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Grimlock CR: 1/4 (50XP)

Medium humanoid (grimlock), neutral evil
Armor Class: 11
Hit Points: 11 (2D8+2).
Speed: 30 ft

STR

16 +3

DEX

12 +1

CON

12 +1

INT

9 -1

WIS

8 -1

CHA

6 -2

Skills: Athletics +5, Perception +3, and Stealth +3.
Condition Immunities: Blinded.
Senses: Blindsight 30ft or 10ft while Deafened (Blind beyond this radius), and Passive Perception 13.
Languages: Undercommon
Challenge Rating: 1/4 (50XP)

Blind Senses

The Grimlock can't use its Blindsight while Deafened and unable to Smell.  

Keen Hearing And Smell

The Grimlock has Advantage on Wisdom (Perception) Checks that rely on Hearing or smell.    

Stone Camouflage

The Grimlock has Advantage on Dexterity (Stealth) Checks made to Hide in Rocky terrain.

Actions

Spiked Bone Club

Melee Weapon Attack: +5 To Hit, Reach 5ft, One Target. Hit: 5 (1D4+3) Bludgeoning Damage Plus 2 (1D4) Piercing Damage.  


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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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