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Kurayami Jaken in Dungeons & Dragons 5e

Kurayami Jaken

1 Level (16,13,16,17,16,10/300 XP for level-up) Folk Hero Background Kitsune Race / Species / Heritage Chaotic Neutral Alignment
Barbarian
Level 1
Hit Dice: 1/1
1d12+4 Class 1

STR 18

+4

DEX 16

+3

CON 18

+4

INT 10

+0

WIS 13

+1

CHA 16

+3

16
Hit Points
+3
Initiative (DEX)
17
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+6 Strength
+3 Dexterity
+6 Constitution
+0 Intelligence
+1 Wisdom
+3 Charisma
saving throws
+3 Acrobatics DEX
+1 Animal Handling WIS
+0 Arcana INT
+6 Athletics STR
+3 Deception CHA
+0 History INT
+1 Insight WIS
+5 Intimidation CHA
+0 Investigation INT
skills
+1 Medicine WIS
+0 Nature INT
+1 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+3 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Trickster - You are a natural at getting into places you shouldn’t be. On your turn, you can move through any space at least 3 inches in diameter and do so without squeezing. When you stop moving, the regular squeezing rules apply if you are in a space one size smaller than you. You cannot willingly stop in a space smaller than that, and if forced to do so, you immediately flow to the nearest space you can fit. You can use this feature a number of times equal to your proficiency bonus and you regain all uses upon finishing a short or long rest. This ability also grants advantage to escaping manacles (Dexterity check).

Go for the Throat - You are an expert in attacking when people don’t expect it and bite where it most hurts. Once per attack action, when you make a melee weapon attack with advantage and hit, you can deal 1d4 piercing damage to a target within 5 ft. of you that you can see. You do not need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy is not incapacitated, and you don’t have disadvantage on the attack roll.

Feature: Rustic Hospitality
Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Features & Traits
Gold x35
Rapier x1
Greataxe
Handaxes x2
Javelins x4
An explorer's pack

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Armor: light armor, medium armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Languages: Common, Sylvan
Saving Throws: Strength, Constitution
Skills: Athletics, Intimidation, Animal Handling, Survival
Tool Proficiencies: Smith's Tools, vehicles (land)

Languages & Proficiencies
Folk Hero
Skill Proficiencies: Animal Handling, Survival
Tool Proficiencies: One type of artisan’s tools, vehicles (land)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

[block: a greataxe two handaxes An explorer's pack]
[block: and four javelins Smith's Tool]

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Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

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