FATE: Magic System

This world uses a combination of the High Fantasy Magic rules for FATE by Nathan Core combined with lore from Dungeons and Dragons and Pathfinder. Below is a cheat sheet from those works reproduced here for reference only. As we are expanding on this framework as we flesh out our world.   The flavor and narrative of the magic is far more significant than the rules here. We will be fleshing that out further in the Magical Arcana section. Psychic powers use the same rules and in truth manipulate the same energies.  

To use magic, you need:

Permission Aspect - An aspect that describes the source of your magic. Available sources:

Source Casting Skill Title Description
Ancestral Heritage Rapport Sorcerer Someone in your family tree is not from around here. Your magical blood gives you power.
Divine Patron Empathy Cleric, Shaman You are a believer in a divine power being and can call upon their power.
Pact with an Outsider Deceive Warlock, Witch You made a deal with... well something. It provides you with power in exchange for?
Psionic Power Will Medium, Psychic You're powers stem from your natural will and powerful mind.
Relentless Training Lore Wizard, Sage You went to Hogwarts, or something similar. You have studied the mystic arts.


As well as one or more of the below Magic Disciplines.  

Magic Disciplines:

Cost: first is free; 1 refresh for each additional.  

Discipline Area of Power Description Title
Abjuration Protection Magic that blocks, protects or banishes Abjurer
Conjuring Creation and Transportation Magic that creates, summons or transports Conjurer
Divination Knowledge Magic that reveals information Diviner
Enchantment Mind Magic that influences or controls minds Enchanter
Evocation Energy Magic that manipulates energy Evoker
Illusion Trickery Magic that alters perceptions or tricks the senses Illusionist
Necromancy Life and Death Magic that manipulates live and death Necromancer
Transmutation Transformation Magic that changes the properties of things Transmuter

 

Special Rules for Magic

 

Borrowing a Discipline

There may be times that you wish to use a magic discipline that you don't have. Maybe your studies touched upon the discipline, or you have seen it used by others. In those cases, you can either wait until you reach a milestone to buy the discipline with your available refresh, or you can spend a fate point to borrow the discipline for a single scene. This allows you to use magic that you are not as skilled in, for a price.  

Magical Extras

 

Magical Stunts

See FATE: Stunts for a list of magical stunts already in use.

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