by exposing them to a certain kind of effect or through the use of certain magics. Constructs are immune to Critical Hits unless it is from an adamantine weapon, nonlethal damage, and any effect that would reduce their ability scores. Constructs can never die from massive damage and cannot be raised or resurrected.

Actions

Slam. Melee Weapon Attack: your Spell Attack Modifier to hit, reach 5ft., one target. Hit: (4d6 + PR) Bludgeoning, Piercing, or Slashing (Chosen at creation) damage.

Reactions

Guardian. When its creator is targeted by an attack from a creature that golem can see, the golem can move up to its speed toward it. If it ends its movement within 5 feet, the golem can switch places with its creator and become the target of that attack.

This is a rare option

This option requires special permission to take. In the case of spells, psionic powers, and similar options, this option must be found in the world and cannot be taken upon level-up.

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Good Article
2nd Edition
School
Alteration
Level
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Range
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Save
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Duration
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Components
V, S, M (High quality materials worth at least 300 gp per level of the spell, all of which are consumed by the spell)
AoE
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Casting Time

 
5th Edition
School
Alteration
Level
Bard 5, Wizard 5
Casting Time
1 Hour
Range
Touch
Components
V, S, M (High quality materials worth at least 300 gp per level of the spell, all of which are consumed by the spell)
Duration
Instantaneous

 
Pathfinder 2e
School
Alteration
Tags
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Traditions
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Cast
Range
Touch
Defense
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