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Skulldog CR: 1/2

Small undead, unaligned
Armor Class: 13
Hit Points: 7 (2d6)
Speed: 30 ft

STR

6 -2

DEX

12 +1

CON

11 +0

INT

6 -2

WIS

12 +1

CHA

7 -2

Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60ft, passive Perception 11
Languages: understands Common but can't speak
Challenge Rating: 1/2

Turn Defiance
The Skulldog and any undead it chooses within 30 feet of it have advantage on saving throws against effects that turn undead.  
Undead Fortitude
If damage reduces the Skulldog to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Skulldog drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 3 (1d4+1) piercing damage.   Misunderstood Scare. Up to two creature of the Skulldog's choice within 30 feet of it must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the skulldog's next turn.

Necromantic magic infuses the Skulldog, causing it to rise from the dead. While still carrying the stench of decay, unlike Zombies, Skulldogs are not bound to their creator's bidding but are extremely loyal. Skulldogs unfortuntately do not understand why the happy people around them are scared of their attention but will try try to lick them anyway.

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