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Syrik Bestiary

Skeleton CR: 1/4

Medium undead (mindless), neutral evil
Armor Class: 14 (shield)
Hit Points: 19 (2d8+3)
Speed: 35 ft

STR

16 +3

DEX

14 +2

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Skills: Initiative +2; Athletics +5, Perception +0
Damage Vulnerabilities: Bludgeoning
Damage Resistances: Necrotic, Piercing, Slashing
Damage Immunities: Bleed, Poison
Condition Immunities: Bleeding, Exhaustion, Fatigued, Poisoned
Senses: Darkvision 60 ft.; Passive Perception: 10
Languages: Understands the languages it knew in life + Necril, but cannot speak.
Challenge Rating: 1/4

Actions

ACTIONS

  • Battleaxe: melee martial attack (+5 Atk, reach 5 ft., one target, 1d8+5 Slashing damage.)
  • Claws: melee martial attack (+5 Atk, reach 5 ft., one target, 1d4+5 Slashing damage.)

BONUS ACTION

  • Claws: melee martial attack (+5 Atk, reach 5 ft., one target, 1d4+5 Slashing damage.)

Mook (1-2) Proficiency: +2   TRAITS (Martial DC 10)
Trait Name Trait Cost Trait Abilities Trait Description
Ruthless L1 None. May attack a target that is unconscious or otherwise incapacitated from the fight.
SPECIALS
  • Feral: A mindless undead uses their Wisdom modifier instead of their Intelligence modifier when calculating their initiative modifier.
ORGANIZATION
  • Grouping: Solitary, Gang (2-4), Pack (3-12), Horde (1-4 hordes + 4-10 skeletons)
TACTICS
  • Morale: The zombie will fight to the death uncaring for their own life, unless they are commanded by a greater force.
EQUIPMENT
  • Battleaxe, Shield

Suggested Environments

Any land or Underground.


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