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Flutterfluff CR: 1/2

Tiny fey, chaotic neutral
Armor Class: 13
Hit Points: 10 (3d4+3)
Speed: 10 ft , fly: 40 ft

STR

6 -2

DEX

15 +2

CON

13 +1

INT

11 +0

WIS

12 +1

CHA

14 +2

Senses: darkvision 60ft, passive Perception 11
Languages: Common and those known by its master
Challenge Rating: 1/2

Dreamer

The Flutterfluff can visit the dreams of a creature known to it that is within 1 mile of it during a long rest. It can observe and speak with the creature in their dream, but otherwise cannot interact. While in the dream, the flutterfluff is aware of their surroundings, but can't take actions or move. The target recalls the dream perfectly upon waking.  

Magic Resistance

The Flutterfluff has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit 4 (1d4+2) piercing damage.   Invisibility. The Flutterfluff magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the flutterfluff wears or carries is invisible with it.

The Flutterfluff is a preferred familiar for Warlocks, who form a pact with powerful Archfey. Naturally curious, Flutterfluff spend most of their time observing the world around it. Often naïve and trusting, a Flutterfluff needs constant supervision, or a harmless investigation could turn chaotic. They have a knack for visiting the dreams of others in the vicinity, speaking to them for their master while they sleep.   Other spellcasters with Fey roots or those captivated by their adorableness will choose the Flutterfluff as a familiar. If the spellcaster is dull and doesn't provide enough attention, the Flutterfluff may flat-out refuse. However, if it finds the pact agreeable, the Flutterfluff will bond with the master as long as it is treated fairly.

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