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Drinking

Intoxication Threshold

Your intoxication threshold is equal to your Con score + 1.
Once a player reaches this threshold they gain Liquid Courage.
A short rest will lower your intoxication level by 2 and a long rest will reset it.
Lesser restoration removes 4 intoxication levels.  

After the Threshold

Make a Con saving throw save after each drink consumed past their threshold.
The DC is equal to 8 + the strength of the drink + your level of exhaustion.
If you fail, you gain 1 level of exhaustion. If you fail the save by 5 or more, you also fall unconscious for 1d4 hours.  

Hangovers

If you have 1 level of exhaustion gained from intoxication and no intoxication levels, you have a hangover.
While hungover, you are vulnerable to thunder damage and have disadvantage against being blinded.
You lose your hangover at the end of a long rest or from greater restoration (must be used after exhaustion is cured).   *failing the save puts you to sleep for 1d6*10 minutes.


Drink strengthlevels of intoxicationLiquid Courage. Lasts 1 hour.
(1)Watered Down0.55 temporary hit points
(2)Weak1Advantage on saving throws made against fear.
(3)Moderate2Advantage on Cha ability checks.
(4)Strong3Disadvantage on Wis and Dex saving throws.
(5)Very Strong4Disadvantage on Int and Wis ability checks.
(6)Deadly5 + Con save*

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