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House of Spring | Sign of Fera in Genesys

House of Spring | Sign of Fera

Special Abilities

  • Starting Skills: You begin with one rank in Cool. You still cannot train Cool above rank 2 during character creation.
  • Feral Instinct: While your strain exceeds half of your strain threshold, you add b b to all social skill checks and add 1 to the damage of one hit of each melee attack you make.

Archetype Abilities
3 2 2 2 2 1
  • Starting Wound Threshold: 12 + Brawn
  • Starting Strain Threshold: 8 + Willpower
  • Starting Experience: 100

World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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