Moot: West Marches


A year ago, Tintown changed.   During a period of quarantine and military occupation, a mass jailbreak occurred beneath the city. One hundred prisoners escaped Shatterstaff custody in a single, chaotic event. The soldiers lost control and by the time order returned, the prisoners were gone.   The Shatterstaves never released a report and no official account of the breakout exists. What little the public knows comes from rumor, witness accounts, and the damage left behind at Chateau Charmont. Some claim it was an accident, but most insist it was an act of coordination and defiance. What is certain is this: the people who broke free became local legends.   In the year since, those survivors have become known collectively as the Hundred.   The name now carries weight in Tintown, spoken with a mix admiration and fear. Everyone knows that if someone claims to be of the Hundred, they possess strange abilities, and they survived something ordinary folks don't understand.   Whether by choice or necessity, most of the Hundred stayed, embedding themselves into the life of the city that held them.


What Happened to You


You were one of those prisoners, originally taken under the guise of quarantine during the spread of a disease. At the time, the city was under Shatterstaff occupation. One of many, you were held beneath Chateau Charmont, surviving long enough to see the quarantine end and the soldiers withdraw. The details of the imprisonment were never made public, but enough people know that it was cruel and unlawful.   After the breakout, the Shatterstaves were quietly reassigned to other cities under Civil Legion authority. Tintown has since returned to rule of the Duke and Duchess of the Southern Tritos Dominion. Their home, the Chateau Charmont, remains under construction, a visible scar of the event in the lower district.


Your Backstory


You are one of the Hundred.   Stories about the Hundred have spread faster than the truth, and each member carries a version of that legend whether they want it or not. Please provide a short character backstory that focuses on who you are now, in the year since the breakout. The city knows your name, or at least your reputation.   The events of the breakout itself are not common knowledge. What truly happened belongs to those who were there. For now, do not include details of that day in your backstory.

Quick Links


 

Campaign Details


Dromaria Date
  23rd of Bloodstone, 6 UE

Current GMs
 
  • Drew: 3/4/26
  • Kyle: 2/25/26

Adventurers
 
  • Andrew
  • Bill
  • Bryan
  • Chuck
  • Colton
  • Dave
  • Drew
  • Kyle
  • Matt
  • Mike
  • Mitch
  • Nate

Patrons
 
Bastion Progress

Unlocked at level 5.
 


Character Creation


  • All new characters begin play at Level 1.
  • Ability Scores use the Point Cost system.
  • Additional ability scores may be distributed at your discretion insead of limited to background or race/species options. A maximum of 20 for a single ability score remains.
  • A player may manage up to two characters.
  • If a character dies or retires, the player may create a replacement character based on the level at which the previous character was lost (see New Character Table).
 

Creation Options


Character options are restricted to the following sources.   Races. Dragonborn, Dwarf, Elf, Elvenari, Ember, Gnome, Goblin, Halfling, Human, Malkari, Orc, Tiefling, Triton, Upiryrial   Backgrounds. D&D 2024 Core, Dromaria Backgrounds   Classes & Subclasses. D&D 2024 Core, Bondsman, Dromaria Subclasses   Feats. D&D 2024 Core   Spells. D&D 2024 Core, Dromaria Spells


Character Requirements


Each character must have:  
  • A single paragraph backstory known to all other player characters.
  • Membership in an available Guild of Tor (see sidebar).
  • A free Magic Initiate origin feat, representing the innate ability that led to imprisonment. If your background provides the Magic Initiate feat you may choose the feat again or choose another origin feat.

Advancement & Hit Points


Leveling Type: Milestone
Each adventure awards a set number of milestones. To gain a level, you must earn milestones equal to the next level number. Example: After reaching level 2, you need 3 milestones to reach level 3. After reaching level 8, you need 9 milestones to reach level 9.   The character who attended the quest does not have to gain the milestone that was earned. Milestones may be applied to either character you have on the roster.   GMs receive the same number of milestones as the adventure they run.   Hit Points: Fixed
You gain one point above the class average Hit Die result, plus your Constitution modifier per level.

