Death Throes When the drake is reduced to 0 hp, it explodes in a cascade of magical energy. All creatures within 15 ft. of the drake must make a DC 15 Dexterity saving throw, taking 27 (5d10) force damage on a failure, or half as much on a success. Dragons and undead creatures are always considered vulnerable to this damage, even if they would otherwise be resistant or immune. Deny Necromancy The drake always knows when a necromancy spell is being cast within 60 ft. of it, and can counter the spell (as the counterspell spell) as a reaction if it can see the spell being cast. Its spellcasting ability is considered to be Wisdom (+1) for this purpose. Keen Smell The drake has advantage on all Perception checks that rely on smell. Undead's Bane When the drake hits an undead cresture with a weapon attack, the attack deals an extra die of the weapon's damage type.
Multiattack The drake makes two melee attacks. Claw Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 2d10+4 slashing damage. Bite Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 26 4d10+4 piercing damage and the target is grappled (escape DC 16). The drake can only have one creature grappled like this at a time, and cannot make bite attacks while it has a creature grappled.
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