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Golem Servant

Medium to Large construct,
Armor Class: Your Spellcasting Ability
Hit Points: 15 x Spell Slot
Speed: 30 ft

STR

18 +4

DEX

10 +0

CON

-5

INT

6 -2

WIS

4 -3

CHA

4 -3

Damage Resistances: Bludgeoning, Piercing, and Slashing from Mundane Non-Adamantine Weapons
Damage Immunities: Poison, Critical Hits from Non-Adamantine Weapons
Condition Immunities: Bleeding, Bloodied, Charmed, Confused, Exhaustion, Fixated, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious, Disease
Senses: Darkvision
Languages: Understands the languages of its creator but cannot speak

Construct Traits. Constructs have no Constitution score, are immune to all Mind-Affecting effects, Sleep Effects, Death Effects, Necromancy effects, and anything that requires a Constitution Saving Throw unless it also affects objects. Constructs cannot heal damage on their own, but can typically be repaired by exposing them to a certain kind of effect or through the use of certain magics. Constructs are immune to Critical Hits unless it is from an adamantine weapon, nonlethal damage, and any effect that would reduce their ability scores. Constructs can never die from massive damage and cannot be raised or resurrected.

Actions

Slam. Melee Weapon Attack: your Spell Attack Modifier to hit, reach 5ft., one target. Hit: (4d6 + PR) Bludgeoning, Piercing, or Slashing (Chosen at creation) damage.

Reactions

Guardian. When its creator is targeted by an attack from a creature that golem can see, the golem can move up to its speed toward it. If it ends its movement within 5 feet, the golem can switch places with its creator and become the target of that attack.


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