New Character Table

Level Upon Death Replacement Level
5 3
8 5
11 8
14 11
17 14
20 17
 

Guilds of Tor Options


The following guilds operate in the Tritos Dominion and the area of Tintown. Your character begins play having already received their guild’s starting package.      


Game Setup


This is a West Marches campaign. This means there is no fixed party or single ongoing storyline. Instead, the campaign advances through individual expeditions launched by players and run by various GMs.   Each session represents a self contained mission that begins and ends in Tintown. The world changes based on what the Hundred accomplish, uncover, or fail to stop. GMs will present opportunities, but players are responsible for forming groups, choosing which rumors to pursue, and signing up for sessions. The direction of the campaign emerges from play.  
  • There is a standard weekly session slot, typically Wednesdays. These sessions and their details will be posted at least two weeks in advance.
  • Additional ad hoc sessions may be scheduled based on player interest and GM availability.
  • Session schedules will be posted in Discord and signups will occur there.
  • Each session requires a minimum of three players and allows a maximum of five players.
  • A player may participate in no more than two sessions within any two week period.
  • GMs receive priority seating when filling tables.
  • You must choose which character you are playing at the start of each session. Characters may not be swapped mid session.
  • On the rare occassion an arc lasts more than one session, a character may not go on other quests while already in the field.

Downtime Rules


After each session, a character receives one week of downtime. Ask your current GM for gold costs and to handle necessary rolls.

We will use the rules as outlined in Chapter 2 of Xanathar's Guide to Everything. You may also use Dromaria downtime options.   Downtime represents the time between expeditions and may be used for training, crafting, recovery, investigation, or other long term activities.   Activities that require multiple weeks must be completed across multiple sessions. Example: If crafting an item requires three weeks, the character must participate in three separate sessions, receiving one downtime week after each.   Bastions will become available as of level 5 and may alter how downtime works in some ways.

Campaign Tracking


GMs maintain the shared calendar and timeline, recording major events, discoveries, and consequences of completed missions. Events that are completed by one group will not be available for another.   Session Reports. Immediately after each session, the group produces a shared report for the Hundred. One player begins the report by writing one sentence, then each participating player adds one additional sentence in turn. These reports form the public record of the Hundred’s activities and help drive future rumors. These session reports may be found on The Hundred page.


The Loot. Magic items and other significant loot acquired through adventures will be added to the Hundred's group loot. Before each mission the current adventuring party will be able to withdraw items from the Hundred's stockpile of gear. Any gear being used will be removed from the group loot until the adventure is complete. If an adventure lasts more than one session, the loot will remain withdrawn and unavailable to anyone else at that time. Loot will be available for purchase from the Hundred, with prices at the GM's discretion. The guild bank process will be handled through Discord.

Current Rumors


Tintown West Marches Map
Rumor Map
Rumors are the primary method of discovering quests and adventure in the campaign.   Available rumors and quests are updated after each session based on the outcomes of completed adventures and the ongoing state of the world. This list is where players decide what to pursue next.   Rumors may be found on Current Rumors page and on the associated map here.   How Rumors Work. Rumors are created and maintained by the GMs. If players propose an expedition, investigation, or personal story hook, it may be added to the rumor list alongside GM generated content. Not all rumors represent combat. Some are mysteries, environmental changes, political shifts, or long term threats. They reflect:  
  • Ongoing faction activity.
  • Consequences of past sessions.
  • New threats, opportunities, and discoveries.
  • Player driven ideas and goals.

