West Marches: Current Rumors
Embiggened a Bit (C4)
In the foothills and plains outside of Tintown, creatures are appearing much larger than normal. Giant and dire variety of beasts, as well as large predators descending from the Slatetop Mountains has the farmers in the region concerned. Investigating the area is exceptionally dangerous already, but even more so due to the presence of a roc claiming the territory. Tags: Combat, Discovery, Extra-Dangerous, Higher Level
Employer: City of Tintown
Rewards: 100 gp ea, unlocks the ability to find unique animal companions, beasts, and familiars
Milestones: 2
GM: Any
In the foothills and plains outside of Tintown, creatures are appearing much larger than normal. Giant and dire variety of beasts, as well as large predators descending from the Slatetop Mountains has the farmers in the region concerned. Investigating the area is exceptionally dangerous already, but even more so due to the presence of a roc claiming the territory. Tags: Combat, Discovery, Extra-Dangerous, Higher Level
Employer: City of Tintown
Rewards: 100 gp ea, unlocks the ability to find unique animal companions, beasts, and familiars
Milestones: 2
GM: Any
An Ettin Crossing (C5)
Near the villages along the Voris River, an ettin has killed the local ferryman and claimed his home. While currently amiable, the giant needs to be dealt with and the mess cleaned up. The Knight of the Voris Villages, Sir Dadris Steelbleeder, is asking for help. Of the ettin's two heads, Chair and Stick, Chair is the more reasonable. Tags: Combat, Giant, River
Employer: Civil Legion
Rewards: 50 gp ea and 1 Renown
Milestones: 1
GM: Any/Drew
Near the villages along the Voris River, an ettin has killed the local ferryman and claimed his home. While currently amiable, the giant needs to be dealt with and the mess cleaned up. The Knight of the Voris Villages, Sir Dadris Steelbleeder, is asking for help. Of the ettin's two heads, Chair and Stick, Chair is the more reasonable. Tags: Combat, Giant, River
Employer: Civil Legion
Rewards: 50 gp ea and 1 Renown
Milestones: 1
GM: Any/Drew
Demons in the Woods (C5/6, D5/6/7, E5/6/7)
A standing bounty has been issued for gnoll activity in the Cruel Wood. Since the Demon War, the region has suffered intermittent attacks, but recent incidents suggest an increase in organized raids. Wild dogs and malformed beasts have been driven out of the forest, and roadside ambushes have become more common. Soldiers hold the roads but will no longer pursue targets into the woods. The Civil Legion is offering payment for confirmed gnoll kills in an effort to reduce pressure on nearby travel. Tags: Bounty, Combat, Wilderness
Employer: Civil Legion
Rewards: Variable per kill
Milestones: 1
GM: Any/Drew
A standing bounty has been issued for gnoll activity in the Cruel Wood. Since the Demon War, the region has suffered intermittent attacks, but recent incidents suggest an increase in organized raids. Wild dogs and malformed beasts have been driven out of the forest, and roadside ambushes have become more common. Soldiers hold the roads but will no longer pursue targets into the woods. The Civil Legion is offering payment for confirmed gnoll kills in an effort to reduce pressure on nearby travel. Tags: Bounty, Combat, Wilderness
Employer: Civil Legion
Rewards: Variable per kill
Milestones: 1
GM: Any/Drew
Cold Kobolds (D3)
Kobolds have been moving into the Slatetop Mountains in droves. The little lizards are not fit for the harsh terrain or climate. The local rangers don’t understand why they are showing up. Find out why and get them to leave the area, one way or another. Tags: Horde, Investigation, Mountains
Employer: City of Tintown
Rewards: 50 gp ea
Milestones: 1
GM: Drew
Kobolds have been moving into the Slatetop Mountains in droves. The little lizards are not fit for the harsh terrain or climate. The local rangers don’t understand why they are showing up. Find out why and get them to leave the area, one way or another. Tags: Horde, Investigation, Mountains
Employer: City of Tintown
Rewards: 50 gp ea
Milestones: 1
GM: Drew
Spitting Image (D4)
Shepherds in the lower hills report something wrong among the cliffgrazer llamas. Wild animals have been moving into domesticated flocks, and livestock are turning up dead with no clear signs of predation. What looks like simple animal behavior does not add up, and the deaths are continuing. Tags: Investigation, Mystery, Non-Combat
