Death Throes When the drake is reduced to 0 hp, it explodes in a cascade of magical energy. All creatures within 10 ft. of the drake must make a DC 12 Dexterity saving throw, taking 9 (2d8) force damage on a failure, or half as much on a success. Drakes and other dragons are always considered vulnerable to this damage, even if they would otherwise be resistant or immune. Excellent Teacher The drake can teach a skill or language that it is proficient with to another creature in half the normal amount of time (this does not affect the gp cost).
Bite. Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 4 (1d4 + 2)
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