Rumor Clarity. Rumors vary in how specific they are. Some are intentionally vague, such as reports of strange weather patterns, missing travelers, or unusual activity in a region. These rumors require investigation before their true nature is known. Others are direct and actionable, such as reports of monsters harassing caravans or a known enemy operating from a fixed location. These rumors clearly state the expected objective.   Rumor Tags and Qualifiers. Some rumors may include tags or qualifiers that provide additional context. These are always explained within the rumor entry itself. Tags are informational, not restrictions. They exist to help players choose the type of session they want to play. Examples include:  
  • Extra Milestones: The mission awards additional milestones beyond the standard amount.
  • Meat Grinder: The mission is expected to be unusually dangerous and involves high risk of character death.
  • Combat: Combat focused encounters.
  • Exploration: Travel, discovery, and environmental challenges.
  • Investigation: Information gathering and problem solving.
  Choosing a Rumor. Players form groups through Discord scheduling and select rumors they want to pursue. Rumors that are ignored will not disappear, but they may escalate, resolve themselves, or change based ongoing events. Discussion is encouraged between sessions to determine current interest, which will be handled through Discord.

FAQ


What virtual tabletop will we use?
While all GMs will have their own preference, the intention is to use Owlbear Rodeo. If you follow this link and do not have access, please contact Drew.

Can we use D&D Beyond?
D&D Beyond can be used to create your character, but know that the Dromaria content is not published on Wizard of the Coast sites in order to protect the intellectual property of its creators. It is highly recommended to use Minimal Character Sheet or a fillable PDF that functions more as a pencil/paper character sheet for easy customization. PDFs may be uploaded to Owlbear Rodeo for easy access.

Where do I find the latest on our adventures?
Right here. In addition, the current GMs will actively manage an in-game calendar and timeline, highlighting the major events and changes as a result of each adventure. The calendar will also include lore drops for Dromaria, Tintown, and the surrounding region.

Can I propose quests or exploration?
ABSOLUTELY! If you want to explore a portion of your character’s backstory, or look at something on the map that you are interested in, gather your party and reach out to a GM. The GM can put it on the weekly schedule or schedule an ad-hoc game.

Where can I learn about other people’s characters?
Here is the current roster of The Hundred, which includes the backstory, level, class, and specialties of each registered character.

Can I GM?
Yes please. Speak with Drew or Kyle and we will set you up with all the information you need. The Southern Tritos Dominion is fully detailed here on the website for use. In addition we have numerous From the Village Vaults in the region of the appropriate level.

Will we use any homebrew rules?
This will be discussed by the GMs prior to the campaign starting. We will attempt to keep rules consistent between GMs and game versions. If there is a rule you would like to be put in play please bring it up with the group.

Can I use something from 2014 that isn't in the 2024 Core Rules?
This will be a case by case basis. Some things in 2014 may still be used if no counterpart exists, such as the downtime rules. When in doubt, ask.

Written by Drew Whitney & Kyle Sheldon.

Articles under Moot: West Marches

  • 5 UE

    9 Bloodstone

    The Hundred Breakout
    Revolution

    A mass breakout of prisoners under Shatterstaff rule in the city of Tintown. This event happened beneath Chateau Charmont, sparking the creation of The Hundred.

  • 6 UE

    3 Bloodstone

    Campaign Begins
    Founding

    The Moot West Marches campaign begins.

  • 6 UE

    4 Bloodstone
    6 UE

    13 Bloodstone

    Happy Harpies
    Discovery, Exploration

    The Hundred investigated a village on the Voris River that was allied with harpies. Throughout the adventure they discovered a sea hag had invaded the harpy nest and was causing problems.
      The local ferryman, Jason, was eaten by an ettin.

  • 6 UE

    5 Bloodstone
    6 UE

    6

    The First Inscription
    Criminal Activity

    A strange masked man named Doctor Lachner hires The Hundred to intercept an important relic related to undeath. While successful, in the midst of doing so, Urma Gehrd was captured.

  • 6 UE

    14 Bloodstone
    6 UE

    23 Bloodstone

    Matter of Miters
    Discovery, Exploration

    A herd of grit-miters are escorted to Tintown. A massive Roc is discovered roaming the plains outside the city. Creatures are appearing much larger than they should be.

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