Employer: None, rumor
Rewards: None
Milestones: 1
GM: Drew
Shepherds in the lower hills report something wrong among the cliffgrazer llamas. Wild animals have been moving into domesticated flocks, and livestock are turning up dead with no clear signs of predation. What looks like simple animal behavior does not add up, and the deaths are continuing. Tags: Investigation, Mystery, Non-Combat
Employer: None, rumor
Rewards: None
Milestones: 1
GM: Drew
The Detention Protocol (D4/Tintown)
The Bronzeward Chronometer is losing time again. Bells are chiming late, heat valves are misfiring, and maintenance crews are refusing to go inside after dark. An independent clockworker has been quietly asking for capable hands to deal with whatever is moving within the tower, insisting it is not a simple mechanical fault. The job pays in coin and favors, requires no watch involvement, and comes with a warning from those who tried before: the tower is enforcing rules no one remembers agreeing to. Tags: Artifice, Combat, Investigation
Employer: Tamsin Gearwright
Rewards: 50 gp ea, boon
Milestones: 1
GM: Kyle
The Bronzeward Chronometer is losing time again. Bells are chiming late, heat valves are misfiring, and maintenance crews are refusing to go inside after dark. An independent clockworker has been quietly asking for capable hands to deal with whatever is moving within the tower, insisting it is not a simple mechanical fault. The job pays in coin and favors, requires no watch involvement, and comes with a warning from those who tried before: the tower is enforcing rules no one remembers agreeing to. Tags: Artifice, Combat, Investigation
Employer: Tamsin Gearwright
Rewards: 50 gp ea, boon
Milestones: 1
GM: Kyle
Rescuing Urma Gehrd (D4/Tintown)
One of the Hundred, Urma Gehrd, was captured during a job. An assailant and their guards have taken the Upiryrial to an unknown location. Urma's life hangs in the balance, and there is limited time to save her. Find Urma within the month or she may be gone for good. Tags: Rescue, Time Sensitive, Tracking
Employer: The Hundred
Rewards: Urma Gehrd
Milestones: 1
GM: Any
One of the Hundred, Urma Gehrd, was captured during a job. An assailant and their guards have taken the Upiryrial to an unknown location. Urma's life hangs in the balance, and there is limited time to save her. Find Urma within the month or she may be gone for good. Tags: Rescue, Time Sensitive, Tracking
Employer: The Hundred
Rewards: Urma Gehrd
Milestones: 1
GM: Any
Something in the Sewers (D4/Tintown)
Maintenance crews working in the Tintown Waterways have reported new tunnels cutting through stone and brickwork. Tools have gone missing, sections have collapsed, and the work crews refuse to continue until the threat is identified. The City wants the problem investigated before damage spreads into the lower districts. Tags: Investigation, Underground, Urban
Employer: City of Tintown
Rewards: 50 gp ea
Milestones: 1
GM: Drew
Maintenance crews working in the Tintown Waterways have reported new tunnels cutting through stone and brickwork. Tools have gone missing, sections have collapsed, and the work crews refuse to continue until the threat is identified. The City wants the problem investigated before damage spreads into the lower districts. Tags: Investigation, Underground, Urban
Employer: City of Tintown
Rewards: 50 gp ea
Milestones: 1
GM: Drew
Splinters in the Ledgers (D4/Tintown)
The Shatterstaves are auditing their ledgers, and a friend of the Hundred in their supply chain is about to be noticed. A quartermaster’s records don’t quite add up—nothing damning on its own, but enough small errors to invite questions that shouldn’t be asked. Word through the underground is that this can still be fixed, quietly, if a few items end up where they were always “meant” to be and a couple of lines in the books stop drawing the eye. Discretion matters more than muscle on this one, and anyone who turns it loud will leave more behind than footprints. This is a dangerous mission. Tags: Black Market, Investigation, Stealth, Subterfuge
Employer: Irel Voss
Pay: 50 gp ea, vendor unlock - Irel Voss
