Time Loop

Classes Precog 2

School conjuration

Casting Time 1 standard action

Range close (25 ft. + 5 ft./2 levels)

Targets one creature

Duration 1 round/level

Saving Throw INT partial, see text; Spell Resistance yes

Description

You immerse a creature in a time loop of your creation. The target sees and reacts to events that no longer coincide with the current timeline, becoming confused for 1 round and entangled for the duration. If the target succeeds at a INT saving throw to ignore the time loop, they're instead off-target for the duration.


Comments

Please Login in order to comment!