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Kothar Vythmirik in Dungeons & Dragons 5e

Kothar Vythmirik

2 Level (1 evp/900 XP for level-up) Folk Hero Background Lizardfolk Race / Species / Heritage Neutral Alignment
Cleric - Forge
Level 2
Hit Dice: 2 /2
1d8+2 Class 1

STR 20

+5

DEX 13

+1

CON 14

+2

INT 12

+1

WIS 17

+3

CHA 13

+1

17
Hit Points
+1
Initiative (DEX)
18
Armor Class (AC)
+2
Prof. Bonus
30(walk) 30(swim)
Speed (walk/run/fly)
15
Passive Perception
Spellcasting ...
+5 Attack mod
WIS Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+1 Dexterity
+2 Constitution
+1 Intelligence
+5 Wisdom
+3 Charisma
saving throws
+1 Acrobatics DEX
+5 Animal Handling WIS
+1 Arcana INT
+5 Athletics STR
+1 Deception CHA
+1 History INT
+5 Insight WIS
+1 Intimidation CHA
+1 Investigation INT
skills
+5 Medicine WIS
+1 Nature INT
+5 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+1 Sleight of Hand DEX
+3 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Mace +7 STR 1d6+5 Bludgeoning
Spear +7 STR 1d6+5 Piercing
 Simple, Thrown, Versatile, Range (20/60)
Bite +7 STR 1d6+5 Piercing
Attacks

Spell Book

Bite
Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cunning Artisan
As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.

Hold Breath
You can hold your breath for up to 15 minutes at a time.

Hunter’s Lore
You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Perception & Stealth

Natural Armor
You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Hungry Jaws
In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.


Features & Traits
Combat Gear
Mace
Spear
Chain Mail
Shield
Amulet
Potion of Healing x2


Adventure Gear
Backpack
Bedroll
Common Clothes
Mess Kit
Iron Pot
Rations x10
Hemp Rope (50ft)
Shovel
Torch x10
Waterskin
Smith's Tools

Handy Haversack

Artisan's Blessing Creations
No extra benefits, just very fancy and custom made
Jeweler's Tools worth 100gp
Two Person Tent worth 100gp
Very Fancy Folding Chair with a detachable tray worth 100gp.

325gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
WIS
DC 13
Attack+5
Spellcasting
Common, Draconic
Smith's Tools (Forge Cleric)
Jeweler's Tools (Folk Hero)

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

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