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Dread Replicate in Dungeons & Dragons 5e

Dread Replicate

Medium dread, chaotic evil
Armor Class: AC 19 (Nat +5, Dex +4)
Hit Points: 129
Speed: 29 ft , fly: 50 ft

STR

18 +4

DEX

18 +4

CON

16 +3

INT

14 +2

WIS

18 +4

CHA

12 +1

Skills: Perception +8
Damage Resistances: 3x energy types randomly determined start of each turn (may select energy type from damage taken previous round), non-magical piercing, bludgeoning or slashing damage
Damage Immunities: Force, Phantom Energy
Condition Immunities: Condition Immunities: Blinded, Charmed, Deafened, Frightened, Incapacitated, Poisoned, Unconscious
Senses: Dark vision 180"

  • Magic Resistance: advantage on all saves vs magic
  • If hit with melee weapon, possessor of melee weapon must make strength save DC 16 or weapon is attached to Dread Replicate, can use a full action to remove it
  • Dread Form: can enter enemy territory and stop there, can squeeze through gaps as narrow as 1 inch
  • No retaliation: does not provoke attacks of opportunity
  • Dread Invasion: when a creature damages the Dread Replicate it must make DC 16 wisdom save or be affected by dread killer spell (frightened and takes 3d10 most susceptible damage type)

Actions

2x Multiattack

  • Dread Blast reach radius 5”, +8 hit 3d8+3 damage (most susceptible damage type) + d8+3 phantom energy damage.
  • Void Dissolution, if the Dread Blast misses it automatically deals half damage


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