Ashari
Overview: Away from the complex political struggles of the massive
cities of Exandria, you’ve instead been raised to revere and
uphold the protection of the natural world, while policing,
bending, and guiding the elemental powers that either
foster life or destroy it. Living among smaller bands of
tribal societies means you have stronger ties to your neighbors
than most, and the protection of this way of life is of
cardinal importance. Each Ashari is tethered to one of the
four elemental tribes and their villages. You must select
one: The Pyrah (Fire), the Vesrah (Water), the Terrah
(Earth), or the Zephrah Ashari (Wind).
Your upbringing may have prepared you to be a fierce
warrior, trained in combat to defend your culture and
charge as protectors of the rifts. It’s possible your meditation
on the balance of the elements has brought you peace
of mind with strength of body as a monk of the Ashari.
Perhaps you found strength in bending the elements
yourself, joining the ranks of the powerful Ashari druids.
Regardless, your loyalties ultimately lie with the continued
safety of your tribe, and you’ve set out to gather allies
to your cause and learn more about the world around you.
Skill Proficiencies: Nature, plus your choice of one between Arcana or Survival.
Tool Proficiencies: Herbalism Kit
Languages: One of your choice.
Equipment: A staff, hunting gear (a shortbow with 20
arrows, or a hunting trap), a set of traveler’s clothes, a
belt pouch containing 10 gp.
Features: Feature: Elemental Harmony
Your upbringing surrounded by such strong, wild elemental
magics has attuned your senses to the very nature of
their chaotic forces, enabling you to subtly bend them to
your will in small amounts. You learn the Prestidigitation
Cantrip, but can only produce the extremely minor
effects below that involve the element of your chosen
Ashari tribe:
• You create an instantaneous puff of wind strong
enough to blow papers off a desk, or mess up someone’s
hair (Zephrah).
• You instantaneously create and control a burst of flame
small enough to light or snuff out a candle, a torch, or a
small campfire. (Pyrah).
• You instantaneously create a small rock within your
hand, no larger than a gold coin, that turns to dust
after a minute (Terrah).
• You instantaneously create enough hot or cold water to
fill a small glass (Vesrah).
Suggested Characteristics: Use the tables for the Outlander background in the Player’s
Handbook as the basis for your traits and motivations,
modifying the entries when appropriate to match your ties
to your Ashari upbringing. Your bond is likely associated
with those you respect whom your grew up around. Your
ideal probably involves your wanting to understand your
place in the world, not just the tribe, and whether you feel
your destiny reaches beyond just watching the rift.