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Knight of Alexandar in Dungeons & Dragons 5e

Knight of Alexandar CR: 3 (700xp)

Medium human, lawful good
Armor Class: 20
Hit Points: 52hp 8d8+16
Speed: 30 ft

STR

16 +3

DEX

11 +0

CON

14 +2

INT

11 +0

WIS

11 +0

CHA

15 +2

Saving Throws: Con +4, Wis +2
Skills: Brave The knight has advantage on saving throws against being frightened.
Senses: passive Perception 10
Languages: Common
Challenge Rating: 3 (700xp)

1/day: Leadership (Recharges after a Short or Long Rest) For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Actions

Multiattack The knight makes two melee attacks.   Longsword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 1d8+3 slashing damage.   Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 1d10 piercing damage.

Reactions

Parry The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description A knight serving as part of the Knights of Alexandar. Wielding a longsword, shield and heavy plate armour, these knights are not to be taken lightly.

Suggested Environments

Environment Any island under the influence of the Empire of Alexandar.


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