Milestones: 1
GM: Kyle
The Shatterstaves are auditing their ledgers, and a friend of the Hundred in their supply chain is about to be noticed. A quartermaster’s records don’t quite add up—nothing damning on its own, but enough small errors to invite questions that shouldn’t be asked. Word through the underground is that this can still be fixed, quietly, if a few items end up where they were always “meant” to be and a couple of lines in the books stop drawing the eye. Discretion matters more than muscle on this one, and anyone who turns it loud will leave more behind than footprints. This is a dangerous mission. Tags: Black Market, Investigation, Stealth, Subterfuge
Employer: Irel Voss
Pay: 50 gp ea, vendor unlock - Irel Voss
Milestones: 1
GM: Kyle
The Unquiet Shelves (D4/Tintown)
Brassleaf Curios is shuttered and warded, and Orrin Brassleaf barely made it out alive after something inside his shop woke up angry. Furniture moves on its own, books strain at their chains, and anyone foolish enough to test the doors hears metal walking in the dark. Orrin is quietly asking for the Hundred by name—he needs discreet hands to enter, recover a cursed relic at the heart of the mess, and get out before the shop finishes turning itself into a deathtrap. Tags: Combat, Investigation
Employer: Orrin Brassleaf
Rewards: 50 gp, vendor unlock - Brassleaf Curios, vendor discount - Brassleaf Curios
Milestones: 1
GM: Kyle
Brassleaf Curios is shuttered and warded, and Orrin Brassleaf barely made it out alive after something inside his shop woke up angry. Furniture moves on its own, books strain at their chains, and anyone foolish enough to test the doors hears metal walking in the dark. Orrin is quietly asking for the Hundred by name—he needs discreet hands to enter, recover a cursed relic at the heart of the mess, and get out before the shop finishes turning itself into a deathtrap. Tags: Combat, Investigation
Employer: Orrin Brassleaf
Rewards: 50 gp, vendor unlock - Brassleaf Curios, vendor discount - Brassleaf Curios
Milestones: 1
GM: Kyle
Joasha and Drake (D5)
Cadmus Broodfang is seeking discreet assistance in the Slatetop Mountains. He has arranged an introduction to a druid named Joasha, who has identified unusual monster activity in the region and is gathering rare components. The work is expected to involve tracking and dealing with dangerous creatures, but the full scope is unclear. Cadmus insists the matter remain quiet. Tags: Dangerous, Hunt, Patron
Employer: Patron - Cadmus Broodfang
Rewards: +1 Weapon, +1 Renown with a Patron
Milestones: 1
GM: Drew
Cadmus Broodfang is seeking discreet assistance in the Slatetop Mountains. He has arranged an introduction to a druid named Joasha, who has identified unusual monster activity in the region and is gathering rare components. The work is expected to involve tracking and dealing with dangerous creatures, but the full scope is unclear. Cadmus insists the matter remain quiet. Tags: Dangerous, Hunt, Patron
Employer: Patron - Cadmus Broodfang
Rewards: +1 Weapon, +1 Renown with a Patron
Milestones: 1
GM: Drew
Bad Eggs (E4)
Farmers have been complaining about attacks on their poultry. Coops are being destroyed and there is no logical explanation. In addition, when the eggs are kept safe, many of them are resulting in stillborn animals.
Tags: Investigation, Mystery, Rumor
Employer: None, rumor
Rewards: None
Milestones: 1
GM: Drew
Farmers have been complaining about attacks on their poultry. Coops are being destroyed and there is no logical explanation. In addition, when the eggs are kept safe, many of them are resulting in stillborn animals.
Tags: Investigation, Mystery, Rumor
Employer: None, rumor
Rewards: None
Milestones: 1
GM: Drew
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Dromaria, their respective logos, and all Stonehome Games titles and characters are property of Stonehome Games LLC. in the U.S.A. and other countries.
No part of the material on this website may be used as data for ‘training’ any large language model or as part of any machine learning or neural network architecture.
Some artwork ©2020 Vagelio Kaliva, used with permission. All rights reserved.
Credits • Map License • Privacy Policy
Website powered by World Anvil


















