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Razor Baragon

3 Level (0/2700 XP for level-up) Background Lizard folk Race / Species / Heritage Chaotic neutral Alignment
Fighter
Level 1
Hit Dice: 1/1
1d8+4 Class 1
Wizard
Level 2
Hit Dice: 2/2
1d+4 Class 2

STR 15

+2

DEX 13

+1

CON 18

+4

INT 18

+4

WIS 13

+1

CHA 11

+0

31
Hit Points
+1
Initiative (DEX)
18
Armor Class (AC)
+2
Prof. Bonus
30/30 swim
Speed (walk/run/fly)
11
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+1 Dexterity
+6 Constitution
+4 Intelligence
+1 Wisdom
+0 Charisma
saving throws
+1 Acrobatics DEX
+3 Animal Handling WIS
+6 Arcana INT
+4 Athletics STR
+0 Deception CHA
+6 History INT
+1 Insight WIS
+0 Intimidation CHA
+4 Investigation INT
skills
+1 Medicine WIS
+6 Nature INT
+1 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+6 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longsword +2 STR d6+2+2
Attacks
chain mail,
Longsword and shield,
light crossbow and 20 bolts
Explorer's Pack
Spell Book
Component Pouch
200gp
Spike Armor(17 AC)
100gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Armor: Light, Medium, Heavy, Shield
Weapon: Simple, Martial
Save: Strength, constitution
Skill: Animal handling, Arcana, Athletics, History, Nature, Religion
Tools: Calligrapher's supplies
Language: Common and Draconic


Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

Hold Breath. You can hold your breath for up to 15 minutes at a time.

Hunter's Lore. You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.

Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your Constitution modifier (minimum of 1), and you can't use this trait again until you finish a short or long rest.

Languages & Proficiencies
--------Hsari Spell list--------
1st level (4 slots): chromatic orb, expeditious retreat, mage armor
2nd level (3 slots): alter self, hold person, knock*
3rd level (3 slots): blink, fireball, slow

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.10, made by Tillerz - Updated: 2026-05-13
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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