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Dungeon Minor Break in Torchbearer

Dungeon Minor Break
1 The site you pick has a ready source of potable water (a well, broken pipe or a basin formed by seepage).
2 You’re able to thoroughly secure the entrances to your camp, making you feel at ease (+1D to recover from exhausted or afraid)
3 Find a clue about something deeper in the dungeon (something scratched into a wall, an old journal, strange acoustics let you hear dungeon denizens conversing, discover a beast’s spoor, etc.)
4 You find an old leather pouch with coins of various provenance (1D gold coins, pack 1).
5 A patch of glowing fungi grows here. There are 1d6 stalks. Each stalk counts as a candle if picked.
6 You find a serviceable piece of gear (1-2 gear, 3-4 armor, 5-6 weapon, GM’s choice of specific item).

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Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

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