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Winter Storm

1 Level (0/300 XP for level-up) Hermit Background Ice Genasi Race / Species / Heritage TN Alignment
True Ice Master Wizard
Level 1
Hit Dice: 1/1
1d6+3 Class 1

STR 10

+0

DEX 13

+1

CON 16

+3

INT 19

+4

WIS 11

+0

CHA 11

+0

9
Hit Points
+1
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
Spellcasting ...
+6 Attack mod
INT Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+1 Dexterity
+3 Constitution
+6 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+1 Acrobatics DEX
+0 Animal Handling WIS
+6 Arcana INT
+0 Athletics STR
+0 Deception CHA
+4 History INT
+0 Insight WIS
+0 Intimidation CHA
+6 Investigation INT
skills
+2 Medicine WIS
+4 Nature INT
+0 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+6 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Spellcasting
Arcane Recovery
Clear Sight
You have normal range of sight during non-magical (unless casted by themselves) weather events that would normally limit visibility. (eg. Blizzards, dense fog)

Icy Breath
You know the Ray of Frost cantrip. When you reach 3rd level, you can cast Fog Cloud as a 1st level spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Wisdom is your spellcasting ability for these spells.(This may be substituted with any spellcasting class feature a character has)

Features & Traits
Dagger
Unmelting Ball of Ice (Arcane Focus)
Explorer's Pack
Spellbook
Scroll Case
Winter Blanket
Common clothes
Herbalism Kit
5 GP

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Cantrips
Prestidigation, Frostbite, Mage Hand, Ray of Frost

1st Level Spells
Magic Missile, Shield

Spellcasting
Weapons
daggers, darts, slings, quarterstaffs, light crossbows

Skills
Arcana, Investigation, Medicine, Religion

Tools
Herbalism Kit

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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