FATE: Stunts
In addition to the Fate SRD, we recommend you use https://fari.games/en/resources/fari-rpgs/fate-stunts to assist you in defining and building your stunts.
Below are the stunts currently in game:
Skill Stunts
Crafts
Sketchy Prototype. Pull out a unique invention and gain a +2 when creating an advantage once per scene.
Useful Little Things. Your pockets are full of useful little things. Whenever you need something, you have it, provided it’s not something too unusual (like a map to Jimmy Hoffa’s body) or too large to fit in a pocket, belt pouch, or backpack. When you say you have something, the GM should be likely to agree. (Fate System Toolkit, p.34)
Decieve
Master of Disguise. +2 to Deceive rolls when disguising something.
Investigate
I Will Find Out What I Want to Know. There's not much point being able to get information from a crime scene if you can't get information from a person. You may use Investigate in place of Provoke to interrogate a suspect.
Provoke
Intimidating Presence. It’s hard not to talk to you. Not because you're approachable, but because it seems like such a bad idea not to. Fear makes people uncomfortable, and they occasionally let things slip they would not otherwise. You may use Provoke in place of Empathy or Rapport when trying to get information out of someone in a “softer” fashion. If successfully used in this way, the target is definitely rattled – so it certainly doesn’t leave the target in the same pleasant state he might be left by one of those other skills. If used to read a character's emotional state, the aspects revealed are limited only to those which might be expressed in the language of fear.
Shoot
Mass Destruction. Attack all targets within a zone dividing up shifts among all affected targets, then add +2 shifts to each target.
Action Stunts
Combat
Mass Destruction. Attack all targets within a zone dividing up shifts among all affected targets, then add +2 shifts to each target.
Aspect Stunts
Cybernetics
Body Strengthening. Your bones are reinforced with metal plates and your muscles with nanofibers. You have two extra physical stress boxes and get +2 on Physique overcome rolls.
Reinforced Skin. You have tough fiber nanotechnology embedded in your skin that makes it more resistant to physical stress. You ignore Shoot attacks that cause 2 or less physical stress.
Sharp Reflexes. this tiny, shiny, insect-like metal device attaches to your spine at your neck level and calculates the danger levels around you, creating biochemical reactions in your body that trigger hormones to help you react quickly. You get +2 to athletics overcome rolls to react to environmental hazards and +1 to defense against fight attacks.
Magical
Phantasmal Blast. Make an illusionary attack with Decieve and inflict mental stress on the target.
This attack can take any number of forms from purple faerie fire or green lightning or anything else.
Polymorph. Spend a Fate point to assume the appearance of another person or creature. Gain a temporary +2 to an appropriate skill while in that form.
Monstrous Abilities
Winged Flight. Use Athletics to fly! Gain a +2 to overcoming obstacles whenever your wings are out.
Vampiric
Blood Surge. I can use the power of my vampiric blood to increase my speed and strength (gain 1 scale on physical actions for the remainder of the scene). After I use this I have the "So thirsty" aspect.
Hypnotic Gaze. If I lock eyes with someone I can enthrall them to my power. Roll Will to create an advantage, if successful the target recieves the "enthralled" aspect until it is overcome.

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