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Thorn Kraken CR: 4

Huge monstrosity, unaligned
Armor Class: 15
Hit Points: 82 (9d10 + 32) 9d10+32
Speed: 20 ft , swim: 15 ft

STR

17 +3

DEX

14 +2

CON

17 +3

INT

5 -3

WIS

10 +0

CHA

4 -3

Skills: Perception +4, Athletics
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Aquan
Challenge Rating: 4

Arm Spike Regrowth. The thorn kraken has twenty-four tail spikes. Used spikes regrow when the thorn kraken finishes a long rest.   Freedom of Movement. The thorn kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled.   Hold Breath. While out of water, the thorn kraken can hold its breath for 1 hour.   Siege Monster. The kraken deals double damage to objects and structures.

Actions

Multiattack. The thorn kraken makes three attacks: any combination of up to three tentacle or arm spike attacks or one bite or ink cloud.   Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and the thorn kraken can't use its tentacles on another target.   Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.   Arm Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.   Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the thorn kraken if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the thorn kraken can use the Dash action as a bonus action.

Suggested Environments

Ocean


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